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Comments:

<0> NewBitmap 16 16 is ok
<1> oh
<0> but Bitmap has to be original
<1> i getit:P
<0> ;P
<1> it wortkkssssssssssssssssssssssssssssssss
<1> but the other images did get resized too lol :p
<1> i know how to do it :p
<0> what's with the other images?
<0> oh, by the way
<0> does TrayIcon have .Bitmap
<1> yeah
<0> i mean Picture.Bitmap
<1> yeah :o
<0> try this then



<0> http://www.vkarlsen.no/pastebin/default.asp?id=7275
<0> it would be much faster code if it works
<0> without the in-between Bitmap
<1> doesn't work :x
<0> then use the old way
<1> the old way is kinda buggy :p
<1> hold on a sec
<0> :)
<1> http://img482.imageshack.us/img482/1783/blat7jm.jpg
<1> see?
<1> i need to give Bitmap the TImage original size
<1> i tried using AutoSize but im prolly doing it wrong
<1> http://www.vkarlsen.no/pastebin/default.asp?id=7276
<0> Stretch := Rect(0, 0, Bitmap.Width, Bitmap.Height);
<0> Bitmap.Canvas.StretchDraw(Stretch, TrayInfo[ind].TrayIcon.Picture.Graphic);
<0> why stretch?
<0> the first time that is.. wasn't it fine before with .Draw()?
<1> is the same :S
<1> why don't the TImage autosize work like before?:S
<0> autosize just resizes the control so the image fits in it
<1> yeah
<1> so i can tell the real size
<0> so if the image is 800x600 and u do autosize:=true then TImage control will be just as big
<1> but it doesn't
<1> its allways 32
<0> just check the bitmap's width\height
<0> or picture
<0> those should be correct
<1> how can i check the bitmap size if i set it?
<1> or why that is
<0> what?
<0> if you want to find out the width of TImage
<0> then say TImage.Picture.Width
<0> instead of TImage.Width
<0> unless there is no picture loaded
<1> its still always 32
<1> :S
<0> that is in case TImage is a control, not a cl***
<0> at Picture?
<1> yeah
<0> how much should it be?
<1> dunno
<1> but it was way bigger when i user autosize before
<1> remember?
<0> no i didn't see it ^^
<1> lol
<0> btw i am not sure if autosize has any effect run-time
<0> it may be design-time only
<1> it did before :X
<1> im positive :p
<0> what's the problem anyway
<0> why do you need autosize
<0> did you try TImage.Picture.Bitmap.Width too?
<1> yeah
<1> that gives me 0
<1> MrBrdo look at the pic
<0> after you ***ign it?
<1> the_sniff: http://img482.imageshack.us/img482/1783/blat7jm.jpg
<1> the ones that were good are now too small
<1> yeah after i ***ign
<0> can u gimme the previous one too



<0> so i can see
<0> oh nvm
<0> i see
<1> hehe
<0> well that makes no sense tho.
<0> unless
<1> hmm it does
<0> how come?
<1> cause i get bitmap's size constant
<1> so all images get resized the same proportion
<1> i need to set Bitmap.width/height to the real size
<0> don't compute ratio
<0> just do that resize for each icon
<0> stretch draw etc
<0> no need to know what the ratio is
<1> but it doesn't squeeze the icon
<1> it does that to the bitmap with the icon on it
<0> brb
<1> so that the white background gets into a 16x16 square too
<1> damn lol
<1> 06:55:29 % MrBrdo (~MrBrdo@zephyrus.mrbrdo.net) Quit (Quit: fractal 1.0.9b60 - 406 Method not acceptable Not a blowjob - http://fractalscript.com)
<1> 06:55:31 the_sniff: so that the white background gets into a 16x16 square too
<1> 06:55:33 the_sniff: damn lol
<0> which background?
<1> the white on the bitmap
<0> yeah why is it there all of a sudden?
<1> btw i user the TImage with the auto size to see if the height/width change, they're still kept on 32
<1> even when the size obviously differs
<1> MrBrdo when u paste a pic on a blank page and save it to a bitmap, it has a white background
<1> right?
<0> that's really really weird
<1> cause bitmaps aren't transperant
<0> yes
<1> http://img502.imageshack.us/img502/8005/blahblah7am.jpg
<1> this is TImage with autosize
<1> and the width etc. property is still the samwe
<0> you have a problem if u wanna maintain transparency and resize it ;P
<1> nah i just wanna resize it normaly lol
<0> u can try DrawTransparent tho
<0> :P
<1> i want to put a 64x64 to a 64x64 bitmap
<1> and a 16x16 to a 16x16
<1> so the 64 is the only one to get streched
<0> i didn't get that
<0> did you mean 64x64 to 16x16?
<1> no 64x64 to 64x64 bitmap
<1> then to a 16x16 newbitmap
<0> oh
<0> so, we did that
<0> no?
<1> no
<0> yeah we did
<1> we just drew a whatever timage on a 32x32 bitmap
<0> u had the code on pastebin
<1> and then made it 16x16
<0> yeah
<1> even if it was 16x16 when it was a timage
<1> which caused it to shrink
<0> yeah that's what u did wrong
<0> gimme the code again
<0> i told you not to stretchdraw the first time :)
<1> draw is the same
<0> no it can't be
<0> well
<0> unless u set the right height and width
<0> but why use stretch then
<0> just gimme the code let me see
<1> http://www.vkarlsen.no/pastebin/default.asp?id=7277
<1> how can i set the right height an width?
<0> oh i see what's bugging you
<0> yeah well
<0> are you sure
<0> that TrayInfo[ind].TrayIcon.Picture.Bitmap gives 32?
<1> i need to know the TIcon's size


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