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<0> i liked all the bugs in metroid :) <1> i love mm2 and mm3 tho, mm1 is great but it doesn't have rush <0> mm1 is like the hardest megaman though <1> yeah <1> ice mans level <1> is really hard <1> ive beaten the game many times when i was a kid <0> i'm not fast enough to beat it anymore :P <1> i actually have Megaman Powered-Up for the PSP, it's a remake of Megaman1 with 2 new bosses and all redone levels <1> and it also includes the original game with no modifications (you choose between old and new style) <2> any of yall played Team fortress <2> ? <3> PSP is evil <0> is that the quake1 mod? <2> was quake mod <2> then moved to hl1
<3> Lord Zid, B.S.C. <2> how do i read this <2> gHUD.m_iKeyBits &= ~(IN_ATTACK | IN_ATTACK2); <0> well off i go. i need to hunt up dinner and do some work today. <3> bye <1> they just finished the fireworks out here <2> same <1> could see em from my house, pretty nice <2> Biologically try to study me its like calculus with inadequate situation mad disasterous <1> you must be close to the west coast too <1> <- arizona <1> heh <4> #define malloc(x) malloc((x) > 3 ? (x - 4) : x) <5> woah complex. <6> silly. <4> amusing to debug out <4> i think x/2 would also be sufficient ... <4> but would segfault way too early <5> how do i round an int? <6> not much point since it cannot have a fraction. <5> iTemp % 60 + 1 ? <6> what about it? <6> if i take that horrid notation to mean that iTemp has type int then the whole expression has type int, and there is no fraction involved, ever. <5> would that get the amount of times 60 is in iTemp eg if its was 120 would return 2? <6> % is the remainder operator, not division. <5> heh <6> 120 % 60 == 0. <5> wouldnt it be 60? <6> nope. <5> eh <6> it can never be 60. <6> it can only be [0,60) which is to say [0,59]. <5> oh <7> (-60,60), aye? <6> but, even if you used / so you had th division you thought you had, it would still all be integer arithmetic, never any fractional values. <5> ugh <6> yeah, its a ring. <6> 120 / 59 == 1 <6> now, if you want a limited form of rounding you might do (iTemp + 30), then either % or / depending on what it is you actually want to do. <7> it's 2, dude. <6> err, yeah. 2. damn. okay, i need something to drink. <7> um, i think you've had enough of that already? =) <6> no, that is likely the problem. <5> if im using time at the start of my progream then doing time on a loop to check mins and secs p***es how do i get it to not show secs as 66 etc... <6> don't do the arithmetic yourself, you aren't very good at it. <5> =[ <6> let difftime and strftime do the heavy lifting. <5> ;o <5> are they on win32 also? <6> of course, they are standard c. <5> cool <6> wtf is you damn book? <6> oh well, where's that tea. <5> lol <5> how can i change 'int i = 5' to 'i == 05' ?? <8> int i = 5; initializes i and sets it as 5 <8> i == 05 will return 1, since i equals to 5 <5> ugh <6> values do not have leading digits. <6> or if you prefer, since they are in binary and fixed width, they already have all the leading zeros possible.
<9> hello <9> i don't know wtf it is, but i can't stand iTunes <5> but im displaying the time and i need it to display 5 as 05. <6> kthx^: and you don't know how to use printf? <5> its int's <5> ;o <5> how? <6> Vratha: it pimps so much crap. i can't stand to have it running. <6> kthx^: read printf's documentation. <5> i know %d %s etc <8> are you using printf? <9> twkm: word... ****in' annoying me... only reason i'm using it is b/c it came with my macbook and works with my ipod that came with the macbook <5> im using vsnprintf same thing etc... <6> kthx^: you found a function named vsnprintf but you cannot find how to have leading zero padding? weird. <5> ah <5> like this <5> instead of %d do %02d <5> ? <6> damned needy. <5> ? <8> 'man printf' <9> isn't it %.2d ? <5> no <6> Vratha: yeah. it seems a good program otherwise. but, toss it and use vlc instead -- though i don't know if it works with ipod. <5> that would be . <5> w00t it works <5> </3 <9> twkm: well, i'll probably just use itunes since it works well... i just can't stand the interface or how it handles updating the ipod automatically (though i think i can fix that) <9> and by updating i mean deleting all the songs on it that my g/f gave me when she traded me for a newer ipod <9> because they weren't in my library <6> sync means death. <9> kthx^: what are you talking about? #include <stdio.h> int main() { printf("%.2d\n", 1); return 0; } ... prints "01" <5> oh <5> hmmm <5> http://rafb.net/paste/results/sVF4XU46.html <5> can someone check that <5> it counts the uptime of the ircd and displays it as days,hours,minutes etc <9> man pages say a "0" will work fine, like you used... i didn't test it though <5> e.g <5> i get this error <5> (0:6:7) server uptime -> 0 days, 0:02:59 <5> (0:6:7) end of /uptime stats. <5> (0:6:1) server uptime -> 0 days, 0:04:04 <5> (0:6:2) end of /uptime stats. <5> skips a minute why? <5> =[ <10> eww <10> your color woke me up :| <5> check my code plz -_- <5> ;D <9> i'd just use a '.' though, b/c it gives a precision and forces prettier output <5> k <6> the paste doesn't compile. hth. <5> its a function <5> out of a 60kb code <6> *shrug* <5> ;/ <6> your computation ****s. <5> err? <5> my code looks fine <5> .. <6> then why does it output wrong values? <6> minutes = seconds / 60; seconds -= minutes * 60; hours = minutes / 60; minutes -= hours * 60; days = hours / 24; hours -= days * 24; <11> kthx: lines 13-16 are bogus <11> you account every seconds three times <11> just change lines 14-16 to iMinmutes=iHours=iDays=0 <6> heh, since it'll never be up longer than 1 minute? <11> or what twkm said <11> lis 18-20 ar ok <6> not really. <6> for the minutes and hours loops to work you need to have loaded those objects with values. <6> oh, you didn't say to zero iSeconds. whoops. <11> lines 18-20 are slow but otherwise, correct <9> bah, i have to teach a stupid freshman CS lab tomorrow
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