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<0> else they'll touch :P
<1> you just photograph a square of parket floor, that's it
<2> Heh, that's one way to do it...
<0> could always make it so bland, that it'd be impossible to tell
<3> Teckla: I think experience is the key.
<0> "red tile, red tile, red tile, red tile"
<0> instead of "tree with a bird.. tree with a bird.. HEY WAIT A MINUTE! THAT'S THE SAME BIRD!"
<0> or you could stop being lazy and make none of the tiles repeat :P
<2> OK for example imagine you draw a tile that looks like water.
<0> water is the easiest
<0> gr*** is harder
<1> i like wooden-like tiles
<2> LordZid: Interesting, I feel exactly the opposite, that gr*** is easiest and water is hardest.
<0> gr*** is pretty easy acctualy
<0> I hate both



<0> water is a cunt still
<1> world consists of 4 elements: wood, air, fire, and water
<1> oh, and stone
<0> just thinking of minish cap's gr***
<0> I seem to remember it being so bland that you couldn't tell it repeated
<0> hmm Teckla
<0> make a very small repeating pattern
<0> like say, 4*4
<0> just an idea, I think gr*** would look nice like that
<3> MishAlone :Fire, Earth, Air, Water, Milla Jovovich.
<2> I was thinking of doing 32x32 tlies...
<2> tiles...
<0> Teckla: my idea is thus, if you can make the repetition as tight as possible, it won't look so bad
<0> 64*64 repeating tiles would look majorly lame compared to a 2*2 repeating
<4> 17x13 repeating tiles is better
<2> I think I would want water tiles with nice gentle looking waves (that eventually animate even).
<2> 2x2 would be a little tight to make pretty looking waves.
<0> make it waves
<0> like.. horizontal repeat
<2> I kind of like the idea of diagonal waves better ;)
<0> whatever you want dear
<2> Kardos: Do tiles that are odd-#-pixels x odd-#-pixels work better in your experience?
<0> eww
<0> that makes for painfuly slow addressing
<3> Teckla: I can't remember the name, but there's a tiling site somewhere, where participants cooperate on making really huge tiled pictures.
<0> smart
<3> Ah, found it.
<3> http://tiles.ice.org/
<2> hund: I love you.
<3> Seems a bit abandoned.
<4> Teckla: yes
<2> Kardos: Why is that?
<4> just mod off the last unneeded piece and it works nicely
<2> Hmmm.
<0> Teckla: What are you making anyhow?
<2> LordZid: Just wondering how artists design tiles for those top-down 2-D games.
<0> heh
<0> you mean... console games? :p
<2> I've tried making tiles a few times and it's REALLY HARD to make them look good when bunches of them are tiled together.
<3> Teckla: If I were to make one now, I'd use procedural textures.
<0> the DS still uses tiles :P
<2> LordZid: I'm not familiar with any console games myself.
<2> hund: "procedural textures" sounds like something I should google.
<0> it's an index of which tile goes where, and the tiles contain palette indexes, not hard shut to understand
<3> Teckla: http://en.wikipedia.org/wiki/Procedural_texture
<4> is it technically possible to copy 650mb in 3 seconds?
<5> Kardos: Sure.
<0> depending on from where to what, very
<0> my ram does 3.2GB/sec
<5> dcalc 650/3
<6> answer: 216.6666666666667
<5> That's only 216MB/s
<0> just my hdd only does a few tens
<4> thats on a raid
<0> me and my friend are going to make a raid array using floppy drives
<4> hmm, 5 seconds this time
<5> LordZid: That's old.



<0> 1TB of floppy drives
<4> thats incredible i say ;)
<5> Kardos: It might be done copying, but might not be synced to disk yet
<0> hence teh LAG?
<3> LordZid: I've thought about using plain c***ette recorders and some kind of modulation circuitry.
<4> http://www.rafb.net/paste/results/2vC8wi12.html <-- even with sync its 4 seconds
<4> i gotta get me one of these :D
<3> Kardos: There's a command called "time", by the way.
<4> only wall time is of interest to me ;)
<5> INteresting.
<5> Kardos: ?
<4> i remember waiting 45 minutes to burn a cd with that much data
<5> Heh
<3> Copying a sparse file is probably quick everywhere.
<2> In the old days, we downloaded porn at 2400 baud, and it took 45 minutes for one picture, and imagine how mad we were when it turned out to be gay porn or something.
<0> :D
<4> sparse file?
<5> Teckla: In the old days you wouldn't just go out a grab a lady?
<5> lady, girl, whatever.
<2> Only if you wanted to get slapped
<4> no, they have real data for sure in them
<3> Teckla: I started with 9600 bps, so I got mad four times as often!
<0> hah
<0> man, I must get pretty damn mad
<0> 10mbit :D
<3> No, you download gay porn on purpose.
<0> ohhh
<0> my mistake
<3> ;)
<2> OK, time to go home. &
<5> I started at 14.4
<5> Before that we didn't have anything. At all.
<3> Teckla: Of course, nowadays there's eDonkey, so you can download what you think is a Windows XP .ISO but really is german scat porn.
<3> Or even worse, when you think you're downloading German scat porn and get a Windows XP .ISO.
<5> I wonder which is worse.
<5> Windows XP is pretty bad ...
<7> http://www.rafb.net/paste/results/8U8Eyp47.html - what am I doing wrong with the modulus operator?
<7> line 17 gives invalid operands to binary %
<5> pow returns floating point
<5> man pow
<7> thanks
<0> 56k for mee
<8> 56k? have you graduated HS yet? ;)
<0> yea just now
<8> nice
<0> get my results on.. august 24th
<8> ack
<0> :D
<0> I only need that to get on EE
<0> and I droped out of school
<0> It doesn't show that I droped out at all! ;)
<3> How many baud are there in a 56kbps modem?
<0> 56600?
<5> baud? 9600
<3> Let the grown-ups speak.
<3> ;)
<0> see, i r smart
<5> iirc 9600 is the highest baud phone lines can do
<0> 7075
<5> LordZid: ?
<0> I'm shouting random numbers
<0> how many bits to a baud, 1? 8?
<5> http://en.wikipedia.org/wiki/Baud_rate
<0> baud = states per second
<0> just need to know how many bits at a time it transmits
<9> LordZid, anywhere from 1 on up. some systems encode 10 bits per baud.
<0> heh
<5> hi OT
<0> OrngeTide loves me


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