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<0> Hello <0> My team is making a PC puzzle game that we hope would get published. However the engine we're using has a prerequisite of the .NET framework 2.0 <0> I just wanted to know, do -ALOT- of people have this? <0> By people I don't mean you guys. I'm sure most of everyone in this room has that. But I'm a bit more concerned about casual PC gamers or casual PC users. <1> .net framework 2 is no biggie <1> you can always ship with a redist or smth <0> Isn't the download like 100MB or some ****? <1> for the devkit <1> redist is like 14MB <1> I think it was part of winders update <0> it is apart of the update <0> and it comes with SP2 and Vista <0> But including a 14MB package with your game? <1> yes, or alongside <1> I meant if you were on CD or something <1> on the web you can just make it optional
<1> and have a link to it <1> everyone is supposed to have SP2 by now <1> those who don't need to be shot <1> ;D <0> That's the thing. <0> I'm worried that most of our potential customers will be casual PC users who aren't up-to-date with the latest version of DX or .NET <0> And probably don't even know what Windows Vista is <1> huhu <1> that doesn't matter <1> Dell tells them to install some thing call service pack 2, here's the CD <1> new PC buyers get some PC with some thing called Vista <0> <SnakeChomp> .NET 2.0 for a game? talk about a bad utlilization of a toolkit <1> most people who play games keep their computers up to date <0> wtf is wrong with that? <1> SnakeChomp is just jelous he doesn't get to write video drivers in DOS any more <0> Ghaleon: We're making a simple game here. Not Quake IV. People who play games like ours probably have ****ty PCs. <0> check out Alawar's website <0> They're an online game publishing company. <1> sp2 was pushed out years ago <1> if someone is not pc literate, then they got it anyways <1> since updates are on by default <1> now people on 56K modems....... that's a different story ;) <1> they're probably still downloading the demo for StarCraft <0> alot of people are on 56k <1> which is why they should pop in that CD that Dell/HP/Compaq/Gateway sent them that says SP2 ;) <1> nevar! <1> well, only for 0 <2> ont eh DS? really? <1> newp <1> no sleep() for DS <2> thats what i thought <0> by the way <0> our engine is made entirely with c# <0> and get this... <0> works on Linux and Mac OS as well :) <1> meh <1> you'll learn that's like nobody <1> ;) <0> Once this game gets published I'm going to get all of the money and bitches. <1> u want yer mom? <0> nah <0> your mom <0> and Slades <0> ZING <1> s/your/Bot77's <2> khaosifix is apparently a necrophiliac <0> Slade: How'd your mom died? <2> probably from having *** with you? <2> suicide no doubt .:P <0> Ghaleon and the other immature ones in here are sorry for your lost. <1> @_@ <1> I don't make Lost <2> actually i have no clue if shes alive or dead. i've heard both my parents died. but thats neither here nor there <0> s/lost/loss <0> Well, usually I'd parade around sensitive subjects like these but I have some work to do. <0> Advice: Drink lots of water. <0> Seriously <1> s/ork/anking <0> Have fun now <0> But when my game is released....
<0> you will all bow down to me or DIE!! <1> :O <0> "khaosifix is the greatest game designer in human existence. **** Einstein, this mother ****er is much more important to our race." -- New York Times <1> more like The Rolling Stone <0> "With the release of his new game, khaosifix continues to pwn the competition and making the likes of Ghaleon--a no-namer *** slave in boot camp (Digipen)--his bitch." -- Daily News <0> I can't even ****ing go outside without someone asking for my autograph. <2> die? your came comes with an ******ination clause? <1> heh <1> I don't go to the pen no more newblet ;D <1> haven't been there in over 2 years <0> Slade: s/came/game <2> yup :) <0> I'm guessing I'd have to wait a long time before this gets published. Since the publisher probably tests the game thoroughly. <0> Probably to make sure I didn't sneak any gay porn in level 35 <2> apparently you've never played a video game <1> in the year 2040, gaming got a retro hit <0> see you later <1> khaosifix, they don't just ask for raw ***ets? <0> Alawar asks for everything. <0> even documents <0> and source code (I think) <0> Not exactly sure why they would nee that... <1> and hotel & strip club receipts <0> s/nee/need <0> **** that syntax <0> I got that from Ghaleon <0> time to make my own <1> it's to make sure you don't have hot coffee hidden in your game <0> s{ nee, need } <1> there's nothing publishers hate more than Starbucks <0> well see you guys later <1> l8rz <2> I'd never give up source code. i'd put it in escrot however <1> not even for a miiiiiiiillion dollars? <2> if they buy it thats fine <2> if they publish it. it goes in escrow <3> hola <3> Quick semi-newbie question for you guys: is there a more compatible way to set the overall alpha value for a poly than using D3DTA_CONSTANT? It doesn't work on ATI; I'm drawing some UI elements and I just want to make them translucent. <1> :O <1> you could set it in the diffuse component of the vertices <2> hmm <3> ghaleon: Someone else recommended that, but I'm not certain I understand it. Does that mean I want an extra D3DTA_TEXn argument? If I use that, wouldn't I just be applying a diffuse color with some alpha level to the polygon? <1> no <1> it's a D3DTA_DIFFUSE <1> D3DCOLOR diffuse; <3> ah, got it. And I just want to use something like 7f000000? <1> also, make sure you are really sure about TA_CONSTANT <1> 7fFFFFFF <1> ;D <3> TA_CONSTANT doesn't work on ATI for sure <3> at least, not for an alpha operation <3> works fine on nvidia. <1> (D3DRS_ALPHAENABLE, TRUE) <1> ;D <1> ok <3> yeah, that's already set. <1> I'm just surprised <3> The funny thing is that if you try to set D3DTA_CONSTANT for the alpha op on an ATI, it just doesn't draw the ****ing thing <3> instead of doing the obvious thing and drawing it without that op <3> ****ing ati. <3> ok, let me try to figure out this diffuse thing. I'm using very small numbers of vertices, since this is UI, so it shouldn't have any perf problems. <1> well, you're likely to have vector3 on there anyways, a D3DCOLOR will just 16byte align them ;> <1> texture coords makes it 24 <3> incoming 3-line paste: <3> hr = m_pD3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); <3> hr = m_pD3DDev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_CONSTANT); <1> honestly I just use MFCTex <1> .exe <1> from the olden days <3> oh, and just set the alpha values for the whole texture to begin with? <3> that's an idea. <3> Although I'd rather make it variable <3> at least, variable in code <1> MFCTex was a program that let you play around with the texture arguments to visually find what you want
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