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Comments:
<0> nice <1> i did start some stuff up at work in 9 though. <0> gk: i rendered the texture and used at as displacement, it cleared up the netrender bug, i also did that with my spray thing, i still cant get moving uvw on a noise diffuse material to work tho <0> and rendering the noise texture gives lines
<2> [gk] me too <2> im frigging tired <1> you can make it move with offset changes from keyframes. <3> Scripts generally work on all versions of max <1> bercon <3> Yes pupil? <0> wow <1> got an error at work...i think i uped a screeny to my server before i left. <0> elight owns <3> What does it do <0> makes a dome with lights at each vertice and makes a nice GI looking render <1> http://www.gkmotu.com/temp/sd_001.jpg not sure if this is instalation errors or me fireming off the wrong script or what it is <1> for bercon
<3> The smeSettings.ini file is incorrect <3> Make sure you have one in your scripts/sme folder <3> And make sure all the sme scripts are in scripts/sme folder <1> ah wait..it was on work box. <1> but i will check that. <3> If you've extracted the rar to max root it doesn't work because then all files are in 3dsmax/sme and it doesn't find the ini file <1> ok <3> So make sure everything is in 3dsmax/scripts/sme <1> noted <1> i just need to do some stuff..then i guess icould give it a swing here as well. <2> Anvile
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