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Comments:

<0> hello?
<0> aware of what?
<1> the fact that you're a big dummy
<2> KpFRE I think is maybe a bit bored =)
<3> hi
<4> aware ?
<4> aware of max ?
<4> or what ???
<3> where aware?
<4> KpFRE
<4> [21:24] * KpFRE is aware
<0> heh
<0> yes. was talking to myself
<0> so there are people here!
<0> guys, have you ever worked with a viewport backgroung image ?



<4> yep to make logo
<4> why
<0> art|sanFX: my question earlier
<0> when placing a viewport background images, have you ever encountered a problem placing 2 images that has the same height dimentions on 2 orthognal viewports, and they just weren't displayed at the same height?
<5> KpFRE : show us a screenshot
<5> i'm not quite sure what you mean
<0> ok
<0> one second (maybe 40 :] )
<0> Anvile: http://img375.imageshack.us/img375/8414/prob1cw.jpg
<0> Anvile: both background pictures has the same height, and yet a box that has the full height of the backgroung pic on one viewport, is about 2/3 of the other
<0> anyone else who saw the problem ?
<5> KpFRE : yeah, thats because you weren't zoomed in at the same value as the other shot
<5> there's some option that locks the picture to the zoom rate, but don't know where
<0> Anvile: umm
<6> ummmm
<6> it was the egg who came before the chicken
<0> Anvile: both pictures were locked, * "lock zoom/pan" checkbox was marked at the viewport's background image dialog
<0> SINN: true
<6> that ****s KpFRE
<0> is it?
<6> it does
<0> i would place a pic on a plane... but that just doesn't give me a good result
<0> it disturbs me when modeling, i can't remember how at the moment
<0> SINN: how would you do it?
<7> anyone seen a tutorial
<7> to make a wire face :)
<6> sorry KpFRE I was gone
<0> oh
<0> well, how would you do it?
<6> ok wait,. reading what you said first
<6> so whats the problem?
<0> both background pictures has the same height, and yet a box that has the full height of the backgroung pic on one viewport, is about 2/3 of the other
<0> how can i model?
<0> i need to know that when i model my figure's nose, it'll be on the same place on all viewports
<0> in addition, sometimes the background image gets streched, and i need to maximize/minimize problematic viewport to "fix" it
<6> hmm
<6> dont use the viewport background images
<6> make planes and put the picture on the planes
<0> yeah, but it has its disadvantages
<6> like....
<0> i said earlier, i forgot
<0> mm
<6> I've never seen that.
<0> maybe i forgot to say that...
<6> I just joined the channel
<0> anyway, its something about not seeing the whole picture
<0> oh
<0> didn't see the screenshot?
<6> nope
<0> http://img375.imageshack.us/img375/8414/prob1cw.jpg
<7> http://www.morphographic.com/Sphere/HirezParticleSphere02.htm
<7> how i make a fx like this?
<7> not the bump
<7> just the sphere with holes
<6> with particle sphere
<6> hehe
<0> SINN: disadvantage: with a plane, you wont be able to see your model on wireframe display and the bg image. with viewport, it doesn't matter
<6> then you give your model less transparency
<0> well, you can see when applying a material that has a wireframe checkbox
<7> i dont need the small dots
<7> i want a normal surface :)



<7> but i like the cut in the sphere
<0> jo3: use blend material, play with black/white and you'll see
<0> black = transperent
<7> uhm
<7> but how i get the...
<7> the..
<7> i dont know the word in english
<7> :)
<0> particles?
<6> get a dictionary
<7> no
<6> he means the holes
<0> www.dictionary.com
<7> i had one here but this messy table
<7> forget
<7> the sphere there is not 1mm
<7> has some "the word"
<6> gabs
<6> holes
<0> little balls
<0> bumps?
<7> no no
<7> lol
<7> wait
<7> width
<7> lol
<7> :(/
<7> i was looking for other word but width its ok
<7> the sphere has some width
<7> that makes it nice
<0> width?
<0> (now i need a dectionary)
<7> if you make a boolen in a sphere
<0> yes
<7> the sphere as like 1mm witdh
<7> very thin
<7> the contrary of thin is
<0> oh
<0> thick
<7> :)
<0> yeah, well, try using shell modifire
<0> i'll test it
<7> yes
<7> but it seems theres no thick in render
<7> shell :D great
<7> must go eat something
<7> tks a lot KpFRE and SINN
<7> :)
<0> you're welcomed
<0> i tested it now, shell does do the job
<6> what?
<0> he wanted a thickness to the sphere
<8> lol
<6> what the hell?
<0> ?
<6> thats like showing a sweet advanced car render.. and then showing it for the groundplane it stands on
<6> with the comment "I want surface be like that"
<6> and everybody will say "ah well you might want to use the brazil advanced carpaint shader then"
<6> get what I mean?
<0> sadly not. i'm afraid its a bit late here
<6> oh cmon
<6> dont gimme that excuse
<6> I bet no one slept as bad as I did this week
<0> hey! you're not taking anti-epileptic meds :|
<6> not a valid excuse
<0> heh :]
<6> so , ****s to hear.
<8> i know just what u mean SINN
<0> dude. you don't know how i feel, its like being inside a body, screaming without being heard
<6> I heard epilepsy attacks might be a cause of brain tumor
<0> well, i have cyst
<0> but it isn't the cause
<0> they don't know yes (the cyst, btw, is in my brain)
<0> yes = yet


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