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Comments:

<0> :D
<0> made 18 bucks today
<1> all from yo brutha
<0> :D
<0> naw
<0> i've had 500 new people view the page
<1> and 5 of them clixxed?
<0> :D
<0> i sent out the news about my site to the newsgroups
<1> hrm
<0> and people have been flowing in like mad cows
<1> I need to figure out what kind of mobo my MCE PC has
<0> s/mobo/mofo
<1> 939
<1> okz
<1> how can I tell if a cpu werkz in da mobo @_@



<0> put it in and turn it on
<0> :)
<1> huhu
<1> I'm trying to figure out what I can get that's better than this 3500+
<0> a quad 3500+
<0> ;D
<1> lawlz
<1> would get at least 15% better performance
<0> hehe
<0> i got dual 3.4 ghz intel at werk
<0> dual k0re
<0> its teh fo shizzle
<1> yesch
<1> but I am lewking for uber cheap and can display TV
<1> ;D
<1> on my desktop I'll get uber core 2 duo if I upgrades
<0> yesh
<0> uuber k0re
<0> i've made shippy 19.84 today
<0> :D
<2> :P
<3> hey zig :P
<4> All
<5> lo rangar!
<6> yo nights, hows tricks?
<5> trying to locate a nice hd projector
<5> with all my requirements i cannot choose between many, which is a good thing :)
<5> what are you up to?
<6> trying to find a laptop to buy
<6> any1 have any thoughts/knowledge of the Radeon Xpress 200M
<5> probably aav, but he's a sleep for another couple of hours :)
<6> damn slacker
<5> hehe
<7> hellos
<7> how good or bad is it to use the x file format for animated meshes in my game?
<6> fine
<6> some EA games even use .X
<7> oh wow
<7> are there commercial games that use D3DX as the base of their engine?
<6> indeed
<6> probably 99.999995% of them
<6> most places arn't interested in reinventing wheels
<5> that, or they buy an expensive-***-engine
<7> oh ok i see, cause in the sdk doc it says d3dx is can be used to test or prototype stuff
<7> ok
<5> but like Rangar said, they arent interested in reinventing wheels
<5> even tho not all of them license ID's engines :)
<7> well theres theres Unreal, Netimmerse, renderware, Crytek, intrinsync etc, though most are bloody expensive
<5> yep, thinking of licensing them all?
<5> i think you should start with D3DX :p
<7> ye d3dx
<7> but now not sure where to go with d3dx
<7> not even sure what game or demo to make
<5> you dont have to have a whole plan thought up, just experiment with d3dx and im sure you'll come up with something
<7> is there like a site with game idea ***ets for casual games, like theres sites u can get free textures and models there should be a site with free game ideas
<7> hah i found one if anyones interested: http://www.gamediscovery.com/ideas/
<6> if u need help with game ideas, your very unimaginative :)
<7> haha
<8> Hi! First time here! Is this a dev channel?
<9> yes



<8> kewl!
<8> I will idle here, so.
<8> ;p
<7> how can let the directx app stay fullscreen on the primary device (monitor 1) and still be able to do stuff on secondary device (monitor 2) without directx app going back to windowed mode?
<7> *how can i let
<7> like i wanna let it be fullscreen and still use chat window on the other monitor
<7> is this a Matrox G550 issue? I have newest drivers, or does this also happen with newer multimonitor cards?
<7> and another thing, when i enumarate display modes, none of them show the modes that make use of 2 monitors as 1 display, I ***ume D3DADAPTER_DEFAULT means the screen 1/monitor 1 on multimonitor cards?
<10> there is no display mode that uses both screens as one screen
<10> and about the first thing, i'm not sure if that can be solved
<10> just don't run your app fullscreen :P
<10> run it on desktop resolution windowed
<8> Interresting question... I don't have the answer but each time I played a game (FS mode with 2 monitors) and tried to interact with Windows applications on the secondary monitor, it effectively go back to windowed mode. Gencha's answer seems good to me: just don't run your app fullscreen... ;)
<8> I think both modes can't be used in the same time.
<7> ok
<7> though there is a mode where it uses both screens as 1 desktop screen
<7> at least in windows
<7> and apps run on both botsh screens 1/2 when maximized
<7> well at least g_pD3D->GetAdapterCount() gives the number of monitors
<7> would be cool though if like 4x monitor card would work as 1 device and 1 viewport easily for all 4 monitors, im sure there must be a way to do this very easily as ive seen it with other apps, just not seen a game yet do that, though im sure flight simulator or some games have that feature
<8> http://www.realtimesoft.com/multimon/reviews/parhelia/
<7> or they create a d3d device for each adapter? and render it 4x on each adapter?
<7> i mean total
<10> GorkyPark: that stuff is based in the driver
<10> if you set your driver to treat both screens as 1 device then dx will also behave that way
<10> otherwise you have to work with 2 devices
<7> oh i want that card:)
<8> ;p
<7> ah ok
<7> but with the screenshots of windowed mode they then render to 3 devices, it says no performance loss, thats kinda hard to believe
<10> without much performance loss
<8> Sure...
<7> well ya same thing, i bet its a huge performance loss
<8> Maybe no loss for the adapter, but what about CPU???
<7> that card splits 1 signal into 2 though
<7> does it matter on which device u run directx perfromancewise?
<7> it feels like on monitor 1 it runs less smooth here
<7> especially the mouse is wierd when i put the app in background
<7> but same on monitor 2 as the direct3d device then back to windowd and then to background then the mouse is fine
<7> i think i need a new computer
<7> umm the mouse acts wierd at random regardless of the device
<7> but only if it is in the background, and im not using direct input yet even
<7> and why oh why it moves VC++ offscreen a bit on 2nd monitor when running in fullscreen on monitor 1, just a drag
<7> well only does that if resolution is not the same as the current resolution windows uses
<7> with this directx i found out not only is my imagination limited, my intelligence is even more limited;)
<8> Gencha: Do you mean there's no way to use 2 screens in fullscreen mode in the same time (,except with specific adapter's driver like Matrox's one)?
<10> of course there is
<10> if it's the same card
<7> if that doesnt work u could do the whole screen as fullscreen and use 2 viewports
<10> nvidia and ati both have that functionality
<10> just check in their driver settings
<10> you can't control that begavior on your own
<7> so u just create 2 direct3d devices in code?
<10> that's what i would do
<7> ya just tried that works even on G550:)
<7> this playing around is fun although doesnt get me anywhere lol
<10> well what is it you want to do exactly?
<7> like a general purpose framework
<7> that will work for fps aswell as a racing game or any game basically
<7> nette ip adresse
<7> in the end i wanna make it work as an appwizard
<8> <10> well what is it you want to do exactly? => Nothing specific, it was just a question... (But, maybe you asked GorkyPark...?)
<8> ;)
<10> erm yeah ;)
<10> just wondering why someone would play with multi monitor stuff
<7> ah no real reason
<7> i have a g550 and just playing with it
<7> half of the samples of the sdk dont even run
<7> none of the dx 10 samples run
<10> half of them are for dx10 ;)
<10> well duh :P
<7> ya
<7> whats the cheapest card that supports DX10?
<10> there are none


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