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Comments:
<0> all your indentation is totally scrwed <1> that is a socket buffer I wrote a while back so I wouldn't have to keep building new buffers for simple text <0> and you need to clean up your usages of comma <2> I hadn't actually seen the code. Ow! This is messy <0> make lines shorter <0> and insert spaces around ops <0> and split into short functions <3> ok <3> going to work then <0> the good idea is to introduct the function process() <3> _reppir thanks for that code <0> that accepts connected socket <1> also, I recommend you initialize all variables when you create them <2> Organize the code in a way that makes it flexible, preferably readable and maintenable as well <1> I_v0: that code can be usable, but it is well commented and I hope it helps <2> Hrm, don't initialize variables uselessly
<0> I_v0: the big mistake is, you don't clean up the zombie child provcesses <3> DynaMish I will look at fork() once again in Programming in C, thought exit(0), or return would be enough <2> I think you would benefit from gaining some programming experience with simpler stuff <0> THis is code for cleaning zombie child processes: http://rafb.net/paste/results/5J5kxf21.html <3> ok thanks guys <3> going to work <1> I learned how to program from writing IRC bots <4> MOSCOW, Russia (Reuters) -- Vladimir Putin's decision to stop a small boy as he walked through the Kremlin and kiss his stomach was prompted by a desire to "touch him like a kitten," the Russian president said on Thursday. <5> if i want to use the thread safe version of errno, do i define _REENTRANT or _LIBC_REENTRANT? <1> is that standardized? <1> I don't see it in the man pages or in the errno.h <1> bits/errno.h does refer to _LIBC_REENTRANT, on a fedora box <3> _reppir I just breifly red what you gaved me, as you write there reading is inefficient <3> you cite there <1> Im not following <5> yea.... i see _LIBC_REENTRANT... but.... when i google #define _REENTRANT errno, it says thats the correct #define to use <5> so... i'm kinda lost <6> how can I start OpenGL and return from OpenGL from within gtk_main() without getting a segmentation fault? I have a button which does some opengl-stuff, the opengl-stuff works fine but when I kill opengl the program receives a segfault <5> not sure which to use <3> _reppir http://rafb.net/paste/results/ANgMvD51.html <1> majikman: could it hurt to use both? <3> a while ago you gaved me this <5> no... i just want to know definitively <1> majikman: sorry, don't know <5> its ok, thanks <1> I_v0: yes, what are your comments? <3> _reppir the same as yours, it's an inefficient way with sockets, additionaly no timeout can be given, so one can open at most 65536 connections <3> thus stunning the machine <1> you mean in reference to the code I posted? <3> _reppir yes, you are cite W. Richard Stevens <3> without are* <1> hehe yes <3> ;-) <1> that code was meant to give an example of socket buffering, not I/O :) <1> you draw good points though <3> broken my code up, now looking at cleaning after fork() <3> then I'll present what I've got ;) <1> nice, RSS feeds for video driver updates <3> _reppir consider this <3> http://rafb.net/paste/results/0o8wGK61.html <3> now it compiles correctly with -Wall -O0 -g <7> considered <3> and gdb doesn't complain <3> pkrumins :) <7> oh. <1> looks like youre reading char by char <3> mhm <1> you should move the child code into a separate function <1> main() is entirely too long <1> and it's tough to tell what structure the } is closing <8> what the **** kind of advice is that? <8> the only problem with that code is the weird indentation, and it's clear what that } closes. <3> evilgeek I use vim <7> its 8 space identation :P <3> on 19' LCD it appears corretcly <3> :) <8> pkrumins: but it's inconsistent. look at the for loop starting on line 81. <3> evilgeek good point, it should end earlier <7> whats wrong at L81? <3> pkrumins this loop should end earlier <7> oh ja
<7> L81 <7> its all fukd up <3> pkrumins no it isn't <3> ;> <7> well first char is not fukd up <7> rest is <3> why? <7> sorry, just joking <3> wrrr <3> :) <8> why should the loop end earlier? that changes the semantics of the program. <1> it's good practice to write readable code <3> evilgeek it should end at line 94 <3> for loop only handles getting all of the chars <7> I suggest you read Writing Solid Code <3> pkrumins ok <7> MS Press - Writing Solid Code - Microsoft's Techniques for Developing Bug-Free C-Programs - 1993 <9> Microsoft's techniques? <9> hahahahahaha <9> hahahha <3> buehehehehe <9> hahaha <7> It's a very good book. <3> pkrumins no thanks <3> ;) <7> It's just stupid that you laugh. <9> pkrumins: Maybe Microsoft's employees should read it. :-) <7> Do you know Code Complete, then? <3> <7> MS Press - Writing Solid Code - Microsoft's Techniques for Developing Bug-Free C-Programs - 1993 <3> ;> <9> pkrumins: Yes, I haven't read it. <7> go f* yourself, I_v0 <10> I_v0 APRIL FOOLS mother ****er <2> Ahaha <10> we all know microsoft and bug free don't mix <10> :) <9> 1993? That is the pinnacle of Microsoft's auditing dive. <3> Darken- ;) <9> pkrumins: Chill out dude. :-P <10> microsoft has more bugs than a kambodian hooker living in a mud hut <7> thats because developers are ignorat <10> no <10> THEIR developers are lazy and ignorant <10> not all <7> yes of course not all. <7> i dont want to go into it, it's an excellent book <9> Most developers are lazy and ignorant Darken-. <7> same as code complete is <11> on what do you base that opinion? <10> it must be a corporate policy to slack when you develop MS products <10> Samy, not the old school ones <10> only the new school I bought a degree from India I can't use a computer I'm a programmer <9> Darken-: Especially the old school ones. <10> programmers <10> no <7> The book covers why microsoft software is buggy btw (1993, excel product mainly) <9> Darken-: Yes. <10> you're insane <11> things change <10> there's products running for 20-30 years solid as a rock <9> Darken-: Minority. <10> those are =programmers= <10> old school <11> anyone know the name of a #c++ op? <7> ZorbaTHut <12> speaking of lazy and ignorant... hi Darken <7> :) <13> Wow. Check it out - http://www.w3counter.com/globalstats/ <7> Hehe, I like this question: what is a programming language? <13> It shows Firefox (1.0 + 1.5) at 24% <2> Linux at 1%? Hrm... <2> This information seems unreliable <13> Maloeran: Which information seems wrong to you?
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