@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3



Comments:

<0> i'm ALIVEE!
<1> :op
<1> fgs
<1> ja
<2> damn power going out
<2> that's it, I'm getting a power backup, damn New York and it's 4th world power grid
<2> http://www.blogtalkradio.com/hostpage.aspx?show_id=8545 Sasquatch Detective is on
<2> ;)
<3> :P
<2> :)
<2> AKA Giant Lemur...ya got to move it move it
<2> I went out searching in November with a couple ex cops and the sasquatch detective, pretty interesting
<2> There's probably 2-3 good sighting or evidence weekly up here, retired indian artifact archealogist friend of mine has been studying the mirgation patterns of different families of them for 30 years
<2> I think it's just a decendant of the Giant Lemur
<2> not any more of a monster than that prehistoric shark...if a regular diver saw it...her would have called it a sea monster http://www.youtube.com/watch?v=1efht9O6ld4
<2> that Shark is pretty wild, I'll have to make a model of that



<2> ;)
<3> wow..
<3> weird shark
<4> it does't look real
<3> yeah
<3> its CG
<3> the shaders didnt fooled me neither
<5> are you guys joking?
<3> maybe
<3> ahaha
<5> gotta wonder what else is down there in the seas yet to be discovered, filmed & photographed
<4> http://www.youtube.com/watch?v=6aZFzUs8duc&eurl= this guy belch during 3dsmax tutorial :) on 10:13
<4> when i'm on edit spline modifier how can i add vertex, the only button i see is create line?
<6> go to segments mode
<6> way down toward the bottom you'll see 'divide'
<4> mcarp: ty
<6> yw
<4> i have created logo in illustrator exported it in illustrator 3.0 .ai format. imported it to 3dsmax(as editable spline) added edit poly modifier, and all disappeared, on all subobject levels i can see nothing except on vertex subobject level where i can see only vertices without lines. i just want to extrude my logo
<7> fulketerr: so why convert it to an editable poly?
<7> fulketerr: just add an extrude modifier to your imported spline
<4> |rt|_: indeed.. ty
<8> did that work?
<4> |rt|: yep
<8> cool
<9> hey
<10> http://www.gametrailers.com/player.php?id=16571&type=mov&pl=game <-- new GoW2 trailer
<10> http://www.youtube.com/watch?v=Ys0-nUB20Ck <-- it's on youtube also
<10> we even got "the voice" from the movie trailers :)
<11> i got a 2d vector shape in max that is supposed to be cut into stone in a few hours, 3 times 15 metres, and i can't export the damn thing into AI because its too large
<11> it has to be usable in illustrator
<11> loading in illustrator works, but scaling down results in error message 'too large for drawing area'
<11> anyone know what to do?
<11> scaling in max doesn't help either
<11> loading into photoshop gives 'too large, 32000x32000'
<11> ive also tried all sorts of formats, but it seems the problem lies with the size unit in 3dsmax being incompatible with .. the rest of the world, when it comes to large objects
<11> no one knows? im screwed :/
<12> :o
<12> :D
<12> >:)
<2> morning
<12> morning!
<4> ohayo
<2> hiya DG, Fulk
<13> FOK!
<13> hey man
<2> hey GK
<2> how goes it?
<13> great
<13> just optimized render for trees/shrubs in seperate p***es
<13> those U know..at defaults kills buckets :)
<13> so i did a bush with skylight/direct light and photons at 320x240 in 16 sek. 100k faces..
<2> render for animation?
<13> thats 1/6 speed used from default
<14> morning
<13> this was a still test.
<13> id probably need to go lower on % errors
<13> for anims
<2> brb, need to make coffee
<13> im building a 200 house site atm for animation
<13> so i need around 100-200 trees as well
<13> driving cars...what else.



<13> so alot a p***es needed
<2> back
<2> ahh kewl
<2> I'm still looking to find a place for my building site
<2> I have 3 places I'm looking at now, but I have to wait till spring to check out the soil and do some coring and check out the water situation in the spring
<15> did some building desings ?
<2> I got a builder, probably do 50-75 houses
<2> but I don't want to deal with that part
<2> just selling the lots
<2> But 500 acres for 800K, then build the lake and sell 100 lots 50 lots for 500K
<2> but = buy
<2> ahhh
<2> too early yet
<16> [3:31pm] WotGorila: too early yet
<2> 5:30 am here
<2> ;)
<16> yeah early
<16> :)
<2> coffee isn't working yet
<2> ;)
<16> hummm
<16> sometimes it works other times it doesn't
<2> the first cup of coffee of the day doesn't have to taste good, just has to work
<2> ;)
<16> it's relative too
<16> ;)
<16> depending of state of mind, or environment variables
<16> up tll late or just got up ?
<2> got up at 3;30 am
<16> nice
<4> i have created box(fro wall) and window(awning), and i want to insert that window to my wall. what is the best way to do this?
<14> cut the box and put the window in ?
<4> yep
<4> instinct-:copy window, carve by boolean, insert window ? or exist better way?
<6> the easiest by far is boolean yes
<4> ok thank you
<6> however, after you do the boolean, you should make sure you clean up after it
<4> clean up?
<6> that is, the diagonal lines will creat additional intersections
<6> you need to eliminate those
<4> ahh.. ok
<12> hey ll
<4> because of constant 3dsmax errors
<6> what sort of errors
<2> aloha
<6> hi
<2> hey mcarp, how goes it?
<6> ok
<4> i don't remember exact phrase, but when scene become complicated,(adding materials etc) it just crush with error, "that max can't work anymore bla bla bla do you want to send it to support?"
<6> keep in mind what you are doing and find ways to work around it
<6> max is a crashing s o b. you may find no computer issues at all and have regular max crashes.
<6> believe me, i can almost smell a max crash
<4> i periodicaly see other app crushes
<4> on that PC
<4> mcarp: so i'm not the only one :)
<6> the worst crasher in my experience is combining objects with large multimaterials
<6> especially, undoing that combining
<17> bye-bye fulketerr
<2> guy couldn't get cell service in NY and froze to death after an accident, geeze, Digital phones ****
<6> damn
<6> yeah that should be a wake call to cell quality of service
<2> I used to get service anywhere in the state with the old analog phones...even in avalance p*** in the high peaks
<2> now cell phones are worthless for hiking
<2> digital crap low power phones
<2> they put all the tech into music photos videos and all the other crap...and the phone service blows
<2> They used to have phones every 2 miles on the side of the highway, but y2k killed the whole system and they never got it back online
<2> They just never bothered
<6> WotGorila: is there an official network render howto?
<18> well..memory ok
<6> what were you doing at the time? i forgot
<18> mcarp: well i suppose it was because of obsolete V-ray materials...


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #3dsmax
or
Go to some related logs:

#gentoo
#computers
boffing pugs
#goal
#feckoff
#worldcup
#politics
#beginner
#beginner
#stocks



Home  |  disclaimer  |  contact  |  submit quotes