| |
| |
| |
|
Page: 1 2 3 4 5 6 7 8
Comments:
<0> o.O <1> calc xlib <2> (x86) Did you ever have *** with Xlib? <1> searchcalc xlib <2> index: 2752. results: xlib <0> ive borked zlib tho <0> :> <1> wat <0> uranther: is xlib a c library for making linux X apps? <1> yes <1> it's part of X <0> know of any good tutorials on it? <1> nope <0> ive been searching the net for a few days now, gone through GTK tutorials, wxWindows tutorials, QT and whatnot, but havent found a good comprehensive tutorial <3> I don't think you'll find a X tutorial... Get a book or read man pages <0> perhaps once i get a hang of it i should write one then :)
<3> :) I have done some X a while ago, it's really as low-level as you can get... Are you sure you wouldn't rather want gtk2? <4> I've done xforms <4> And some Cocoa. <4> mmm cocoa <0> Maloeran: i dont really care what libs to use, as long as i can make guis for kde/gnome <0> is opengl coding in C complicated for linux? <3> You should try to use something like gtk, not everybody uses either kde or gnome <0> ive done some in win32 in the past, with "NeHe's OpenGL Tutorial" :> <3> Quite simple, I have abundant opengl programming <3> And stay very far away from Nehe's tutorials <3> Get that : http://www.opengl.org/documentation/red_book/ <5> Maloeran: gimmie your ray tracer so I can benchmark it :P <0> Maloeran: true, but as i said, ive been looking for days for a GTK tutorial or wxWin or QT etc, but didnt find anything comprehensive enough <3> have done* <3> I thought gtk had a good tutorial on the official website <3> http://www.gtk.org/tutorial/ <3> Caligo, you'll find ogl programming on unix much simpler than on windows, especially regarding extensions <0> Maloeran: cool <0> there we go.. downloading the redbook <3> The paper version covers more recent features like vertex and fragment programs, but the basics of 3d rasterization graphics haven't changed <3> Once you are done with the redbook, GLSL specs or extension specifications can cover the rest <0> Maloeran: youre saying the paper version is more complete than the pdf?! :S <0> its usually the other way around <3> The paper version is more recent <0> ah, i see now, version 1.1 in pdf, version 2 in paper <5> Maloeran: Gimmie your raytracer <0> guess its so they can make money <3> Can't, zid_ <5> you solded it to someone? <3> No, but it isn't open-source yet either <5> I didn't ASK for the source, not that i'd know what to do with it <3> There are new techniques one could find out from a compiled binary <3> I only do demos when I'm physically there :p <5> you're such a spoil sport <5> I wanna do a benchmark <5> what the ****** would I do with it, seriously <3> I'm just not taking any chance, I don't want to see patents put on the techniques behind my back <5> don't patents and professional decompilations require more than the 37p I have? :p <6> man, i swear i left the weed at home <6> i'm ****ing delirious <6> there's no "single step" button in visual studio <7> when writing optimized code, is it faster to do: if (uint_var != 0) or: if (uint_var > 0) ? <8> xi_: Maybe. <9> if the compiler does things right they compile to roughly the same thing, at least on x86 <3> No difference, unless you just modified uint_var before the comparison on some archs <5> it'd be a jnz regardless wouldn't it? <7> well of course it is modified, otherwise i wouldn't need to check it <3> Go for != 0 to be on the safe side <7> i call a func(&uint_var) which sets it to something, then after fun() i check it <3> I meant if you just executed an instruction that modifies uint_var, it isn't the case then <8> I'd just do if "(uint_var) { ... }" <8> Err. <8> I'd just do "if (uint_var) { ... }" <8> That is, after all, the idiom, and a compiler is likely to know how to optimize it properly. <10> if(func()) {...} is better anyway <10> rewrite func() to return the value <11> twkm, i got the signals and threads to work together <12> did you sell your sibs? <11> sibs? <13> Siblings? <12> yes.
<14> haha <4> Does UPS or FedEx delivery today? <8> Is today a holiday? <12> unlikely. <11> haha <4> twkm: Yeah. <4> hund: Independence Day. <12> their courier divisions might. <8> Ah, right. <11> i didnt sell any siblings <11> it works nice and easy <12> plenty of masking and sigwait worked out? <11> pthread_kill and a volatile int does it fine <12> *shudder* <8> Well, international business doesn't sleep, and there are plenty of companies in foreign markets, UPS and FedEx work for them, so they will certainly deliver if you're the right person. <12> i hope you aren't hoping that'll be portable. <8> Or company. <11> twkm, it will be portable on linux <12> hund: the key is, paying the american worker to deliver today would cost 3 times what it does any other weekday. <12> kvasov: i doubt it. <11> i am not coding for freebsd or windows <11> why is that? <8> twkm: Better be a company, then. :) <11> i am using standard functionality defined by posix <12> hund: they don't normally have sunday delivery either, and very limited saturday -- mostly because of the cost of the unionized delivery drivers. <12> kvasov: posix doesn't guarantee that volatile make something thread-safe. <11> that's true <11> but the context under which i am using it is thread safe <12> kvasov: i'll take your word for it, and pray i never use it. <11> it seems stable :-) <11> http://stank.ath.cx/sn.png <11> here is a screenshot <15> welp there went my four day idle time <4> hey chorgy <11> twkm, did you see the screenshot? <12> yes, though it says little enough. <11> it's a per process firewall <11> with policies <11> and ability to jail processes on the fly with a different uid <12> *shrug* <11> it's handy for firefox/thunderbird/gaim/xchat <16> hmmm.... <16> Are plasma tv's any good? <12> yes. <12> about 10 times the price of an lcd the same size. <16> oh <16> okay <16> they seemed to be in the same range from what I was seeing. <16> but I was wondering how they are for longevity <17> MarkT-: I did some research and 1280x1024 LCD panels still have square pixels. They have a 5:4 aspect ratio instead of 4:3. <17> Just an FYI. <16> teck: okay <16> teck: I can't say I'm suprised, based on what I know about lcd displays, but I _am_ suprised they ever bothered with 1280x1024 for lcds, since they can <16> t keep it 4:3 <17> MarkT-: I'm not sure why they didn't stick with 4:3 and use something like 1152x864. <17> Or 1280x960 (or whatever 4:3 works out to be). <4> yeah, 960 <4> I want dual wide screens <4> Right now I have a 21" CRt and a 17" LCD <16> I can't use LCD screens... the pixels are too big on screens that are a decent size and the picture is too small otherwise. <11> what's a decent size LCD? <11> there's 24" < .25 pixel size <3> Old good CRTs work quite fine for me <11> they are huge <3> So? :) <16> kvasov: 19" is reasonable. <11> i got two LCDs and i basically replaced two 19" <11> now i have a desk <16> but 19" lcds only support 1280x1024 usually. <11> you can get smaller fonts <16> smaller fonts are unreadable because the pixels are too big. <8> You're so spoiled. <11> the new 20" that are coming out can do higher res and they are pretty cheap <16> I want *AT LEAST* 100dpi
Return to
#c or Go to some related
logs:
#politics #gamedev double to hex vb.net #nhl #nhl Joe Lilybell ubuntu deryl download hangs on searching for previous versions
#politics XP expanded memory device driver LIM EMS 4.0
|
|