| |
| |
| |
|
Page: 1 2 3
Comments:
<0> :P <0> if u want more coolness <0> go down to directx settings <0> and select dx ... material as standart material <0> there it will also preview bump maps <1> where are directx settings <0> and per pixel lighting.. <0> its a separator on the material editor <1> i think my 3dsmax is set to opengl <0> below maps i think <0> ohh <0> then u cant use it :P <1> how do i use directx <2> what do you think of this? http://www.storedyret.com/iB_html/uploads/post-5-90130-tv.jpg <0> looks kinda flat <0> needs more contrast on the lighting
<2> ok, like a hilight ore something? <0> dowbgilb: hum.. u should use teh dx material preview if only u need to preview the whole material... <0> ZonemaN-: yup <0> dowbgilb: cuse its kinda slow... <0> if u want to change to directx go to configuration ->preferences -> viewport <2> rendring with a direct light now, hope it gets beter :) <0> are u using a light behind the camera? <0> well <0> nite everyone <2> from this cam pos, yes. 1 vray light and a gradient in the background slot. <0> u shouldnt <0> that makes the scene very flat <2> and also its above <0> give it a side offset.. <2> kinda 45deg above, if you know what i mean <0> or set multiple lights.. <0> nite <2> ok did that, put the vray ligtht and the direct light to the side. <2> oh dam, the time flyes. gota go to bed. But thanx for the input. I`l set it to render for the night now. <3> hey <3> is it possible to somehow create a model by having a B&W image (jpg) and extruding the black parts of the image? <4> you mean like using a elevation map <4> ? <3> i guess. i havent used elevation map before. would that work? <5> it would be a flat model though <6> displacement map is prolly the simplest way to do it <4> i guess it would depend on what you were tryin to make...stuff like that is usually used to make landscapes or bumpmaps <5> can't give volume that way , only height <6> cap the back and its then volume ;p <3> because i have a logo and i want to make it like an emblem <3> do i just apply the image to displacement map? <5> yes <6> make a plane object, 100x100 segments, apply the displacement modifier from the stack <5> with negative values i think if you want to extrude the black <3> alright, ill give that a try, thanks <4> ack! elevation maps...sorry..had a flashback to bryce <4> sheesh <7> hah <4> ohhh great..stick my foot in my *** infront of the proff...perfict <4> lol <7> sup falc <4> not to much...just tryin to gaff off some modeling..and watchin cartoons instead <4> :) <4> U <7> modellin <8> tis like the grave in here <8> ta be sure ta be sure <3> hey, anyone here use VRay? im trying to make a black plastic material. i though all i needed to do was make the difuse black.. but now it doesnt have any highlights from light on it. any idea on what to do? http://img244.imageshack.us/img244/7886/desk02yl8.jpg <3> its the materials on the black parts of the desk, and the monitor. <6> you could try asking in #vray also <3> trevtrev, alright. thnx <9> !seen utitan <10> UTitan (n64psxpro@nv-71-48-62-136.dhcp.embarqhsd.net) was last seen quitting from #3dsmax 14 days, 17 hours, 13 minutes ago stating (). <11> gute morgen <11> hey ardwor <12> morning! <11> hi <0> hi <13> is there a dvd out of the SIGGRAPH 2006 Theatre ? <14> # SVR Issue 153, SIGGRAPH'06: Electronic Theatre Program (DVD) <14>
<14> # SVR Issue 154, SIGGRAPH'06: 2006 Animation Theatre Program Part 1 (DVD) <14> <14> # SVR Issue 155, SIGGRAPH'06: 2006 Animation Theatre Program Part 2 (DVD) <13> instinct- <13> where do u get that info <14> from the siggraphstore <14> https://campus.acm.org/public/Estore_window/estore_foyer2.cfm?src=svr <15> how do i attach objects to eachother <16> there is an attach button in the panel rollout <16> unless it is still a primitive <15> ok, im lost, i just want 4 boxes to be locked to eachother when i drag em around. <14> select them and group them <14> or parent them to a dummy and move the dummy <16> ore parent any 3 to the 4th <15> ah <15> i get it <16> the link button is uppler left <15> grouping was the thing <14> reboot <17> Hello. <16> hey sikstyles <17> What's new? <15> can i tile a picture in the background when rendering? <18> yes <18> set up a texture in the material library <18> use that is your background image <15> ah ty <14> re. <11> cibo grouping isnt always recommended <11> specially when animating <19> LOL <19> http://www.youtube.com/watch?v=2yNYPLv9w_w <19> Flossing Kitty <15> SINN im not into advanced modelling or animation, im just a mere abstract artist =) <20> hiho <20> does someone has exoerience in rendering animations with moving objects? <20> normaly i rendered the irridiance map each frame seperate and than the whoe thing <20> is it possible only to render every 2nd frame for the irridiance map <20> <20> ? <14> wich renderer ? <20> vray <14> not really with moving objects. for moving cameras yes <14> the only way for moving objects would be using vrayspherefade <20> hmm <20> ok with moving camera i have experience <20> ok i thought hoping time with every 2nd frame ;) <20> -hoping +safe <20> -e+ing <14> well. i would guess it also depends on the type of object and the movement <14> fast movements are a definate no-go i'd say <14> and deforming meshes wont perform either i guess <14> but am just guessing <20> its one moving car <20> medium speed <20> to parking position <20> i didnt try that out with each 2nd frame <20> and i dont have time to try it now ;) <14> well for cars you can still calc an irrmap for the background. back the ground GI shadow and comp the car+shadow in <14> saves a lot of time <11> doesnt it work when u just use the irradiance map and let it increment? <11> increment what wasnt stored there and changed/is new etc <11> so at least you can use what you already stored. <19> fark <21> what <19> do u guys get this? <19> thny.bbc.co.uk <19> static-fxfeeds.nslb.sj.mozilla.com <19> when u open mozilla <7> yes <7> BBC = best news service out there <7> read it, everyday <19> nono <19> I havn't even start browsing
Return to
#3dsmax or Go to some related
logs:
#firebird #delphi x11.dmg tiger tv-out control panel nvidia vista #ubuntu #online #debian #computers bcm43 cutter #photoshop
|
|