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<0> hiya all
<1> oh oh vfxpro.com was cracked http://www.uemedia.com/
<2> aloha
<2> man, what a weird shark
<2> http://www.pyx106.com/cc-common/news/videos/player.html?loc=0&redir=yes
<2> turbosquid down too?
<3> hello
<3> how can I select multiple animation keys and than for example rotate one object and that it rotates it in all keys
<3> if rotate for example 30 degrees, that it adjusts each key by 30 degrees
<3> anyone alive
<3> ?
<4> <nod>
<3> if I slecet multiple keys when I make simple anim, and move object, its is applied to all keys
<3> however if I do this on bip keys it only affects first one, anyone knows what could be the problem?
<5> no idea
<4> open the trackview and see whats going on visually there



<3> nothing happens in track view when I move bip
<3> when I load bip, are keys which I get same as if I made them manualy
<3> do they have some extra properties/limitation
<3> ?
<3> are you some kind of telepaths
<3> I mean you are all here but no one talks
<3> or responds
<3> theoo, I know telepaths need physical contact
<5> sorry BalkanBoy
<5> i hope we haven't disappointed you
<3> but I am not one of them
<3> not too much
<6> ;p
<6> i just started 3dsm
<6> just playing around
<7> http://blog53.fc2.com/k/king75/file/owata.html
<7> haha
<7> cant beat that
<7> for the life of me
<6> Also do you guys think that a core 2 duo EE6600 clocked at 3.0GHZ renders faster than an AMD3500+? (no sarcasm pls) and how much faster will it render?
<5> yeah
<5> 2 buckets
<5> twice as fast
<5> but i'm probably wrong
<6> Also I heard there are differentrender methods?
<6> like render engiens for 3dsm?
<5> methods?
<5> oh
<5> plugins
<5> yeah
<5> brazil, vray
<5> finalrender
<6> That appear to render faster than standard plugin
<6> or I mean standard rendere
<5> maxwell
<6> What would you suggest anvile?
<5> maybe not faster
<5> but more robust, i'd say
<5> not that the standard renderer is crap
<5> mental ray can hold its own
<5> eh
<5> brazil and vray are at the top imo
<6> Both commercial i ***ume
<5> ya
<6> brazil/vrayh
<5> =|
<8> http://www.cyber-wars.com/?ref=134168
<9> year 2020... 13 years from now ?
<9> I don't know what it looks like, but if there are lasers weapon, it'll be lame
<2> aloha
<10> hey :)
<10> and gnite
<10> going for bed
<11> heyaa
<11> i have question about some key-commands in max8. Is there a command that toggles between rotate/transform/scale ?
<11> er i guess it would be a "cycle"
<11> aw nobody is there..
<12> hey there
<5> hey instinct- :P
<5> those .vrimg files can get pretty big, hehe



<5> 5000x4400 is 402 megs
<12> ep
<12> yep
<5> only, i'm having a small prob
<12> that's because they dont require you to write sequentially (the buckets can come in any order) it is uncompressed
<5> when its converted to .exr, the gamma is raised a little
<12> and uncompressed float is biiig :p
<5> ah hehe
<12> are you working in linear space ?
<5> linear space?
<5> you mean the eh
<5> color mapping
<5> yea
<12> there is an -sRGB switch in the converter that you might need if you're not in linear space
<5> hmm damnit
<12> i dont colourmap at all. am just working in linear. wich outputs linear vrimg that are converted to linear exr's and nuke is dancing in circles happily ever after :p
<5> lol
<5> blah, it fails to open the file :[
<5> maybe i should clear up some space hehe
<12> hehehe
<12> vrimg is a space critical workflow admitably
<5> so 700 megs free is too little to convert eh? :D
<12> had the fileserver raids running full every night till we create a custom nuke extension to convert vrimg sequences to exr via backburner heh
<5> oh handy
<5> was just thinking how to make a little batch thingy
<12> batching works fine too
<12> but for the lazy compers it's easier to just open the vrimg sequence hit the convert button, hit localise and have a localised exr sequence :p
<12> fire and forget
<5> hehe yea
<13> yo
<5> hi
<13> i'm having some issues with unwrapping an uvw map
<5> really
<13> yes really
<5> okay okay i believe you
<13> heh
<13> i somehow managed to get a correct uvw map the first time
<13> but then max crashed on me
<5> thats a first
<13> and now i cant find how i got that map in the first place
<5> how you got it right, you mean?
<13> i'll upload a pic of the map like i had it in the first place
<13> http://bluepunk.110mb.com/map.jpg
<5> instinct- : if vrimg2exr can't open the file, does it either mean that its corrupted, or not finished?
<5> because photoshop crashes when i try to open it
<12> mostly not finished. depending on the error message it could also mean you have to manually adjust the buffer size
<12> (but that is only needed if you have a lot of layers usually)
<5> Z:\vrimg2exr>vrimg2exr.exe zwijzer3.vrimg zwijzer3.exr -sRGB
<5> Error opening file "zwijzer3.vrimg".
<5> at 37%
<5> bXi : well, i don't know how you got there, but i got a pretty good idea
<12> usually means it isnt done yet
<12> at least here
<5> isn't done, so.. not finished rendering
<12> yeah then cant be opened
<5> hmm
<5> max is still alive, sooo
<5> thats weird.
<5> isn't showing a rendertime though
<13> Anvile: the max file is at http://bluepunk.110mb.com/hammer01.zip
<5> ehh
<5> working on something else now bXi, maybe someone else can help you ;)
<14> im working on ocarina of time
<13> heh
<14> im following a walkthrough
<12> checkin bxi
<14> but they are so wrong
<5> lol
<13> instinct-: thanks :)
<13> its probably very easy/stupid
<12> erm...just as a question before giving it a go...you are sure that you want the unwrap you posted ??
<14> it is
<13> instinct-: yeah that would be easiest to texture in photoshop
<12> k k...doesnt look like when compared to the actual object...i see seam problems ahead :P


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