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<0> sirh0t after your treatment of my suggestions last time you can go **** a tree, I'm not even trying to help you this time <1> ok <1> I go **** a tree if your the tree <1> I give you sperm to grow <2> ...erm. <0> ayeyen: you would need to use the ioctl() calls to set the number of channels, sample rate, sample format, and number of bits per sample, then open /dev/dsp and write your data to it <2> *cough* <1> help me I go <0> sirh0t I no longer care what you say at all <2> CompHobby: Can't I just printf something then detour the output of the program to /dev/dsp manually? <1> :\ <3> ayeyen: The default audio format of /dev/dsp is usually something archaic. <1> come on <0> ayeyen: unfortunately you'll get a horrible rasping sound that may damage ears, speakers, headphones, and drink all the beer in your fridge if you do that <0> ayeyen: because you'll be sending it data in the wrong format <2> CompHobby: My dad wouldn't like the beer part.
<2> CompHobby: So "cat /dev/urandom > /dev/dsp" is... bad? <0> ayeyen: well, unless you WANT to hear a horrible noise, yes <0> it does make a rather excellent alarm clock though <2> Yeah, that's true <2> I've tried converting mp3s to RAW and catting them to the /dev/dsp... no luck <3> Isn't /dev/dsp usually ulaw or something? <2> ulaw? <2> *is now lost.* <0> ulaw is a logarithmic compression algorithm <2> oh. <0> it's one of the formats that /dev/dsp can handle <3> Before ioctl()-ing, anyway. <0> yeah <2> well /dev/dsp is, afaik, attached to alsa and whatnot. <0> if you ioctl it to some sort of PCM, and then set the sample size to AFMT_S16_LE (I think it's that anyways) you can feed 16 bit little endian data to it with no problems <2> hund - I found an IOCCC entry that read the time aloud. Now I want to make it better <2> It has existing sound hardcoded and it plays little bits of it to (vaguely) sound like time. <3> You want to make a speech syntheziser? <2> yes <2> A terribly simple one <4> ioccc takes machine-dependant code? <2> niv_: what?? <3> ayeyen: /dev/dsp is not a part of the C standard. <2> niv_: no, it outputted the sound with printf. I suppose you could redirect it to the soound in, say, windows, SOMEHOW <2> It output raw audio with printf I believe. <5> ulaw is not compression. it's just a variable width quantizer <4> ayeyan: Tempest? <2> niv_: Coupard <4> ayeyan: I found a program that uses tempest to play sounds on your AM radio by putting graphics on the screen. <4> ayeyan: It uses the electromagnetic interference <2> niv_: I love that one :D <4> You've seen it too? <2> yup. <2> It was on Hackaday <6> hah how ironic isnt it when the commander of Utah's DUY unit gets caught and charged with DUY <3> Boohoo, my radio doesn't have AM. <2> rip: life's a bitch <4> everyone should just get rid of their sound cards and buy an AM radio+another monitor+another video card <4> =P <7> I baby jesus gonna cry if I use scanf ? <2> niv_: It would make standards terribly easy <7> is <4> ayeyan: too bad quality is crap =) <3> AEgis`: If you still wonder, the answer is yes. <7> yah I proll ougta use fgets. <2> niv_: how easy is it to implement the tempest-diy-thing at home? <2> AEgis`: I'll show you <4> I first noticed tempest when I was 10 years old programming QuickBASIC on my 80286 Leading Edge. I'd fill the screen with ASCII 219 and I'd hear weird **** on my radio. <8> tempest was fun. <4> thought it was cool <8> won't work with our monitors today though <8> unless you still use a CRT <4> It works with my 23-inch Sun (Sony Trinitron) <2> SgtUnix: I'm poor, I use a CRT <4> CRT yep <3> SgtUnix: Ketchup is red. <4> I love my Sun CRT <7> tempest was vector based hardware <2> I love my Komodo CRT. It came with TTS software! for some reason
<7> had an xyz monitor and crt <7> it was "real" 3-d <8> niv_: I have an Eizo 21" trinitron. very good, but still not crisp enough. <2> So... how would I do this speech synth thing? <8> niv_: once you get used to LCD's.. there's no way back <7> why not use media player ? <4> sgtunix: yeah, but CRTs are > LCDs for games because LCDs take longer to color the pixels <2> AEgis`: It's a handheld with very few programs available - nintendo ds. <3> ayeyen: Do you know anything about DSP beforehand? <7> oic <2> hund: None. :) <2> Yeah, DSLinux is pretty fly. <7> you need knowledge of the sund interface <4> what processor does nintendo DS use? and PSP? <4> I have a PSP <9> Is there way to export *specific* symbols in an object as global (meaning, usable by dynamic objects) but maintain others as local without having to resort to using a dynamic object to export? <2> niv_: the ds is an arm9 and an arm7. For all purposes, arm9 is the good one <2> niv_: arm9 / 4MB RAM (surprisingly useful, though) <4> oh, two processors? <4> 4mb ram for the entire unit? <3> ayeyen: Well, you'll need the math first. :) <4> wtf <4> does DS have two processors because of the two parts of it? <4> the top and bottom screens <2> niv_: yeah, but play something like metroid and 4mb goes a long way <4> ayeyan: yeah, but 3d games need more <2> niv_: The arm9 is for main processing. arm7 controls touch screen and a few other things <2> niv_: Google DSTEK <4> I like my PSP <4> do you know what the psp uses for a processor? <2> nope <2> hund: I'm always looking for the absolute EASIEST way to output sound. <2> If I find something that even REMOTELY sounds like letters, I'll use them <7> there is an old scheme <7> used phoenmes <7> ilttle pices of sound <7> and it would fit into an 8K rom <7> ages ago... <2> AEgis`: PERFECT!:) <7> if you can find info on it <7> basically it divided speech into particles o fsound]yand you parsed text and plqayed sound by a set of rules <7> it sounds ratty but is intelligble <7> there was some old code that used to play sound on pc speaker back when real mode was the thing <7> maybe simtel satill has the old code <2> would be cool <7> yah <2> Though generating it myself might be run <2> *fun <7> I don't know where to start other than to say try simtel for old msdos source code <2> simtel? alright. <7> and to try google to see what ypou can find on older methods of generating speech <7> simtel cd's are still around <2> cool <2> It would be fun <2> command line app. <2> ./say "hello" >/dev/dsp <9> Welcome to Mac OS X ayeyen <10> hello <10> mmmm, macosx :) <2> Samy: Hmm? <7> you migt do something like use the rules to make a .wav or a .au file and play them with the media plaer from the command line <7> so you would need a combo of shell scripts and programs <7> first you need info <2> you could always <10> anyone built bochs on mac os x (intel) and had it run successfully? <2> ./say "hello" > sox -whatever newfile.wav ; soundplayer newfile.wav <10> mine keeps complaining about some carbon libs when it tries to open its graphical window <10> which just happens to be very annoying <10> b/c i am forced to just use bochs over X11 forwarding to my freebsd desktop <10> bochs exits with the following message on my mac os x system (built from darwinports for intel macbook): "[MGUI ] failed ***ertion "gCTable != NULL" at carbon.cc:816" <10> i guess that could be inside bochs code itself; so i guess it's not relevant here <2> :P <2> try #bochs ?
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