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<0> hiya all <1> oh oh vfxpro.com was cracked http://www.uemedia.com/ <2> aloha <2> man, what a weird shark <2> http://www.pyx106.com/cc-common/news/videos/player.html?loc=0&redir=yes <2> turbosquid down too? <3> hello <3> how can I select multiple animation keys and than for example rotate one object and that it rotates it in all keys <3> if rotate for example 30 degrees, that it adjusts each key by 30 degrees <3> anyone alive <3> ? <4> <nod> <3> if I slecet multiple keys when I make simple anim, and move object, its is applied to all keys <3> however if I do this on bip keys it only affects first one, anyone knows what could be the problem? <5> no idea <4> open the trackview and see whats going on visually there
<3> nothing happens in track view when I move bip <3> when I load bip, are keys which I get same as if I made them manualy <3> do they have some extra properties/limitation <3> ? <3> are you some kind of telepaths <3> I mean you are all here but no one talks <3> or responds <3> theoo, I know telepaths need physical contact <5> sorry BalkanBoy <5> i hope we haven't disappointed you <3> but I am not one of them <3> not too much <6> ;p <6> i just started 3dsm <6> just playing around <7> http://blog53.fc2.com/k/king75/file/owata.html <7> haha <7> cant beat that <7> for the life of me <6> Also do you guys think that a core 2 duo EE6600 clocked at 3.0GHZ renders faster than an AMD3500+? (no sarcasm pls) and how much faster will it render? <5> yeah <5> 2 buckets <5> twice as fast <5> but i'm probably wrong <6> Also I heard there are differentrender methods? <6> like render engiens for 3dsm? <5> methods? <5> oh <5> plugins <5> yeah <5> brazil, vray <5> finalrender <6> That appear to render faster than standard plugin <6> or I mean standard rendere <5> maxwell <6> What would you suggest anvile? <5> maybe not faster <5> but more robust, i'd say <5> not that the standard renderer is crap <5> mental ray can hold its own <5> eh <5> brazil and vray are at the top imo <6> Both commercial i ***ume <5> ya <6> brazil/vrayh <5> =| <8> http://www.cyber-wars.com/?ref=134168 <9> year 2020... 13 years from now ? <9> I don't know what it looks like, but if there are lasers weapon, it'll be lame <2> aloha <10> hey :) <10> and gnite <10> going for bed <11> heyaa <11> i have question about some key-commands in max8. Is there a command that toggles between rotate/transform/scale ? <11> er i guess it would be a "cycle" <11> aw nobody is there.. <12> hey there <5> hey instinct- :P <5> those .vrimg files can get pretty big, hehe
<5> 5000x4400 is 402 megs <12> ep <12> yep <5> only, i'm having a small prob <12> that's because they dont require you to write sequentially (the buckets can come in any order) it is uncompressed <5> when its converted to .exr, the gamma is raised a little <12> and uncompressed float is biiig :p <5> ah hehe <12> are you working in linear space ? <5> linear space? <5> you mean the eh <5> color mapping <5> yea <12> there is an -sRGB switch in the converter that you might need if you're not in linear space <5> hmm damnit <12> i dont colourmap at all. am just working in linear. wich outputs linear vrimg that are converted to linear exr's and nuke is dancing in circles happily ever after :p <5> lol <5> blah, it fails to open the file :[ <5> maybe i should clear up some space hehe <12> hehehe <12> vrimg is a space critical workflow admitably <5> so 700 megs free is too little to convert eh? :D <12> had the fileserver raids running full every night till we create a custom nuke extension to convert vrimg sequences to exr via backburner heh <5> oh handy <5> was just thinking how to make a little batch thingy <12> batching works fine too <12> but for the lazy compers it's easier to just open the vrimg sequence hit the convert button, hit localise and have a localised exr sequence :p <12> fire and forget <5> hehe yea <13> yo <5> hi <13> i'm having some issues with unwrapping an uvw map <5> really <13> yes really <5> okay okay i believe you <13> heh <13> i somehow managed to get a correct uvw map the first time <13> but then max crashed on me <5> thats a first <13> and now i cant find how i got that map in the first place <5> how you got it right, you mean? <13> i'll upload a pic of the map like i had it in the first place <13> http://bluepunk.110mb.com/map.jpg <5> instinct- : if vrimg2exr can't open the file, does it either mean that its corrupted, or not finished? <5> because photoshop crashes when i try to open it <12> mostly not finished. depending on the error message it could also mean you have to manually adjust the buffer size <12> (but that is only needed if you have a lot of layers usually) <5> Z:\vrimg2exr>vrimg2exr.exe zwijzer3.vrimg zwijzer3.exr -sRGB <5> Error opening file "zwijzer3.vrimg". <5> at 37% <5> bXi : well, i don't know how you got there, but i got a pretty good idea <12> usually means it isnt done yet <12> at least here <5> isn't done, so.. not finished rendering <12> yeah then cant be opened <5> hmm <5> max is still alive, sooo <5> thats weird. <5> isn't showing a rendertime though <13> Anvile: the max file is at http://bluepunk.110mb.com/hammer01.zip <5> ehh <5> working on something else now bXi, maybe someone else can help you ;) <14> im working on ocarina of time <13> heh <14> im following a walkthrough <12> checkin bxi <14> but they are so wrong <5> lol <13> instinct-: thanks :) <13> its probably very easy/stupid <12> erm...just as a question before giving it a go...you are sure that you want the unwrap you posted ?? <14> it is <13> instinct-: yeah that would be easiest to texture in photoshop <12> k k...doesnt look like when compared to the actual object...i see seam problems ahead :P
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