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Comments:

<0> I hate it
<1> :D
<2> image was rendering ~4 hours, it was allmost done but 3dsmax crashed...
<3> http://www.24xstudios.com/beta/collision.jpg
<4> Im having a problem with UVW mapping; I've boxmodelled a shape, use NURMS to smoothen it, then applied the Unwrap UVW modifier. I've gone to "Edit" and selected "Normal Mapping" (its a rather simple shape). It splits the model into two large UVWs. After I press F9 to render though, it somehow resets the UVWs, and I get all kinds of weird distortion. Ive quit max, started it up again, but to no avail. To summarize; pressing F9 resets my UVW maps. Anyone k
<3> why wont reactor recognise the collision ?
<3> any hint ?
<3> been changing parameters for like 2 days now :/
<5> asume you set the simluation geometry, added them in a collection and have tweaked the substeps and the m*** friction etc..
<5> basicly adding two items to a rigid body collection would be enough to get them to colide
<5> VerticalE, why covert to nurms and not just set up the smoothing groups?
<6> VerticalE: make sure you do either of these: ensure the 'show final results' button is pushed if object is selected or that you deselect the object, or best 2: collapse the unwrap
<4> I've never used the smoothing groups, so Im not sure how it works. I noticed that when I added the Unwrap UVW modifier, the model got updated with the right amount of iterations, hence it got all the polygons that the NURMS converting would yield.
<4> Ive also made sure that no polygons were selected after applying the modifier
<4> wow, collapsing the Unwrap did wonders!
<6> ;)



<4> are there any easy way to explain why this makes a difference?
<6> because the state of unwrap being actually applied or broken is affected by things you've done afterwards
<6> if you do anything that adds/deletes faces for instance
<4> that was my only modifier, really. Box -> Editable Poly (check the NUMRS box to convert) -> Apply Unwrap UVW
<4> the Unwrap UVW was the highest in the modifier stacks as well, so I thought that there wasnt anything that could affect it
<4> whatever the case, it works now, so thanks alot mcarp, I really appreciate it. Its been bugging me for a few hours now ;)
<6> theres a bunch of things that can happen that you may not think about
<6> yw
<7> brb
<8> hi
<6> whats new?
<8> wake up and everyone in the house was gone lunching or something...
<8> lol
<6> i love it when everyone leaves
<8> meh
<7> shh
<7> just close your eyes and bare it
<9> http://pharmacytrading.com/pic1.jpg <-- anyone know why mental ray rendering does that with opacity maps ?
<9> appreciate any help
<10> That your girlfriend? :P
<11> chon any explaination would maybe help people analyse your problem
<3> is there a free solution to use lights as particles (don't have thinking particles & enlight :/ )
<12> oh this is GREAT
<12> thats the 4859th time i buy something related to pc's and it doesn't work
<12> (memory)
<12> apparently the model i bought 'sometimes' has 'compatibility' issues with Asus
<12> as if asus is a small company
<12> @#$
<12> you might want to have your product work with one of the biggest mobo manufacturers, you know
<12> ahem
<12> hi
<12> btw
<3> i guess there was noone around to talk to :)
<12> s|p : can't you ***ign a light illuminating material to the particles?
<3> is this built in?
<12> hmm
<3> or do you mean baking textures light p***
<12> no
<12> like a material that just.. emits light :P
<12> turn up self illumination
<3> that would have been the worst workaround :)
<12> and eh
<12> i knew a way
<12> but can't remember
<12> put output map in diffuse slot
<12> or something
<3> hmm
<7> 00:17:F2:99:E8:AA, ILife
<7> 00:02:C7:9C:F5:43, PSP
<7> 00:06:25:A9:6E:71, Work Laptop
<7> 00:0D:60:36:BD:6B, USB WiFi :A
<7> 00:06:25:23:51:06, Usb Wireless 1
<7> 00:12:5A:40:D0:37, XBoX 360
<7> 00:11:24:29:CA:D2, KnOvA-4
<7> 00:13:02:1B:7E:19, DGKH7R91
<7> 00:13:D4:1F:4B:1D, p4820d
<7> nice
<12> wuh?
<7> sorry about that



<12> now i know
<12> its YOUR fault my new memory doesn't work
<10> Hello.
<7> I know
<1> does max support any method for using vector art as a texture?
<7> heh
<12> no
<1> dismal ;<
<12> maybe a plugin
<12> but no idea
<7> make one
<7> :)
<1> heh
<13> it does
<13> via combustion link
<1> ohh interesting
<13> you can use combustions paint workspaces (Wich are vectorbased) as resolution independent textures
<13> no idea if you can get existing vector art into combustion...worth a try i guess
<13> you even get a live-edit link with combustion. so you can paint and see it updating directly in the viewport
<1> i think its rasterizing as it comes across. oh well i'll try make the vector art a model :)
<11> :(
<11> I hate deadlines
<11> makes me eat chinese food every evening
<14> hi im extreemly new to 3dsmax, what would be the proper name of a tutorial to search for to make i guess u could say a soft rounded 'play doe' looking text
<14> if you will
<8> hum
<8> check max help for text shapes and bevel modifeirs
<15> just get a book.. there will be something in there
<15> a big fat one :)
<14> book? i have google hehe
<15> ha
<15> true
<14> but
<14> it would be related to a bevel modification?
<7> convert to edit poly, and cut it up and move the verts around, I'd think is your best bet
<14> wow i have much to learn
<14> heh
<11> yeah totally
<7> a bit
<11> expect years
<11> not months ;)
<14> yea
<14> well i got time
<11> one day all my hair will fall out at once cause of stres
<11> s
<11> and it probably will be happen when im on irc
<11> *sigh*
<14> i downloaded already made 'metal.max' with a text with effects on it, how do i modify it?
<14> as in change the font, and color
<14> when i click text it just wants to add another text object to the scene
<16> read the manual.. your questions is TOO basic
<7> http://www.newegg.com/Product/Product.asp?item=N82E16814130066
<12> skunky` : f1
<14> can someone just tell me the option where i would go to round the edges of the text
<14> so i can play around with it
<17> skunky` select the existing text, then go to modifier tab and choose textthingy, there you can change the font and size
<12> skunky` : there's not an option
<14> oh
<12> you can put an edit poly modifier on it
<12> then select top edges and chamfer
<14> edit poly hmm ok
<12> but then it would be lowpoly
<12> so then you'd have to apply a smooth modifier on it
<14> i just wanna round the edges u know what i mean
<14> oh
<12> but since the top faces of the text are just 1 poly, it ****s up, so you need to redo the topology
<12> so then you have to learn modeling
<12> but for you to learn modeling you need to learn the interface first
<12> ..
<12> so there
<12> :P
<14> ah
<14> damn
<14> kinda confusing to achieve one simple idea lol


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