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<0> hi i'm making a dx9 app in delphi
<0> i have an array of custom objects, one per 3d object, each has a property of a CD3DMesh
<0> i try loading a file to the cd3dmesh during runtime and then rendering in the render event (after begin scene but before end scene), and it doesnt show up
<0> any suggestions what i could try to get it to be visible?
<0> i've tested for nil results and it seems like everything is working properly other than actually displaying the mesh
<1> there could be a billion reasons
<1> pick a sample which work and start from here
<0> yeah its a hacked up billboard sample



<0> and it works fine if i use the hardcoded objects
<0> but when i try to parse my markup language into an object structure and then render that structure, its not displaying
<2> check your camera?
<2> maybe it's not on screen
<0> it is properly parsing the markup file as tested via treeview output
<0> should be, basically heres what i've done:
<0> where it used to say: m_pTerrain.Render(m_pd3dDevice);
<0> it now says: objects[i].pmesh.Render(m_pd3dDevice);
<0> i've manually confirmed that the objects structure's pmesh element is correctly loading the filename told to it by its filename property
<0> the first sample scene i've made has one object in it and its the same as the m_pTerrain's x object
<0> so it should render in the same place as what i'm used to looking at, i'd figure. i'm not transforming the object[i] version and i didnt transform the m_pTerrain version
<2> no idea then
<0> huh
<0> well thanks for the thought
<0> if anything else occurs anyone lemme know, plz
<1> you're saying your new code is supposed to do the same as your old code, but it doesn't
<1> that means there's a difference somewhere, and no one but you can find it
<0> well it should, if it was working that is, produce the same output the m_pTerrain sample object used to produce
<0> if i load it and dont free it properly, the app warns me of unfreed objects, so its loading stuff
<3> dunno if you can get the dx debug info to show up
<1> lol
<3> that'd be your best bet
<0> hmm ok
<1> "if I dont free memory, it says there's some unfreed memory; that means my app is working:
<1> :D
<0> didnt say it was working
<1> hehe
<0> said it was loading stuff
<1> j/k
<1> see you later
<0> if i close the app without parsing my tag structure, it doesnt give that error even if i dont free stuff
<0> so its loading objects i'm pretty sure
<0> does CD3DMesh's Render method return any meaningful debug info?
<3> no



<3> well
<3> an HRESULT I guess
<0> yeah apparently its not returning s_ok so i guess thats a hint
<0> are there any steps that need to be taken with a CD3DMesh after its been .Create_'d to make it .Render'able?
<2> I'm not familiar with delphi's needs
<2> in C++ you are good to go after load
<0> ah
<0> gotta call RestoreDeviceObjects manually apparently
<0> i put a loop in the main apps RestoreDeviceObjects to loop through my object structure and RestoreDeviceObjects for each, but apparently the main apps RestoreDeviceObjects isnt firing
<4> anyone used ID3DXPRTEngine?
<4> I can't get D3DXCreatePRTEngine to succeed :)
<0> not familiar with it
<0> particle engine?
<4> nope
<4> PRT lighting
<0> holy crap
<0> i dunno wtf, exactly, a praline is
<0> but the biggest one of all time is in my icecream
<0> its like the size of a tennisball
<5> plorp
<6> i have directx 9.0c installed yet NFSU is telling me install cannot continue without it, how do i try a reinstall/rollback of directx so i ensure its working properly, because i could swear i installed it properly
<7> start the directx setup again?
<6> i did, it said it's successfully installed
<6> :\
<6> **** you Rangar.
<8> really - he's not my type
<2> weird
<2> a day in the life of Rangar
<9> what gets me is when dip****s complain after they get a reponse like rangar
<9> i mean wtf, it could be MUCH worse
<9> dont let me starting giving dip****s fake advice
<9> i have em delete their system32 directory as a 'diagnostic'
<9> just to laugh when they cry about it
<2> box_: http://bash.org/?2884
<9> hell at least rangar sent them to google... i'd have sent them to goatse.cx
<9> haha exactly
<9> nice one there btw
<9> some day the oldschool irc-heads need to organize some sort of idiot olympics
<9> where we just round up all the dumb****s we can find
<9> and make them do stuff to amuse us
<9> anyone ever try ogre3d?


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