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Comments:

<0> hmmmm so tcp in .net is done through System.Net.Socket -> Sockets I ***ume?
<1> yes
<0> are there any stream-ish wrappers etc?
<1> or you get our free socket package
<1> NetworkStream ?
<0> aha
<0> sweet, i was trying SocketStream etc :P
<0> whats your magical bunde of joy package?
<0> l
<1> http client/server
<1> ftp client/server
<1> etc



<0> Internet Pack for .NET ?
<1> ye
<0> well this is proprietary protocol
<1> ah ke.
<1> networkstream then
<0> :) ok thanks
<0> i wrote the protocol myself so it shouldnt be too cryptic to implement hehe
<1> hehe
<1> note that network streams read/write options
<1> can send/receive less than you want
<0> ya i was browsing the various constructors
<1> that's why we have IP
<0> because people can't bitwise or some valueS? :)
<1> because when I read 100 bytes
<1> I want 100 bytes
<0> and what does that have to do with the read/write access?
<1> access?
<1> that's not what I said.
<0> hm ok you meant the methods i guess
<1> options -> methods
<1> yes
<1> ootje: That]'s one of the things we require for most our protocols
<1> I can't do anything with half the number of bytes :)
<0> so by nature it's non-blocking?
<1> no no
<1> raw socket access
<1> never returns the number of bytes you ask for
<1> it returns whatever it gets
<1> blocking or non blocking
<0> ok, isee
<1> internet pack does both.
<0> btw
<0> Extendable Connection cl*** allows you to easily integrate custom encryption or compression solutions*
<0> no * explanation listed :P
<0> http://www.remobjects.com/page.asp?id={1DA6BE9B-4096-4E02-BA88-DDC2410EAED9}
<1> ty
<0> maybe i'll just download it and test drive it to save some time x)
<1> hehe
<1> IP does both blocking and non blocking
<1> via read/write and beginread/endread beginwrite/endwrite
<0> thsi is basically just a plaintext ascii protocol so.. just need simple write/readline methods
<1> it has those too
<1> if it's command based
<1> iteven has a command based base component
<0> key ki9a



<0> whats the deal with this in all of your html pages :P
<0> <!-- This page was automatically created by elitedevelopments preHTML. for more information, see http://www.prehtml.com -->
<0> er it said trial somewhere else hm
<0> <!-- This page was automatically created by a TRIAL VERSION of elitedevelopments preHTML. for more information, see http://www.prehtml.com -->
<1> :)
<1> not important
<0> hehe
<1> prehtml is a ro thing.
<0> yuo piratez
<0> *grin*
<0> so which cl*** would i use for a regular client.. TcpClient ?
<1> I suppose
<1> anyone here know how to register a cf dll so vs.net shows it in the Add Reference dialog?
<0> meh great. vs2005 is having a hard time after i pressed f1 on a ro object
<0> "waiting for an operation to complete"
<0> finally done waiting :p
<1> heh
<1> what are you doing ?
<0> i was just trying to f1 a Connection.ReadTimeout :p
<0> its giving me Stream.ReadTimeout tho
<1> heh
<0> probably because i should use .Timeout ? :p
<1> no clue :)
<1> hrmm
<1> great
<1> Several RFCs state that you are required to have a postmaster 550-mailbox for each mail domain. This host does not accept mail 550-from domains whose servers reject the postmaster address. 550 Sender verify failed
<2> Hihi, I have a question about threads
<1> ah yes
<2> I'm making this vulnerability scanner and it will be multithreaded. I will start 50 threads which will each perform a certain action until they are at the end of the "task list". Now, how can I return the results of the scan? I basically want to start 50 threads, wait till they are done, get the results and return it in 1 method.
<2> I was thinking about making a field "done"
<2> and doing while(!done){thread.sleep(250);} return results;
<2> but that seems inefficient and I'm sure there are better ways
<1> why would you loop with sleep ?
<1> I mean where's the rest of the code.
<2> I'd start the 50 threads, then do that loop, then return the results
<2> the threads, when they are done, would modify the "results" field
<2> You see now?
<1> there's no result from a loop that's sleeping
<3> ki9a, the threads are setting the result
<3> not the thread that calls them..
<3> well, creates them
<3> public string getResults(){/*make threads*/ while
<3> (!done) { sleep} return results;}
<3> }
<1> ah well you could use an AutoResetEvent
<3> keyboard kinda slipped..
<3> Alright, I'll look it up, thanks
<3> ah sweet!
<3> I got it now, I just make the method WaitOne, and then have the threads send a signal
<1> yep
<3> muhahah, purrrrfect
<1> :)
<1> and it takes no cpu what so ever
<1> as it's windows that handles it


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