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Comments:
<0> hi whats best way to convert models made in lightwave or 3dsmax into dirext x xobj's? <0> anyone here have any prefered conversion apps? <0> i'd love to find a sketchup to xobj converter <1> polytrans is good <0> ah yeah i have a copy of that one <0> demo though <0> think its worth the money? <1> but there's a few decent exporters for max at least, but I dunno about lw
<0> yeah i found a kinda older free 3dsmax plugin i used a bit <1> probably, but you might find a free exporter that does the job <0> but i was hoping to find teh authoritative 'best' app to do these kind of conversions <0> yeah <0> anyone have any particularly good tuts they'd refer me to regarding loading md2 files and animating them? <0> reading gamedev.nets now but figured somenoe might know a real good one <1> the Panda exporter for max has worked quite well for me <2> Does anyone know of a program that will count the number of polygons in a .x mesh? <2> I could program one, but I really don't have the time right now <2> Alright fine, I'm an idiot what didn't you know ;) <2> Just need to look in the mesh cl*** when it's loaded, who'd a thunk <3> box - I don't have any particular ones I know that are good, but I've written md2 stuff a number of times <0> yeah? thats a task i'm reading up on now actually <4> there used to be some cool ones on that gametutorial site <0> found a nice tut on gamedev i figure i'll start from... i work in delphi though so, lil diff, u know <4> but now you have to pay for them WTF <0> gamedevs one is pretty decent <0> of course, if someone had some sample code, that'd be awesome too :) <0> any delphi coders in here? <4> nevar <4> QBASIC 4 lyfe <0> hey the last thing gates ever coded had to be great huh <0> but i've been converted over to powerbasic <4> ;D <4> :O <0> it is superior to quickbasic in many ways :) <0> seriuosly, check it out its a blast <4> how is it superior? ;D <0> i used to write all kinds of dumb **** in qb45
<4> oh ok <0> execution speed, in line asm, all kinds of stuff <4> I dont really use it <4> I use c++ <0> of course <4> inline asm for basic lawlz <0> but still, check out powerbasic some time :) <4> ;] <0> its like dusting off pacman <4> no <4> pacman is still good ;) <0> i usually rewrite some lame wolfenstien implementation <0> heh yeah <4> I went for HL2 <4> even got all the crashes <4> ;] <0> pacman, ms pacman, hl2, its all the same :) <0> heh <0> say md2 files just werent getting it done for ya anymore <0> whats the new way coming of doing player models? <0> gotta be some better format than md2's by now <4> md3 <4> md5 <0> sweet thanks <4> ;] <4> md2 is old skewl <4> I wish UT would open up their model format ;/ <0> it is <0> yeah thatd be cool <0> yeah md5 looks nice, lotta support too <0> maybe end up being the winner <0> g2g, gnite <4> lataz
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