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<0> http://www.elitebastards.com/cms/index.php?option=com_content&task=view&id=103&Itemid=29
<1> hey Rangar
<0> yo lil bud - hows things?
<1> not bad
<1> going to bed now ;P
<2> good morning
<2> i searched msdn up and down and i can not find Direct Shows' dshow.h, usually it says it is in the directx sdk but it is not i think it used to be in directx88.1 sdk
<2> err 8.1
<2> or 7
<3> um



<3> should still be in the sdk
<3> since it's backwards compatable and I include it and get no error
<2> ya its in teh platform sdk now
<2> *the
<3> vc2005?
<2> i did a fresh install of directx sdk february, and there it was not in
<2> the Microsoft Windows Server 2003 R2 Platform SDK
<3> um
<3> you probably don't want that
<3> unless you want to develop for windows server 2003
<2> i searched for ages till i found the DirectShow blog
<2> nah that is for all the windows
<2> at least there it says so
<3> ok
<3> I wish they hadn't of axed it
<2> it says:
<2> The Microsoft Windows Software Development Kit (SDK) provides the documentation, samples, header files, libraries, and tools you need to develop applications that run on Windows. The applications you develop with this edition of the SDK can run on the x86, x64 and Itanium-based versions of Windows Server 2003, Windows Server 2003 R2, Windows XP SP2, Windows XP x64 Pro Edition, and Windows 2000.
<3> oh
<3> it's just named weird then
<2> http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&displaylang=en
<3> ok
<2> ya
<2> its all getting more complicated to find stuff for c++ as they migrate a lot to managed and Vista
<3> just need to hold on to the older ones
<0> yah, I think C++ is gonna get relegated to where Pascal is today inthe terms of useage by the year 2007, Month 1, Day 1
<3> :X
<3> probably not that soon
<3> as I imagine the main language on 360, Wii, and PS3 is c++
<3> and not pascal
<3> ;D
<0> do u think C# will really take over from C++?
<3> I dunno
<3> it's not really portable
<0> or become another Java.. i.e relevent.. but not the 'be-all-end-all' that it was marketed as
<0> it is when you add Mono to te equation
<3> as far as gaming I mean
<0> hm, there is GL for C#



<3> mono isn't very compatable
<2> c# comes to 360
<3> C# comes to 360
<2> heh
<3> but there's still DS, PS2, PS3, Wii, GameCube
<3> and PSP
<3> whoopz
<3> ;D
<3> PocketPC
<2> and Zuna?
<2> or whats its name?
<3> irrelevant
<2> maybe not
<3> ;]
<3> I've never heard of it
<2> the microsoft ipod
<3> and I'm in a gaming rich environment
<0> yes, but C# is on tons of platforms too.. I almost run ot of fingers on my first hand whil counting them!
<3> oh
<3> it's not out yet
<3> C# is on Windows XP, Windows Vista, and now 360
<3> ;]
<4> os x, linux, bsd
<2> im buying a mac haha
<3> Dr^Nick: those don't have MDX or the Window's frames stuff thingie
<2> whats mdx?
<0> Also on Linux (x86, x64, PPC, IA64, Arm,Alpha.. Solaris, FBSD, OpenBSD, NetBSD
<2> Ziggy- was right, C# will be forced on me
<0> oops, yes, and OS X (PPC only though )
<4> Ghaleon - windows frames?
<4> you mean windows forms?.. yes they do
<0> C# is not THAT bad though... however - i do worry about sorce code theft with it
<3> there was some patented thingamajigger that they couldn't impliment, I recall
<2> i have not regged env variables when installing Microsoft Platform SDK for Windows Server 2003 R2, i only installed DirectShow from it, now all I need to do is add the header ind lib directories to VC++ .NET?
<2> ind=and
<3> probably not
<3> you probably need the whole thing
<3> as parts will rely on each other
<2> ok I thought as from tutorial I only need strmiids.lib, dshow.h and quartz.lib though quartz.lib only when using some function that I wont use, ill just try i guess
<0> GAH.. http://asharp.martincarlisle.com/
<0> And here was me, think'n that lang was as dead as a doornail
<0> but NO, it gets .NETified
<0> oh man, even Logo has been .NETified


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