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<0> d3d9x.lib ? <0> are you calling some function defined in a dxut header? <0> then you need to compile the cpp as well <0> err <0> or that's a unicode problem <1> i'm little bit lost now. <1> what is d3d9x.lib? :P <1> if it's d3dx9.lib i know what it is :D <1> i can't find DXGetErrorString9 from anywhere other than dxerr9.h file <1> if that's what you mean :P <0> err <0> try to #define _UNICODE or sth like that, before including dxerr9.h <1> hmmh <0> http://72.14.221.104/search?q=cache:RAiWUQgacIkJ:www.zfx.info/DisplayThread.php%3FTID%3D7528+unresolved+external+symbol+_DXGetErrorString9A%404&hl=en&ct=clnk&cd=4 <0> you're prolly not linking with dxerr9.lib, whatever you say <0> I bet in a few minutes you'll be asking how to link with something
<1> #pragma comment(lib,"DxErr9.lib") was allready there. so i'm not missing that one. <1> i'll just double check everything <0> if you're using VS, go to your project settings and add that lib to the link tab <0> dont use #pragma <1> My D3Dx9.lib file is in "lib" folder, and that folder is now in additional libraries <1> and the d3dx9.lib and dxerr9.lib are defined <0> dont use #pragma <1> and i commented the pragma <0> you need to add the library to the link tab of your project settings <1> if i try to compile it, it says the same thing <0> not only the path <1> yes it is there <1> Additional Library Directories: ...\dxlib <0> not only the path <1> at that folder i have my dhCommonD.lib and all needed DX libs <0> linker/input/additional dependencies <1> and after that i specified the files one by one at the Additional Dependencies <0> with a space between each <1> still no go. <1> yes <1> it's checked <1> first i used this to start with: http://www.andypike.com/Tutorials/DirectX8/001.asp <0> I dont feel like going through each step with you :P <1> no you need not to. <0> dont call that function if you cannot find it <1> but meybe something is wrong <1> i mean in the dhCommonD lib... :/ <0> I dont know what dhcommond.lib is <0> never heard of it <1> It's a library by "drunken hyena". <1> maybe i made a mistake when i built it <1> other tutorial i'm reading has troubles with creting window, other has problems in linking... argh :D <0> there are samples int the dx sdk which are just fine <1> samples yes... but that's not the same thing as tut is it? :P <0> as a starting point for an application it's fine <0> there's an "empty" project for that <1> with lots and lots of stuff <1> i tried and was like "right, maybe i'll start from he bottom with this DX" <1> it's easier to get familar with the system from bottom up. <0> not lots of stuff <0> the main.cpp file has nothing in it <0> a method that get called on render, one that get called on update, a place to init and release your objects <0> that's all you need <1> that was some else what i tried then <1> it had full of code allready and lazy commented :/ <0> Samples\C++\Direct3D\EmptyProject <0> it's using some common files in ..\..\Common <0> EmptyProject.cpp is 5k, and there's plenyt of comments everywhere <1> There's no point trying to figure oput the DX by that empty project <1> because it's not really so empty <0> just live your own life <1> What's that suppose to mean? <0> I say it's empty enough for you <0> now you're free to believe whatever you want <0> there's no point knowing what the empty sample project is doing for you <1> Well i believe that i can't figure out the DX unless i take it from ground up. <1> And that's what i'm going to do. <0> bravo <1> Sarcasm. :/ <2> starting with the tutorials is a good idea <2> tutorial projects
<1> i tried, but the tut used some weird library dhComonD.. and i got lots and lots of problems :/ <1> i'll try to find better tutorial <0> aav is talking about the dx tutorials <0> not the user ones you can find on the web <0> Samples\C++\Direct3D\Tutorials <3> pfft <3> XNA is where its at now days <0> ? <3> www.microsoft.com/xna <3> :D <4> hey anyone here have any chair recommendations? <3> hrm <3> i got my chair from walmart <3> its one of those fake leather chairs <3> its nice ;) <4> thats what i'm using <4> mines falling apart <3> :O <3> i've had mine for about 5 years <3> its holding up very well <3> course i did pay like 90 bucks for it <3> ;) <3> and i dont throw feces on it <4> my back is breaking on it <4> i'm slowly tilting more and more backwards and sideways <5> Slade is just becoming more gangsta <4> you got me :P <5> drive by coding <4> see my niggas dont dance.. see we just pull up the pants and do the hack a way <4> harr***ment! racist! <2> Slade's whiter than an irish nun <5> I am half irish <5> but I was in hawaii <5> so now I'm red <4> uh no i'm not :P <4> i almost bit it :P <6> http://www.pouet.net/prod.php?which=25781 <7> that's the best one I have seen so far <7> I wish they'd made games with this kind of taste <6> hey <6> say I wanted to do animation stuff and export it to my engine which dosnt exist yet <6> how could I do that? I mean, without stealing max or maya <6> I tried blender but its collada doesnt support animation yet <6> its gonna come soon anyway <6> http://colladablender.illusoft.com/ <6> heh <6> Im gonna try a betabeta version <6> weeeeee <6> <animation id="Camera-rotateX" name="Camera-rotateX"> <6> \o/ <6> /o/ <6> \o\ <6> lolz <6> fcollada static libs are 30MB large <1> i know this question is not directx, but could you give me an advice or point me to reay made function. i need a function that increases the integer given to it by 1 each time the function is called. when the integer reaches certain maximun, it starts to decrement it by 1. after its again at minimun and so on... <1> it would be very timecritical part. <6> :| <1> some sort of linear interpolation <1> sine would be easy to do and saw and square, but i need triangle. <6> you say "when the integer reaches" <6> do you mean it is a function of time? <6> if not, you're not talking about a function, as you need to store a state <1> well that's true. <6> cl*** blah(){public: int void Do(){m_Value += nDelta; if (...)nDelta = -nDelta; return m_Value; }} <6> m_nDelta <6> int void <6> hah <6> whatever, you get the point <1> hmmh, thanks <7> what would you say is the game with the most beautiful graphics on the market right now ? <3> dunno <3> i like PREY <3> its not just about the gfx tho
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