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<0> ;] <1> sarcasm isn't an attribute in IRC protocol. <0> Should've appended an emoticon. <1> mauke, well it's MIT-like license at least. <2> awesome, it seems to work with real terminfo files: http://rafb.net/paste/results/aA4yC070.html <1> mauke, great. you've written something that has been working fine for the past 15 years <3> OT have you seen any decent tower cases with (optionally redundant PSU) and hot swappable drive containers that have a backplane for sata I/II? <1> nope. <3> I'm trying to build a low budget one for a company <3> hrm :/ <1> there are some nice 2U and 4U cases like that though <4> Darken-, IBM servers do. <3> how much? <1> I picked up a 1U case with a backplane for sataII but it doesn't have redundant PSU. <3> yea? I'll check into IBM, the budget is pretty low though <4> except for the low budget bit :)
<3> $1500 or less total :( <1> the mobo does have two dual core chips. (quad xeon RAWR) <4> hah yaright. <3> single core <1> i think i spent $2k on mobo+ram+case+psu+drives. <3> 1 or 1.5GB ram, nothing special <3> what specs? <1> 2gb ram, two dual-core 1.66Ghz xeon lv, two 250Gb sataII drives, IPMI 2.0 card <1> riser for pci-x also <3> hmm <3> yea but 1U are more expensive with the risers and cases I generally find <1> although i added two more drives and 6 more gb of ECC ram for another $1k <3> let me check into some IBM and 2U cases, they might suite what I need <1> 1u's have come down in price. they are about the same price as 2U now. <3> oh nice <1> ipmi 2.0 or ibm RSA is really handy too <5> saw the new pirates of the caribbean... not quite as good as the first, but still good <5> and Ms. Swan is still damn hottttt <1> my girlie and I are going to see it tomorrow. we really really liked the first one. <6> can anyone recommend an alternative to TortoiseCVS and TortoiseSVN which works under x64? <1> there is none, afaik. <3> Vratha worth seeing? <5> OrngeTide: yeah, it's good... my g/f liked it a lot <5> Darken-: i think so <3> ok <1> Gambit-, did you want an sha1 or md5 p***word code? <4> OrngeTide, Isn't that pretty simple to generate, i.e. just call md5()/ <4> ? <1> Gambit-, no. you need to salt it and stuff <4> Sure, I'll take a look <1> found it. :) http://orangetide.com/temp/md5/md5p***wd/ <2> I wish the terminfo documentation wouldn't **** <1> there is documentation? i don't believe you, I've read it before and that isn't documentation. <2> well, it's almost sufficient to get the vt100 example to work <1> iirc sunos console has a really weird terminal <1> i remember when BBSes were inventing thier own terminals. like Opus <4> you remember RIP? <2> dammit, what's this stuff at the end of x/xterm? <1> RIPterm! <1> mauke, madness <1> i hope you're parsing the ascii terminfo and not the binary. <4> heh <4> everything else and most other clients can go jump in a bucket for all I care. <1> putty is identical to xterm <4> yaright. <4> hey OrngeTide, that reminds me, do you know how to get the right mouse button to paste in X11? <1> Terminal.app is it's own wacky thing. it pretends to be xterm but it totally doesn't wor <7> mine uses the middle button to paste <1> Gambit-, right mouse button extends, it doesn't paste. so no i don't remember how to do it, because i never set something so foolish. <4> that's a lot of code to do md5... wait, this code is actually /implementing/ the md5 algorithm, isn't it? <2> OrngeTide: I parse and generate both <1> Gambit-, yea. md5 is simple <4> OrngeTide, Eh, it'd just be nice because my keyboard mouse doesn't have a middle button :) <1> mauke, cuz the binary part is dependent on the terminfo implementation/OS <2> this "stuff" is after the stringtable in the compiled xterm entry <2> oh great <1> Gambit-, oh. well you can goof with your .Xdefaults or .Xresources file and set the translations. <7> you can make it emulate the middle button when you press both together <4> jeffloc, yeah that's still cumbersome though. <1> i'll see if i can find a translation for you.
<4> well nevermind <5> bah! i forgot that IEEE didn't store the integer part in a straightforward format... so yeah, it would definitely be a lot slower <5> oh well <7> mine usd to be like that years ago when I last had a two button mouse <4> it's Emulate3rdButton or something. Don't worry about it. <1> Vratha, there is an integer part? iirc there is a 1 integer bit. a bunch of reciprocal bits. and a biased exponent. <8> hey Ornge <5> OrngeTide: obviously it needs to store the integert somehow; it stores it using that funky biased exponent, iirc <1> XTerm*translations: #override\n<KeyPress><Ctrl>V: insert-selection(PRIMARY)\n <1> or something like that. there is a <??> for mouse clicks. i forget the name. but you get the idea. <1> i can't find my .Xdefaults file I use that has scroll wheels and crap configured in it <1> Vratha, floats don't store integers, obviously. <1> it's not hard to play games with it. i recommend getting this book <1> calc hackersdelight <9> Hacker's Delight, Henry S. Warren, Jr. Explains tons of tricks and algorithsm for manipulating bits. Covers counting bits in parallel, calculating parity, Hilbert curves, IEEE floats, reversing bits, rounding up/down on boundry, and much more. see http://isbn.nu/0201914654 <5> OrngeTide: yeah, well they represent them... semantics <1> well you can take the reciprocal if you want to. but you really don't need to do a lot of magic. you can use that it's [1 or 0] + 1/f <1> to your advatange. because you can multiple that field f' by a value and it would be like dividing by it. kind of handy <1> Gambit-, i think you should only support ripterm <4> OrngeTide, eheh :P I haven't seen a RIP mud in /ages/ <1> i've never ever seen a RIP mud. <4> really? <4> there was... one at least in my area <1> what was it? a dial up MUD? <4> oh, mud, sorry <4> no, just rip bbs <1> there was that MajorMUD. i guess you could connect to MajorBBS using RIP, but i never did. <4> i could see a rip mud being sorta like an early Kings Quest, tbh :) <1> that would be neat. <1> you could push those 640x200 16 color images over even dial-up pretty easily <4> well iirc they were all vector, wern't they? <1> oh it's 160x200 resolution. ahah <4> ahah <1> no. they weren't vector. they were bitmap. <1> but i think the paint program they used drew with vectors <4> ah that might have been it <4> i wonder if there's any rip bbs still around :) <1> now SCUMM was vector based, iirc. <4> scumm of maniac mansion scumm? <4> yeah RIP is vector <1> yea. <1> yea. rip is vector. it's pretty neat. <1> kings quest is 160x200 (used AGI, like a lot of sierra games) <1> wow this band on letterman tonight is terrible. <1> they are like 80s rejects. like bad 80s rejects. <2> wtf. why does infocmp print '\015' sometimes as "^M" and sometimes as "\r"? <5> ah, there we go <5> my macbook feels so much nicer than my freebsd desktop <1> mauke, maybe when one way would be ambigious. like \0154 versus ^M4 <2> that's not ambiguous <4> OrngeTide, Neat sprite bases, well drawn! <2> and it doesn't use octal escapes, only \r and ^M <1> it is if your parser is ****y. which is often the case with old terminfo parsers <1> oh. i misread then <4> wow he's got a ****load of sprites on his site. <1> Gambit-, i think it's a she. but yea. <4> generic pronoun <2> on the other hand, it prints tab as \011 or ^I, but never \t <4> great, my little poney sprites, just what I always wanted ^_^;; <2> it just doesn't make sense <1> i was thinking of making a game a while back based on those. players could get a template and fill in their own graphics. <2> the infocmp source makes me cry :( <2> argh, it writes to argv[argc] <4> it /writes/ to it? <4> that's... daring. <2> argv[argc++] = terminal_env(); <1> i like writing to argv <1> it's not portable but it actually works:) <2> oh, casting malloc <7> does it have to do it that way? <1> YAY cast malloc :) <2> path *tfile = (path *) malloc(sizeof(path) * MAXTERMS); <2> note that path is an array type here <3> anyone ever heard of chenbro server cases
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