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<0> lol <1> The world is a comedy <0> its the "crudade for the saved" <0> just like before..the church...and bush crusade for freedom <0> mobs running around in same directions making same secret handshake <1> I should do a whole site of "Anti Anti TV commercials.... like Talk to your kids about pot, because they can probably get you a better deal than what their teachers are giving you <0> right <1> lol <1> only drug dealers I know are high school teachers I guess <0> i dont like saved ppl alot...why not just chill to the fact that its about having a good time and get a few gins...smokers have been around for 1000's of years...now within 10 years this m*** hysteria.. <0> i know a barber <0> oh and a kindergarden caretaker..right.. <1> don't worry, the 2000 above ground nuke tests upwind from America's bread basket was completely safe.....not one case of cancer!!! maybe we should drop cigarettes on the enemy <1> ;) <0> but id rather go plant some bushes and learn em how to beat it and starve it so when they smoke it...they will drewl and get so stoned..they will never do it again. <0> :)
<0> i hope the koreans will send that missile up in the sky..and then bush will know about it...4-5 days after...cus he couldnt find it. <0> i realy do <1> heh <0> hes not my boss nor the koreans...they do tests :) <0> so do we <0> and mythbusters <1> if I was going to destroy a country, I would land another craft on an asteroid again, but this time have a propulsion and guidance system and slam it into the country...whalla.... Act of God...sorry <1> ;) <1> you could calcutlate it easily enough from the density and size and angle to figure out the damage <0> i think it would generate...around.....10k hp dam to all <1> depends <1> http://www.lpl.arizona.edu/impacteffects/ <0> and as we only have 1d8 hp...each..in general..i think we would wipe <1> depends on the size and density <1> easily wipe out a whole country without affecting the rest of the planet <1> ...too much <1> no more than an erupting volcano <1> ;) <0> Max wind velocity: 3150 m/s <0> ouch <0> 1.83 percent of the Earth is melted <0> :x <0> oki this does not make sence <0> The Earth is strongly disturbed by the impact, but loses little m***. <0> 100.00 percent of the Earth is melted <0> The impact does not make a noticeable change in the Earth's rotation period or the tilt of its axis. <0> The impact does not shift the Earth's orbit noticeably. <0> 100% <2> impact ? <0> if 100% of the earth melts, will my dog wake up? <0> Impact Velocity: 10000.00 km/s <2> hmmm <0> Major Global Changes: <0> The Earth is completely disrupted by the impact and its debris forms a new asteroid belt orbiting the sun between Venus and Mars <0> :D <0> nice <0> go fix that bush! <0> ncie page Wot <1> a 10,000 foot one works nice <1> ;) <3> nite dude <3> keep on partying!! <1> man, my property tax raised 250% this year <1> some people I know went up 400% <1> crazy <4> http://www.farfar.se/lostlion/ <5> y0hoho <6> hi <6> i want to buy a new pc..... but i don't know if it'll work whith 3dsmax/vray combo <6> it is a quadri proc opteron 885 <6> anyone has heard if max/vray can handle four procs in the same machine ? <6> i'm looking on web at the same time.... but if someone already knows that and has an url....it is cool... back to googling <4> they support threading <7> http://gamesmirrors.telenet.be/games/tng_hellgate_london-e3_2006_trailer.zip <--- fekkin cool trailer - WATCH ! <4> Nalpak: if you use a renderer that uses bucket rendering, you get one bucket per cpu <4> Nalpak: Mental Ray supports it, afaik VRay too <4> Nalpak: when editing in max, you won't notice much difference between two or four cpu's though.. that will differ the most when rendering <6> thanks aia, i know.... but i'm used to use only two proc... it works.... i was asking myself if four proc were handled the same way <6> yes, rendering
<6> bucket rendering, it is ok, whith two proc..... but whith four, u think it works too ? <8> yes <6> thanks <4> only thing that would limit a multi-threaded software would be if you'd need more expensive license for four cpu's than two <4> sometimes they make such limits to softwares <4> codewise, if it is multi-threaded, it isn't much of a difference if you got 2, 4 or 8 cpu's <6> right, but no more licenses for vray, even in net rendering <6> u seem confident in the ability of maxvray to handle 4 proc the same way as 2 in bucket rendering....good to know <6> thanks <4> Nalpak: "-Ray offers its users a set of features that you should expect from a quality renderer. With its fast fully multithreaded raytracing engine it takes the advantage of all the CPUs supported by your system throughout its pipeline - preparation and rendering." - http://vrayinfo.vismasters.com/catalog/viewproduct.aspx?product=3606 <4> "all" = as many as you got <6> u know i was afraid there was a known limitation or something like that..... as in 64bit workstations which can't be used by most softwares <6> cool link <6> i should have looked there be4 <6> have a nice day <4> np <9> http://img65.imageshack.us/my.php?image=rend032qa.jpg <5> is that the same pic? <5> as from last night? <5> cuz i cant tell <9> yep <5> when are you going to fix yer spotlights :P <7> http://www.andyware.com/toys/chaser.zip <10> whats up guys <11> hey Ryan <10> do you know of an application that will convert a quicktime or a avi to a animated gif? <10> heyya mad <11> making tedious UV <10> comingg out good? <11> yeah finished one of 7 character <11> :/ <11> result is super.. but doing UV by hand is ****e <10> no idea about the animated gif conversion? <11> not realy <11> to long ago to remember what the app was called <5> WotGorila <10> damn <8> http://www.dumpalink.com/media/1151488585/Girl_Is_Terrified_Of_Pickles <12> anyone can tell me how i can have an object follow the rotation of another one without being grouped or attached to it by any chance ? <13> aloha! <12> hi <13> hey there dejaview, wuddup this fine wed. morning? <12> afternoon ? ;D <13> europe? <12> yup <12> France <12> i'm new to 3DS and i need help..perhaps you can gimme a hand ? <13> you guys start the day way too early :) <12> lol <13> ah i'm sorry bro, i'm not a maxian <13> unless it's a very general Q, odds are i can't help <13> i'm a maya user <12> it's kinda basic i guess <13> i'd say less than 25% of the peeps in here use max lol <8> wrong <13> ok less than 15% <13> =D <12> i have an object that i want to rotate along with another one without being grouped to it...got any clue ? <13> constraint :) <13> with a constraint, you can have 1 or many attributes of one object be controlled by those of another <13> such as rotation <13> without them being a child of the main object <12> i tried an attachment constraint that sounded nice, but my constrained object takes a different position and i couldn't find any "keep initial offset" with that constraint :/ <13> ah that ****s.. yeah in maya we have an offset feature that comes in handy <13> however.. perhaps it was transforms on the object already? <13> i seem to remember a time before that option existed in maya.. <13> i had to freeze the transforms and delete the history on the object.. <13> and sometimes your pivot points are important to look at too <12> i did a reset xform before that that went ok, i think that should have dealt with that, doesn't it ? <13> that's a question i can't answer :( <13> of course another option of max allows it, is scripting <12> i've opened max for the first time 2 days ago...not sure i'm ready for scripting yet ;) <13> ah yeah haha <13> well ur jumpin in quick then :) getting up on your constraints already hehe
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