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<0> hello? <0> aware of what? <1> the fact that you're a big dummy <2> KpFRE I think is maybe a bit bored =) <3> hi <4> aware ? <4> aware of max ? <4> or what ??? <3> where aware? <4> KpFRE <4> [21:24] * KpFRE is aware <0> heh <0> yes. was talking to myself <0> so there are people here! <0> guys, have you ever worked with a viewport backgroung image ?
<4> yep to make logo <4> why <0> art|sanFX: my question earlier <0> when placing a viewport background images, have you ever encountered a problem placing 2 images that has the same height dimentions on 2 orthognal viewports, and they just weren't displayed at the same height? <5> KpFRE : show us a screenshot <5> i'm not quite sure what you mean <0> ok <0> one second (maybe 40 :] ) <0> Anvile: http://img375.imageshack.us/img375/8414/prob1cw.jpg <0> Anvile: both background pictures has the same height, and yet a box that has the full height of the backgroung pic on one viewport, is about 2/3 of the other <0> anyone else who saw the problem ? <5> KpFRE : yeah, thats because you weren't zoomed in at the same value as the other shot <5> there's some option that locks the picture to the zoom rate, but don't know where <0> Anvile: umm <6> ummmm <6> it was the egg who came before the chicken <0> Anvile: both pictures were locked, * "lock zoom/pan" checkbox was marked at the viewport's background image dialog <0> SINN: true <6> that ****s KpFRE <0> is it? <6> it does <0> i would place a pic on a plane... but that just doesn't give me a good result <0> it disturbs me when modeling, i can't remember how at the moment <0> SINN: how would you do it? <7> anyone seen a tutorial <7> to make a wire face :) <6> sorry KpFRE I was gone <0> oh <0> well, how would you do it? <6> ok wait,. reading what you said first <6> so whats the problem? <0> both background pictures has the same height, and yet a box that has the full height of the backgroung pic on one viewport, is about 2/3 of the other <0> how can i model? <0> i need to know that when i model my figure's nose, it'll be on the same place on all viewports <0> in addition, sometimes the background image gets streched, and i need to maximize/minimize problematic viewport to "fix" it <6> hmm <6> dont use the viewport background images <6> make planes and put the picture on the planes <0> yeah, but it has its disadvantages <6> like.... <0> i said earlier, i forgot <0> mm <6> I've never seen that. <0> maybe i forgot to say that... <6> I just joined the channel <0> anyway, its something about not seeing the whole picture <0> oh <0> didn't see the screenshot? <6> nope <0> http://img375.imageshack.us/img375/8414/prob1cw.jpg <7> http://www.morphographic.com/Sphere/HirezParticleSphere02.htm <7> how i make a fx like this? <7> not the bump <7> just the sphere with holes <6> with particle sphere <6> hehe <0> SINN: disadvantage: with a plane, you wont be able to see your model on wireframe display and the bg image. with viewport, it doesn't matter <6> then you give your model less transparency <0> well, you can see when applying a material that has a wireframe checkbox <7> i dont need the small dots <7> i want a normal surface :)
<7> but i like the cut in the sphere <0> jo3: use blend material, play with black/white and you'll see <0> black = transperent <7> uhm <7> but how i get the... <7> the.. <7> i dont know the word in english <7> :) <0> particles? <6> get a dictionary <7> no <6> he means the holes <0> www.dictionary.com <7> i had one here but this messy table <7> forget <7> the sphere there is not 1mm <7> has some "the word" <6> gabs <6> holes <0> little balls <0> bumps? <7> no no <7> lol <7> wait <7> width <7> lol <7> :(/ <7> i was looking for other word but width its ok <7> the sphere has some width <7> that makes it nice <0> width? <0> (now i need a dectionary) <7> if you make a boolen in a sphere <0> yes <7> the sphere as like 1mm witdh <7> very thin <7> the contrary of thin is <0> oh <0> thick <7> :) <0> yeah, well, try using shell modifire <0> i'll test it <7> yes <7> but it seems theres no thick in render <7> shell :D great <7> must go eat something <7> tks a lot KpFRE and SINN <7> :) <0> you're welcomed <0> i tested it now, shell does do the job <6> what? <0> he wanted a thickness to the sphere <8> lol <6> what the hell? <0> ? <6> thats like showing a sweet advanced car render.. and then showing it for the groundplane it stands on <6> with the comment "I want surface be like that" <6> and everybody will say "ah well you might want to use the brazil advanced carpaint shader then" <6> get what I mean? <0> sadly not. i'm afraid its a bit late here <6> oh cmon <6> dont gimme that excuse <6> I bet no one slept as bad as I did this week <0> hey! you're not taking anti-epileptic meds :| <6> not a valid excuse <0> heh :] <6> so , ****s to hear. <8> i know just what u mean SINN <0> dude. you don't know how i feel, its like being inside a body, screaming without being heard <6> I heard epilepsy attacks might be a cause of brain tumor <0> well, i have cyst <0> but it isn't the cause <0> they don't know yes (the cyst, btw, is in my brain) <0> yes = yet
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