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Comments:

<0> :P
<0> if u want more coolness
<0> go down to directx settings
<0> and select dx ... material as standart material
<0> there it will also preview bump maps
<1> where are directx settings
<0> and per pixel lighting..
<0> its a separator on the material editor
<1> i think my 3dsmax is set to opengl
<0> below maps i think
<0> ohh
<0> then u cant use it :P
<1> how do i use directx
<2> what do you think of this? http://www.storedyret.com/iB_html/uploads/post-5-90130-tv.jpg
<0> looks kinda flat
<0> needs more contrast on the lighting



<2> ok, like a hilight ore something?
<0> dowbgilb: hum.. u should use teh dx material preview if only u need to preview the whole material...
<0> ZonemaN-: yup
<0> dowbgilb: cuse its kinda slow...
<0> if u want to change to directx go to configuration ->preferences -> viewport
<2> rendring with a direct light now, hope it gets beter :)
<0> are u using a light behind the camera?
<0> well
<0> nite everyone
<2> from this cam pos, yes. 1 vray light and a gradient in the background slot.
<0> u shouldnt
<0> that makes the scene very flat
<2> and also its above
<0> give it a side offset..
<2> kinda 45deg above, if you know what i mean
<0> or set multiple lights..
<0> nite
<2> ok did that, put the vray ligtht and the direct light to the side.
<2> oh dam, the time flyes. gota go to bed. But thanx for the input. I`l set it to render for the night now.
<3> hey
<3> is it possible to somehow create a model by having a B&W image (jpg) and extruding the black parts of the image?
<4> you mean like using a elevation map
<4> ?
<3> i guess. i havent used elevation map before. would that work?
<5> it would be a flat model though
<6> displacement map is prolly the simplest way to do it
<4> i guess it would depend on what you were tryin to make...stuff like that is usually used to make landscapes or bumpmaps
<5> can't give volume that way , only height
<6> cap the back and its then volume ;p
<3> because i have a logo and i want to make it like an emblem
<3> do i just apply the image to displacement map?
<5> yes
<6> make a plane object, 100x100 segments, apply the displacement modifier from the stack
<5> with negative values i think if you want to extrude the black
<3> alright, ill give that a try, thanks
<4> ack! elevation maps...sorry..had a flashback to bryce
<4> sheesh
<7> hah
<4> ohhh great..stick my foot in my *** infront of the proff...perfict
<4> lol
<7> sup falc
<4> not to much...just tryin to gaff off some modeling..and watchin cartoons instead
<4> :)
<4> U
<7> modellin
<8> tis like the grave in here
<8> ta be sure ta be sure
<3> hey, anyone here use VRay? im trying to make a black plastic material. i though all i needed to do was make the difuse black.. but now it doesnt have any highlights from light on it. any idea on what to do? http://img244.imageshack.us/img244/7886/desk02yl8.jpg
<3> its the materials on the black parts of the desk, and the monitor.
<6> you could try asking in #vray also
<3> trevtrev, alright. thnx
<9> !seen utitan
<10> UTitan (n64psxpro@nv-71-48-62-136.dhcp.embarqhsd.net) was last seen quitting from #3dsmax 14 days, 17 hours, 13 minutes ago stating ().
<11> gute morgen
<11> hey ardwor
<12> morning!
<11> hi
<0> hi
<13> is there a dvd out of the SIGGRAPH 2006 Theatre ?
<14> # SVR Issue 153, SIGGRAPH'06: Electronic Theatre Program (DVD)
<14>



<14> # SVR Issue 154, SIGGRAPH'06: 2006 Animation Theatre Program Part 1 (DVD)
<14>
<14> # SVR Issue 155, SIGGRAPH'06: 2006 Animation Theatre Program Part 2 (DVD)
<13> instinct-
<13> where do u get that info
<14> from the siggraphstore
<14> https://campus.acm.org/public/Estore_window/estore_foyer2.cfm?src=svr
<15> how do i attach objects to eachother
<16> there is an attach button in the panel rollout
<16> unless it is still a primitive
<15> ok, im lost, i just want 4 boxes to be locked to eachother when i drag em around.
<14> select them and group them
<14> or parent them to a dummy and move the dummy
<16> ore parent any 3 to the 4th
<15> ah
<15> i get it
<16> the link button is uppler left
<15> grouping was the thing
<14> reboot
<17> Hello.
<16> hey sikstyles
<17> What's new?
<15> can i tile a picture in the background when rendering?
<18> yes
<18> set up a texture in the material library
<18> use that is your background image
<15> ah ty
<14> re.
<11> cibo grouping isnt always recommended
<11> specially when animating
<19> LOL
<19> http://www.youtube.com/watch?v=2yNYPLv9w_w
<19> Flossing Kitty
<15> SINN im not into advanced modelling or animation, im just a mere abstract artist =)
<20> hiho
<20> does someone has exoerience in rendering animations with moving objects?
<20> normaly i rendered the irridiance map each frame seperate and than the whoe thing
<20> is it possible only to render every 2nd frame for the irridiance map
<20>
<20> ?
<14> wich renderer ?
<20> vray
<14> not really with moving objects. for moving cameras yes
<14> the only way for moving objects would be using vrayspherefade
<20> hmm
<20> ok with moving camera i have experience
<20> ok i thought hoping time with every 2nd frame ;)
<20> -hoping +safe
<20> -e+ing
<14> well. i would guess it also depends on the type of object and the movement
<14> fast movements are a definate no-go i'd say
<14> and deforming meshes wont perform either i guess
<14> but am just guessing
<20> its one moving car
<20> medium speed
<20> to parking position
<20> i didnt try that out with each 2nd frame
<20> and i dont have time to try it now ;)
<14> well for cars you can still calc an irrmap for the background. back the ground GI shadow and comp the car+shadow in
<14> saves a lot of time
<11> doesnt it work when u just use the irradiance map and let it increment?
<11> increment what wasnt stored there and changed/is new etc
<11> so at least you can use what you already stored.
<19> fark
<21> what
<19> do u guys get this?
<19> thny.bbc.co.uk
<19> static-fxfeeds.nslb.sj.mozilla.com
<19> when u open mozilla
<7> yes
<7> BBC = best news service out there
<7> read it, everyday
<19> nono
<19> I havn't even start browsing


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