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Comments:

<0> ;]
<1> sarcasm isn't an attribute in IRC protocol.
<0> Should've appended an emoticon.
<1> mauke, well it's MIT-like license at least.
<2> awesome, it seems to work with real terminfo files: http://rafb.net/paste/results/aA4yC070.html
<1> mauke, great. you've written something that has been working fine for the past 15 years
<3> OT have you seen any decent tower cases with (optionally redundant PSU) and hot swappable drive containers that have a backplane for sata I/II?
<1> nope.
<3> I'm trying to build a low budget one for a company
<3> hrm :/
<1> there are some nice 2U and 4U cases like that though
<4> Darken-, IBM servers do.
<3> how much?
<1> I picked up a 1U case with a backplane for sataII but it doesn't have redundant PSU.
<3> yea? I'll check into IBM, the budget is pretty low though
<4> except for the low budget bit :)



<3> $1500 or less total :(
<1> the mobo does have two dual core chips. (quad xeon RAWR)
<4> hah yaright.
<3> single core
<1> i think i spent $2k on mobo+ram+case+psu+drives.
<3> 1 or 1.5GB ram, nothing special
<3> what specs?
<1> 2gb ram, two dual-core 1.66Ghz xeon lv, two 250Gb sataII drives, IPMI 2.0 card
<1> riser for pci-x also
<3> hmm
<3> yea but 1U are more expensive with the risers and cases I generally find
<1> although i added two more drives and 6 more gb of ECC ram for another $1k
<3> let me check into some IBM and 2U cases, they might suite what I need
<1> 1u's have come down in price. they are about the same price as 2U now.
<3> oh nice
<1> ipmi 2.0 or ibm RSA is really handy too
<5> saw the new pirates of the caribbean... not quite as good as the first, but still good
<5> and Ms. Swan is still damn hottttt
<1> my girlie and I are going to see it tomorrow. we really really liked the first one.
<6> can anyone recommend an alternative to TortoiseCVS and TortoiseSVN which works under x64?
<1> there is none, afaik.
<3> Vratha worth seeing?
<5> OrngeTide: yeah, it's good... my g/f liked it a lot
<5> Darken-: i think so
<3> ok
<1> Gambit-, did you want an sha1 or md5 p***word code?
<4> OrngeTide, Isn't that pretty simple to generate, i.e. just call md5()/
<4> ?
<1> Gambit-, no. you need to salt it and stuff
<4> Sure, I'll take a look
<1> found it. :) http://orangetide.com/temp/md5/md5p***wd/
<2> I wish the terminfo documentation wouldn't ****
<1> there is documentation? i don't believe you, I've read it before and that isn't documentation.
<2> well, it's almost sufficient to get the vt100 example to work
<1> iirc sunos console has a really weird terminal
<1> i remember when BBSes were inventing thier own terminals. like Opus
<4> you remember RIP?
<2> dammit, what's this stuff at the end of x/xterm?
<1> RIPterm!
<1> mauke, madness
<1> i hope you're parsing the ascii terminfo and not the binary.
<4> heh
<4> everything else and most other clients can go jump in a bucket for all I care.
<1> putty is identical to xterm
<4> yaright.
<4> hey OrngeTide, that reminds me, do you know how to get the right mouse button to paste in X11?
<1> Terminal.app is it's own wacky thing. it pretends to be xterm but it totally doesn't wor
<7> mine uses the middle button to paste
<1> Gambit-, right mouse button extends, it doesn't paste. so no i don't remember how to do it, because i never set something so foolish.
<4> that's a lot of code to do md5... wait, this code is actually /implementing/ the md5 algorithm, isn't it?
<2> OrngeTide: I parse and generate both
<1> Gambit-, yea. md5 is simple
<4> OrngeTide, Eh, it'd just be nice because my keyboard mouse doesn't have a middle button :)
<1> mauke, cuz the binary part is dependent on the terminfo implementation/OS
<2> this "stuff" is after the stringtable in the compiled xterm entry
<2> oh great
<1> Gambit-, oh. well you can goof with your .Xdefaults or .Xresources file and set the translations.
<7> you can make it emulate the middle button when you press both together
<4> jeffloc, yeah that's still cumbersome though.
<1> i'll see if i can find a translation for you.



<4> well nevermind
<5> bah! i forgot that IEEE didn't store the integer part in a straightforward format... so yeah, it would definitely be a lot slower
<5> oh well
<7> mine usd to be like that years ago when I last had a two button mouse
<4> it's Emulate3rdButton or something. Don't worry about it.
<1> Vratha, there is an integer part? iirc there is a 1 integer bit. a bunch of reciprocal bits. and a biased exponent.
<8> hey Ornge
<5> OrngeTide: obviously it needs to store the integert somehow; it stores it using that funky biased exponent, iirc
<1> XTerm*translations: #override\n<KeyPress><Ctrl>V: insert-selection(PRIMARY)\n
<1> or something like that. there is a <??> for mouse clicks. i forget the name. but you get the idea.
<1> i can't find my .Xdefaults file I use that has scroll wheels and crap configured in it
<1> Vratha, floats don't store integers, obviously.
<1> it's not hard to play games with it. i recommend getting this book
<1> calc hackersdelight
<9> Hacker's Delight, Henry S. Warren, Jr. Explains tons of tricks and algorithsm for manipulating bits. Covers counting bits in parallel, calculating parity, Hilbert curves, IEEE floats, reversing bits, rounding up/down on boundry, and much more. see http://isbn.nu/0201914654
<5> OrngeTide: yeah, well they represent them... semantics
<1> well you can take the reciprocal if you want to. but you really don't need to do a lot of magic. you can use that it's [1 or 0] + 1/f
<1> to your advatange. because you can multiple that field f' by a value and it would be like dividing by it. kind of handy
<1> Gambit-, i think you should only support ripterm
<4> OrngeTide, eheh :P I haven't seen a RIP mud in /ages/
<1> i've never ever seen a RIP mud.
<4> really?
<4> there was... one at least in my area
<1> what was it? a dial up MUD?
<4> oh, mud, sorry
<4> no, just rip bbs
<1> there was that MajorMUD. i guess you could connect to MajorBBS using RIP, but i never did.
<4> i could see a rip mud being sorta like an early Kings Quest, tbh :)
<1> that would be neat.
<1> you could push those 640x200 16 color images over even dial-up pretty easily
<4> well iirc they were all vector, wern't they?
<1> oh it's 160x200 resolution. ahah
<4> ahah
<1> no. they weren't vector. they were bitmap.
<1> but i think the paint program they used drew with vectors
<4> ah that might have been it
<4> i wonder if there's any rip bbs still around :)
<1> now SCUMM was vector based, iirc.
<4> scumm of maniac mansion scumm?
<4> yeah RIP is vector
<1> yea.
<1> yea. rip is vector. it's pretty neat.
<1> kings quest is 160x200 (used AGI, like a lot of sierra games)
<1> wow this band on letterman tonight is terrible.
<1> they are like 80s rejects. like bad 80s rejects.
<2> wtf. why does infocmp print '\015' sometimes as "^M" and sometimes as "\r"?
<5> ah, there we go
<5> my macbook feels so much nicer than my freebsd desktop
<1> mauke, maybe when one way would be ambigious. like \0154 versus ^M4
<2> that's not ambiguous
<4> OrngeTide, Neat sprite bases, well drawn!
<2> and it doesn't use octal escapes, only \r and ^M
<1> it is if your parser is ****y. which is often the case with old terminfo parsers
<1> oh. i misread then
<4> wow he's got a ****load of sprites on his site.
<1> Gambit-, i think it's a she. but yea.
<4> generic pronoun
<2> on the other hand, it prints tab as \011 or ^I, but never \t
<4> great, my little poney sprites, just what I always wanted ^_^;;
<2> it just doesn't make sense
<1> i was thinking of making a game a while back based on those. players could get a template and fill in their own graphics.
<2> the infocmp source makes me cry :(
<2> argh, it writes to argv[argc]
<4> it /writes/ to it?
<4> that's... daring.
<2> argv[argc++] = terminal_env();
<1> i like writing to argv
<1> it's not portable but it actually works:)
<2> oh, casting malloc
<7> does it have to do it that way?
<1> YAY cast malloc :)
<2> path *tfile = (path *) malloc(sizeof(path) * MAXTERMS);
<2> note that path is an array type here
<3> anyone ever heard of chenbro server cases


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