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Comments:

<0> yummy
<0> man, I have sooo much work to do, and I just want to relax, drink coffee and play piano all night
<0> anyone going to the NAMM show this weekend?
<1> Would anybody here happen to be familiar with max sdk?
<2> doubt any one is.. :(
<2> btw Bercon.. wasnt u that was developing a shader tree plugin?
<1> Yes
<2> :)
<2> hows it going?
<1> Its coming along, still few things to do before next release thou
<2> will u sell it? or can we try the beta?
<1> Atm its free
<2> :)
<1> You can download the newest beta from http://forums.cgsociety.org/showthread.php?f=98&t=446341&page=3
<2> :)
<1> http://www.niksula.cs.hut.fi/~jylilamm/Resources/SME_Beta_0_1_3b.rar



<1> I'd say its production ready, just lacks features
<2> will give it a try
<2> hehe
<2> nice :)
<2> damn.. crashed :S
<1> And what was ther error?
<1> Do you have Helium 1.03?
<2> yeah
<2> downloaded the last one..
<2> it was an maxscript error..
<1> Next time please paste it for me and I'll know what to fix
<2> sure
<3> coffee anyone ?
<3> falling asleep here tedious modeling
<4> mmm
<4> I have a nice XL Coffee here mk
<4> what're you modeling?
<3> still working on a pinup
<3> have to do all sorts of other things inbetwean aswell
<4> modeling isn't tedious ;)
<2> hi mad, piccy
<3> hey flashed
<3> dude ive been doing this work for more then a decade.. trust me when i say it gets tedious
<2> hehe
<5> um. i was thinking in a greement with madkarma
<5> i mean sure, a stickman isnt real tuff
<3> after modeling your #42 car or human you wish for a fast death
<5> try lining up a few miles of rigging rope on a ship or 2
<2> :S
<3> or ship railing
<5> railing indeed yes
<3> christ i still have nightmares of those
<5> up or down? http://mcarp.earthstorm.com
<5> was down for me
<2> up
<1> down
<5> whew
<5> i was wondering if somebody forgot to pay the bill
<5> i still cant hit it
<5> my dns sux ***
<6> supreme commander gold
<6> :O
<2> OMG
<2> NO WAY!!
<2> really?
<6> yes way
<2> cool
<2> now just waiting for 48h days...
<7> we finally got around finishing the making of for CL2006Productspot
<7> http://forums.cgsociety.org/showthread.php?f=154&t=429447
<7> *yay*
<2> cool :D
<4> incredible stuff instinct.
<7> thx piccy
<8> yo
<3> and you did what on this ?
<7> Head of 3d. in shots mainly all setreplacements, tracking and the bridgeshot
<3> the renders look sweet.. lets have a look
<6> thats veeeeeeeeeeery nice instinct-
<7> ty



<8> i missed it, repost pls?
<7> http://forums.cgsociety.org/showthread.php?f=154&t=429447
<8> damn
<8> nice
<8> hmmm
<8> i have certain chunks of my model that i need semi-transparent in 1 rendering, and i dotn want to dig through and drop the opacity on all the materials, is there a way to drop the opacity on an entire layer?
<2> instinct-: great making of
<8> or should i just make 2 renders and comp it
<3> go for fast
<3> com it if you can
<8> k
<3> gonna do some heavy PS to my render
<8> still need to read up on RTT today, since netrendering cant seem to handle discplacement maps
<8> using noise anyway
<8> and my animated uvw on a speckle maap is still broken :/
<3> never a dull moment huh
<9> joep: have you received your answer, about opacity?
<8> fulk: nope, i was just going to comp it, unless there is a fast way
<8> got another method? if not im about to start the first of these 2 renders :)
<10> what problem is this
<9> nope ;)
<8> nothin, just wondering if theres a fast way to make a whole selection/layer opaque, without digging through and modifying all the materials
<8> would be really really handy
<8> just comping it in AE tho, allready started first render
<10> what so all materials are transparent ?
<10> or just lots of them
<8> well, say i have a machine, and i need the wheels and some parts to be semi-transparent, they have lots of materials, is there a way to drop the opacity on all the objects without modifying every single materials opacity
<10> apart from doing it in the comp ? that would be the easiest way
<10> if you render to rpf then you would have control over specific objects (but you would need to give them object channel ID
<10> then you dont need to touch materials
<11> hrm
<11> is there a way to clean out unused buttons in a project automaticcaly ?
<11> buttons / graphics
<11> ha
<11> nm
<8> well, dunno how to do that, ill add it to my list of stuff i gotta learn :) comping now
<11> hehe
<10> if youre using afterfx then rendering out rpf files is good cos after fx reads them (unlike alot of others) :)
<8> i was just doing tiff sequence, your saying i can give the objects an id, bring the sequence into AE, and i can actually drop the opacity on object channels in AE?
<10> yup
<8> holy **** thats awesome
<8> and itll see the object behind it? how the hell does it retain all that info
<3> http://www.madkarma.com/show/pinup_wip.jpg
<8> im totally trying it
<3> the elbow looks crap.. i know
<10> no wont see object behind
<8> oh
<8> nm then
<8> i gotta se object behind
<8> back to comping? :P
<3> any other comments would be welcome
<10> hehe
<8> that is awesome
<8> just poly modeling?
<3> jup
<3> lw
<4> that's godawful karma....
<12> good modeling mad =)
<4> seriously though, killer modeling man.
<4> great treatment of anatomy
<3> piccy.. ****s huh :(
<3> i knew it
<4> the feet are -brilliant-
<8> do you model it standing then pose it?
<3> ill start over :(
<4> knees are throwing me off a bit
<12> the feet are crazy
<4> don't even bother mk
<10> mad, for some reason her head looks wrong, maybe some neck detail is needed or its skinned wrong
<4> scrap it
<4> uninstall lw
<6> sell pc?
<12> feet/hands are hard
<3> ill have my girl model later on to get the correct bulges for the knee neck and elbow


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