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Comments:
<0> hi... um... i need helpses with keyboard input for typing a inputbox <0> anyone got a tip on how to do it?
<1> heheh <1> Elrinth, writing your own editbox? <0> yes, dx samples gui didn't help me <0> since the project was build on forms from the start <1> ok :) <0> anyways.. I'm having trouble with how to nicely read keyboard input to text <1> WM_CHAR <0> um I'm getting input thru directx <0> err directinput <1> dinput is basically useless
<0> o_O <1> it wraps WM_ messages anyway, on win2k and above <0> o well.. I fixes it :) <2> hi i was wondering if anyone in here was proficient in xact audio? <3> are thre any speed detriments (dont care about the extra mem usage) to using D3DPOOL_MANAGED for all device dependent resources? <4> I dont think so <4> I mean, Id say that logically, no <3> i read somewhere it was a bad idea to allocate RenderTargets in the managed pool do to the initial rendering being done on a sys mem copy then blited over to the device mem copy <4> it's not a bad idea, you just can't <4> you need to release them on reset anyway
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