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<0> Hello
<0> My team is making a PC puzzle game that we hope would get published. However the engine we're using has a prerequisite of the .NET framework 2.0
<0> I just wanted to know, do -ALOT- of people have this?
<0> By people I don't mean you guys. I'm sure most of everyone in this room has that. But I'm a bit more concerned about casual PC gamers or casual PC users.
<1> .net framework 2 is no biggie
<1> you can always ship with a redist or smth
<0> Isn't the download like 100MB or some ****?
<1> for the devkit
<1> redist is like 14MB
<1> I think it was part of winders update
<0> it is apart of the update
<0> and it comes with SP2 and Vista
<0> But including a 14MB package with your game?
<1> yes, or alongside
<1> I meant if you were on CD or something
<1> on the web you can just make it optional



<1> and have a link to it
<1> everyone is supposed to have SP2 by now
<1> those who don't need to be shot
<1> ;D
<0> That's the thing.
<0> I'm worried that most of our potential customers will be casual PC users who aren't up-to-date with the latest version of DX or .NET
<0> And probably don't even know what Windows Vista is
<1> huhu
<1> that doesn't matter
<1> Dell tells them to install some thing call service pack 2, here's the CD
<1> new PC buyers get some PC with some thing called Vista
<0> <SnakeChomp> .NET 2.0 for a game? talk about a bad utlilization of a toolkit
<1> most people who play games keep their computers up to date
<0> wtf is wrong with that?
<1> SnakeChomp is just jelous he doesn't get to write video drivers in DOS any more
<0> Ghaleon: We're making a simple game here. Not Quake IV. People who play games like ours probably have ****ty PCs.
<0> check out Alawar's website
<0> They're an online game publishing company.
<1> sp2 was pushed out years ago
<1> if someone is not pc literate, then they got it anyways
<1> since updates are on by default
<1> now people on 56K modems....... that's a different story ;)
<1> they're probably still downloading the demo for StarCraft
<0> alot of people are on 56k
<1> which is why they should pop in that CD that Dell/HP/Compaq/Gateway sent them that says SP2 ;)
<1> nevar!
<1> well, only for 0
<2> ont eh DS? really?
<1> newp
<1> no sleep() for DS
<2> thats what i thought
<0> by the way
<0> our engine is made entirely with c#
<0> and get this...
<0> works on Linux and Mac OS as well :)
<1> meh
<1> you'll learn that's like nobody
<1> ;)
<0> Once this game gets published I'm going to get all of the money and bitches.
<1> u want yer mom?
<0> nah
<0> your mom
<0> and Slades
<0> ZING
<1> s/your/Bot77's
<2> khaosifix is apparently a necrophiliac
<0> Slade: How'd your mom died?
<2> probably from having *** with you?
<2> suicide no doubt .:P
<0> Ghaleon and the other immature ones in here are sorry for your lost.
<1> @_@
<1> I don't make Lost
<2> actually i have no clue if shes alive or dead. i've heard both my parents died. but thats neither here nor there
<0> s/lost/loss
<0> Well, usually I'd parade around sensitive subjects like these but I have some work to do.
<0> Advice: Drink lots of water.
<0> Seriously
<1> s/ork/anking
<0> Have fun now
<0> But when my game is released....



<0> you will all bow down to me or DIE!!
<1> :O
<0> "khaosifix is the greatest game designer in human existence. **** Einstein, this mother ****er is much more important to our race." -- New York Times
<1> more like The Rolling Stone
<0> "With the release of his new game, khaosifix continues to pwn the competition and making the likes of Ghaleon--a no-namer *** slave in boot camp (Digipen)--his bitch." -- Daily News
<0> I can't even ****ing go outside without someone asking for my autograph.
<2> die? your came comes with an ******ination clause?
<1> heh
<1> I don't go to the pen no more newblet ;D
<1> haven't been there in over 2 years
<0> Slade: s/came/game
<2> yup :)
<0> I'm guessing I'd have to wait a long time before this gets published. Since the publisher probably tests the game thoroughly.
<0> Probably to make sure I didn't sneak any gay porn in level 35
<2> apparently you've never played a video game
<1> in the year 2040, gaming got a retro hit
<0> see you later
<1> khaosifix, they don't just ask for raw ***ets?
<0> Alawar asks for everything.
<0> even documents
<0> and source code (I think)
<0> Not exactly sure why they would nee that...
<1> and hotel & strip club receipts
<0> s/nee/need
<0> **** that syntax
<0> I got that from Ghaleon
<0> time to make my own
<1> it's to make sure you don't have hot coffee hidden in your game
<0> s{ nee, need }
<1> there's nothing publishers hate more than Starbucks
<0> well see you guys later
<1> l8rz
<2> I'd never give up source code. i'd put it in escrot however
<1> not even for a miiiiiiiillion dollars?
<2> if they buy it thats fine
<2> if they publish it. it goes in escrow
<3> hola
<3> Quick semi-newbie question for you guys: is there a more compatible way to set the overall alpha value for a poly than using D3DTA_CONSTANT? It doesn't work on ATI; I'm drawing some UI elements and I just want to make them translucent.
<1> :O
<1> you could set it in the diffuse component of the vertices
<2> hmm
<3> ghaleon: Someone else recommended that, but I'm not certain I understand it. Does that mean I want an extra D3DTA_TEXn argument? If I use that, wouldn't I just be applying a diffuse color with some alpha level to the polygon?
<1> no
<1> it's a D3DTA_DIFFUSE
<1> D3DCOLOR diffuse;
<3> ah, got it. And I just want to use something like 7f000000?
<1> also, make sure you are really sure about TA_CONSTANT
<1> 7fFFFFFF
<1> ;D
<3> TA_CONSTANT doesn't work on ATI for sure
<3> at least, not for an alpha operation
<3> works fine on nvidia.
<1> (D3DRS_ALPHAENABLE, TRUE)
<1> ;D
<1> ok
<3> yeah, that's already set.
<1> I'm just surprised
<3> The funny thing is that if you try to set D3DTA_CONSTANT for the alpha op on an ATI, it just doesn't draw the ****ing thing
<3> instead of doing the obvious thing and drawing it without that op
<3> ****ing ati.
<3> ok, let me try to figure out this diffuse thing. I'm using very small numbers of vertices, since this is UI, so it shouldn't have any perf problems.
<1> well, you're likely to have vector3 on there anyways, a D3DCOLOR will just 16byte align them ;>
<1> texture coords makes it 24
<3> incoming 3-line paste:
<3> hr = m_pD3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
<3> hr = m_pD3DDev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_CONSTANT);
<1> honestly I just use MFCTex
<1> .exe
<1> from the olden days
<3> oh, and just set the alpha values for the whole texture to begin with?
<3> that's an idea.
<3> Although I'd rather make it variable
<3> at least, variable in code
<1> MFCTex was a program that let you play around with the texture arguments to visually find what you want


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