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<0> yummy <0> man, I have sooo much work to do, and I just want to relax, drink coffee and play piano all night <0> anyone going to the NAMM show this weekend? <1> Would anybody here happen to be familiar with max sdk? <2> doubt any one is.. :( <2> btw Bercon.. wasnt u that was developing a shader tree plugin? <1> Yes <2> :) <2> hows it going? <1> Its coming along, still few things to do before next release thou <2> will u sell it? or can we try the beta? <1> Atm its free <2> :) <1> You can download the newest beta from http://forums.cgsociety.org/showthread.php?f=98&t=446341&page=3 <2> :) <1> http://www.niksula.cs.hut.fi/~jylilamm/Resources/SME_Beta_0_1_3b.rar
<1> I'd say its production ready, just lacks features <2> will give it a try <2> hehe <2> nice :) <2> damn.. crashed :S <1> And what was ther error? <1> Do you have Helium 1.03? <2> yeah <2> downloaded the last one.. <2> it was an maxscript error.. <1> Next time please paste it for me and I'll know what to fix <2> sure <3> coffee anyone ? <3> falling asleep here tedious modeling <4> mmm <4> I have a nice XL Coffee here mk <4> what're you modeling? <3> still working on a pinup <3> have to do all sorts of other things inbetwean aswell <4> modeling isn't tedious ;) <2> hi mad, piccy <3> hey flashed <3> dude ive been doing this work for more then a decade.. trust me when i say it gets tedious <2> hehe <5> um. i was thinking in a greement with madkarma <5> i mean sure, a stickman isnt real tuff <3> after modeling your #42 car or human you wish for a fast death <5> try lining up a few miles of rigging rope on a ship or 2 <2> :S <3> or ship railing <5> railing indeed yes <3> christ i still have nightmares of those <5> up or down? http://mcarp.earthstorm.com <5> was down for me <2> up <1> down <5> whew <5> i was wondering if somebody forgot to pay the bill <5> i still cant hit it <5> my dns sux *** <6> supreme commander gold <6> :O <2> OMG <2> NO WAY!! <2> really? <6> yes way <2> cool <2> now just waiting for 48h days... <7> we finally got around finishing the making of for CL2006Productspot <7> http://forums.cgsociety.org/showthread.php?f=154&t=429447 <7> *yay* <2> cool :D <4> incredible stuff instinct. <7> thx piccy <8> yo <3> and you did what on this ? <7> Head of 3d. in shots mainly all setreplacements, tracking and the bridgeshot <3> the renders look sweet.. lets have a look <6> thats veeeeeeeeeeery nice instinct- <7> ty
<8> i missed it, repost pls? <7> http://forums.cgsociety.org/showthread.php?f=154&t=429447 <8> damn <8> nice <8> hmmm <8> i have certain chunks of my model that i need semi-transparent in 1 rendering, and i dotn want to dig through and drop the opacity on all the materials, is there a way to drop the opacity on an entire layer? <2> instinct-: great making of <8> or should i just make 2 renders and comp it <3> go for fast <3> com it if you can <8> k <3> gonna do some heavy PS to my render <8> still need to read up on RTT today, since netrendering cant seem to handle discplacement maps <8> using noise anyway <8> and my animated uvw on a speckle maap is still broken :/ <3> never a dull moment huh <9> joep: have you received your answer, about opacity? <8> fulk: nope, i was just going to comp it, unless there is a fast way <8> got another method? if not im about to start the first of these 2 renders :) <10> what problem is this <9> nope ;) <8> nothin, just wondering if theres a fast way to make a whole selection/layer opaque, without digging through and modifying all the materials <8> would be really really handy <8> just comping it in AE tho, allready started first render <10> what so all materials are transparent ? <10> or just lots of them <8> well, say i have a machine, and i need the wheels and some parts to be semi-transparent, they have lots of materials, is there a way to drop the opacity on all the objects without modifying every single materials opacity <10> apart from doing it in the comp ? that would be the easiest way <10> if you render to rpf then you would have control over specific objects (but you would need to give them object channel ID <10> then you dont need to touch materials <11> hrm <11> is there a way to clean out unused buttons in a project automaticcaly ? <11> buttons / graphics <11> ha <11> nm <8> well, dunno how to do that, ill add it to my list of stuff i gotta learn :) comping now <11> hehe <10> if youre using afterfx then rendering out rpf files is good cos after fx reads them (unlike alot of others) :) <8> i was just doing tiff sequence, your saying i can give the objects an id, bring the sequence into AE, and i can actually drop the opacity on object channels in AE? <10> yup <8> holy **** thats awesome <8> and itll see the object behind it? how the hell does it retain all that info <3> http://www.madkarma.com/show/pinup_wip.jpg <8> im totally trying it <3> the elbow looks crap.. i know <10> no wont see object behind <8> oh <8> nm then <8> i gotta se object behind <8> back to comping? :P <3> any other comments would be welcome <10> hehe <8> that is awesome <8> just poly modeling? <3> jup <3> lw <4> that's godawful karma.... <12> good modeling mad =) <4> seriously though, killer modeling man. <4> great treatment of anatomy <3> piccy.. ****s huh :( <3> i knew it <4> the feet are -brilliant- <8> do you model it standing then pose it? <3> ill start over :( <4> knees are throwing me off a bit <12> the feet are crazy <4> don't even bother mk <10> mad, for some reason her head looks wrong, maybe some neck detail is needed or its skinned wrong <4> scrap it <4> uninstall lw <6> sell pc? <12> feet/hands are hard <3> ill have my girl model later on to get the correct bulges for the knee neck and elbow
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