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<0> nice
<1> i did start some stuff up at work in 9 though.
<0> gk: i rendered the texture and used at as displacement, it cleared up the netrender bug, i also did that with my spray thing, i still cant get moving uvw on a noise diffuse material to work tho
<0> and rendering the noise texture gives lines



<2> [gk] me too
<2> im frigging tired
<1> you can make it move with offset changes from keyframes.
<3> Scripts generally work on all versions of max
<1> bercon
<3> Yes pupil?
<0> wow
<1> got an error at work...i think i uped a screeny to my server before i left.
<0> elight owns
<3> What does it do
<0> makes a dome with lights at each vertice and makes a nice GI looking render
<1> http://www.gkmotu.com/temp/sd_001.jpg not sure if this is instalation errors or me fireming off the wrong script or what it is
<1> for bercon



<3> The smeSettings.ini file is incorrect
<3> Make sure you have one in your scripts/sme folder
<3> And make sure all the sme scripts are in scripts/sme folder
<1> ah wait..it was on work box.
<1> but i will check that.
<3> If you've extracted the rar to max root it doesn't work because then all files are in 3dsmax/sme and it doesn't find the ini file
<1> ok
<3> So make sure everything is in 3dsmax/scripts/sme
<1> noted
<1> i just need to do some stuff..then i guess icould give it a swing here as well.
<2> Anvile


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