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<0> hi whats best way to convert models made in lightwave or 3dsmax into dirext x xobj's?
<0> anyone here have any prefered conversion apps?
<0> i'd love to find a sketchup to xobj converter
<1> polytrans is good
<0> ah yeah i have a copy of that one
<0> demo though
<0> think its worth the money?
<1> but there's a few decent exporters for max at least, but I dunno about lw



<0> yeah i found a kinda older free 3dsmax plugin i used a bit
<1> probably, but you might find a free exporter that does the job
<0> but i was hoping to find teh authoritative 'best' app to do these kind of conversions
<0> yeah
<0> anyone have any particularly good tuts they'd refer me to regarding loading md2 files and animating them?
<0> reading gamedev.nets now but figured somenoe might know a real good one
<1> the Panda exporter for max has worked quite well for me
<2> Does anyone know of a program that will count the number of polygons in a .x mesh?
<2> I could program one, but I really don't have the time right now
<2> Alright fine, I'm an idiot what didn't you know ;)
<2> Just need to look in the mesh cl*** when it's loaded, who'd a thunk
<3> box - I don't have any particular ones I know that are good, but I've written md2 stuff a number of times
<0> yeah? thats a task i'm reading up on now actually
<4> there used to be some cool ones on that gametutorial site
<0> found a nice tut on gamedev i figure i'll start from... i work in delphi though so, lil diff, u know
<4> but now you have to pay for them WTF
<0> gamedevs one is pretty decent
<0> of course, if someone had some sample code, that'd be awesome too :)
<0> any delphi coders in here?
<4> nevar
<4> QBASIC 4 lyfe
<0> hey the last thing gates ever coded had to be great huh
<0> but i've been converted over to powerbasic
<4> ;D
<4> :O
<0> it is superior to quickbasic in many ways :)
<0> seriuosly, check it out its a blast
<4> how is it superior? ;D
<0> i used to write all kinds of dumb **** in qb45



<4> oh ok
<0> execution speed, in line asm, all kinds of stuff
<4> I dont really use it
<4> I use c++
<0> of course
<4> inline asm for basic lawlz
<0> but still, check out powerbasic some time :)
<4> ;]
<0> its like dusting off pacman
<4> no
<4> pacman is still good ;)
<0> i usually rewrite some lame wolfenstien implementation
<0> heh yeah
<4> I went for HL2
<4> even got all the crashes
<4> ;]
<0> pacman, ms pacman, hl2, its all the same :)
<0> heh
<0> say md2 files just werent getting it done for ya anymore
<0> whats the new way coming of doing player models?
<0> gotta be some better format than md2's by now
<4> md3
<4> md5
<0> sweet thanks
<4> ;]
<4> md2 is old skewl
<4> I wish UT would open up their model format ;/
<0> it is
<0> yeah thatd be cool
<0> yeah md5 looks nice, lotta support too
<0> maybe end up being the winner
<0> g2g, gnite
<4> lataz


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