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Comments:

<0> hi... um... i need helpses with keyboard input for typing a inputbox
<0> anyone got a tip on how to do it?



<1> heheh
<1> Elrinth, writing your own editbox?
<0> yes, dx samples gui didn't help me
<0> since the project was build on forms from the start
<1> ok :)
<0> anyways.. I'm having trouble with how to nicely read keyboard input to text
<1> WM_CHAR
<0> um I'm getting input thru directx
<0> err directinput
<1> dinput is basically useless



<0> o_O
<1> it wraps WM_ messages anyway, on win2k and above
<0> o well.. I fixes it :)
<2> hi i was wondering if anyone in here was proficient in xact audio?
<3> are thre any speed detriments (dont care about the extra mem usage) to using D3DPOOL_MANAGED for all device dependent resources?
<4> I dont think so
<4> I mean, Id say that logically, no
<3> i read somewhere it was a bad idea to allocate RenderTargets in the managed pool do to the initial rendering being done on a sys mem copy then blited over to the device mem copy
<4> it's not a bad idea, you just can't
<4> you need to release them on reset anyway


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