@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3



Comments:

<0> d3d9x.lib ?
<0> are you calling some function defined in a dxut header?
<0> then you need to compile the cpp as well
<0> err
<0> or that's a unicode problem
<1> i'm little bit lost now.
<1> what is d3d9x.lib? :P
<1> if it's d3dx9.lib i know what it is :D
<1> i can't find DXGetErrorString9 from anywhere other than dxerr9.h file
<1> if that's what you mean :P
<0> err
<0> try to #define _UNICODE or sth like that, before including dxerr9.h
<1> hmmh
<0> http://72.14.221.104/search?q=cache:RAiWUQgacIkJ:www.zfx.info/DisplayThread.php%3FTID%3D7528+unresolved+external+symbol+_DXGetErrorString9A%404&hl=en&ct=clnk&cd=4
<0> you're prolly not linking with dxerr9.lib, whatever you say
<0> I bet in a few minutes you'll be asking how to link with something



<1> #pragma comment(lib,"DxErr9.lib") was allready there. so i'm not missing that one.
<1> i'll just double check everything
<0> if you're using VS, go to your project settings and add that lib to the link tab
<0> dont use #pragma
<1> My D3Dx9.lib file is in "lib" folder, and that folder is now in additional libraries
<1> and the d3dx9.lib and dxerr9.lib are defined
<0> dont use #pragma
<1> and i commented the pragma
<0> you need to add the library to the link tab of your project settings
<1> if i try to compile it, it says the same thing
<0> not only the path
<1> yes it is there
<1> Additional Library Directories: ...\dxlib
<0> not only the path
<1> at that folder i have my dhCommonD.lib and all needed DX libs
<0> linker/input/additional dependencies
<1> and after that i specified the files one by one at the Additional Dependencies
<0> with a space between each
<1> still no go.
<1> yes
<1> it's checked
<1> first i used this to start with: http://www.andypike.com/Tutorials/DirectX8/001.asp
<0> I dont feel like going through each step with you :P
<1> no you need not to.
<0> dont call that function if you cannot find it
<1> but meybe something is wrong
<1> i mean in the dhCommonD lib... :/
<0> I dont know what dhcommond.lib is
<0> never heard of it
<1> It's a library by "drunken hyena".
<1> maybe i made a mistake when i built it
<1> other tutorial i'm reading has troubles with creting window, other has problems in linking... argh :D
<0> there are samples int the dx sdk which are just fine
<1> samples yes... but that's not the same thing as tut is it? :P
<0> as a starting point for an application it's fine
<0> there's an "empty" project for that
<1> with lots and lots of stuff
<1> i tried and was like "right, maybe i'll start from he bottom with this DX"
<1> it's easier to get familar with the system from bottom up.
<0> not lots of stuff
<0> the main.cpp file has nothing in it
<0> a method that get called on render, one that get called on update, a place to init and release your objects
<0> that's all you need
<1> that was some else what i tried then
<1> it had full of code allready and lazy commented :/
<0> Samples\C++\Direct3D\EmptyProject
<0> it's using some common files in ..\..\Common
<0> EmptyProject.cpp is 5k, and there's plenyt of comments everywhere
<1> There's no point trying to figure oput the DX by that empty project
<1> because it's not really so empty
<0> just live your own life
<1> What's that suppose to mean?
<0> I say it's empty enough for you
<0> now you're free to believe whatever you want
<0> there's no point knowing what the empty sample project is doing for you
<1> Well i believe that i can't figure out the DX unless i take it from ground up.
<1> And that's what i'm going to do.
<0> bravo
<1> Sarcasm. :/
<2> starting with the tutorials is a good idea
<2> tutorial projects



<1> i tried, but the tut used some weird library dhComonD.. and i got lots and lots of problems :/
<1> i'll try to find better tutorial
<0> aav is talking about the dx tutorials
<0> not the user ones you can find on the web
<0> Samples\C++\Direct3D\Tutorials
<3> pfft
<3> XNA is where its at now days
<0> ?
<3> www.microsoft.com/xna
<3> :D
<4> hey anyone here have any chair recommendations?
<3> hrm
<3> i got my chair from walmart
<3> its one of those fake leather chairs
<3> its nice ;)
<4> thats what i'm using
<4> mines falling apart
<3> :O
<3> i've had mine for about 5 years
<3> its holding up very well
<3> course i did pay like 90 bucks for it
<3> ;)
<3> and i dont throw feces on it
<4> my back is breaking on it
<4> i'm slowly tilting more and more backwards and sideways
<5> Slade is just becoming more gangsta
<4> you got me :P
<5> drive by coding
<4> see my niggas dont dance.. see we just pull up the pants and do the hack a way
<4> harr***ment! racist!
<2> Slade's whiter than an irish nun
<5> I am half irish
<5> but I was in hawaii
<5> so now I'm red
<4> uh no i'm not :P
<4> i almost bit it :P
<6> http://www.pouet.net/prod.php?which=25781
<7> that's the best one I have seen so far
<7> I wish they'd made games with this kind of taste
<6> hey
<6> say I wanted to do animation stuff and export it to my engine which dosnt exist yet
<6> how could I do that? I mean, without stealing max or maya
<6> I tried blender but its collada doesnt support animation yet
<6> its gonna come soon anyway
<6> http://colladablender.illusoft.com/
<6> heh
<6> Im gonna try a betabeta version
<6> weeeeee
<6> <animation id="Camera-rotateX" name="Camera-rotateX">
<6> \o/
<6> /o/
<6> \o\
<6> lolz
<6> fcollada static libs are 30MB large
<1> i know this question is not directx, but could you give me an advice or point me to reay made function. i need a function that increases the integer given to it by 1 each time the function is called. when the integer reaches certain maximun, it starts to decrement it by 1. after its again at minimun and so on...
<1> it would be very timecritical part.
<6> :|
<1> some sort of linear interpolation
<1> sine would be easy to do and saw and square, but i need triangle.
<6> you say "when the integer reaches"
<6> do you mean it is a function of time?
<6> if not, you're not talking about a function, as you need to store a state
<1> well that's true.
<6> cl*** blah(){public: int void Do(){m_Value += nDelta; if (...)nDelta = -nDelta; return m_Value; }}
<6> m_nDelta
<6> int void
<6> hah
<6> whatever, you get the point
<1> hmmh, thanks
<7> what would you say is the game with the most beautiful graphics on the market right now ?
<3> dunno
<3> i like PREY
<3> its not just about the gfx tho


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #directx
or
Go to some related logs:

in the pursuit of is no sin quote
#computers
geekissue
#politics
#microsoft
famous quotes from the 1600's
allover30 trillian
#cisco
Weelwood
#politics



Home  |  disclaimer  |  contact  |  submit quotes