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<0> inter-galatic planet-arry
<1> flashed i select render to texture i select my object an i also select the path
<1> then i click render and nothing happens
<1> so i went to render settings where there is a save file option but it oesnt save the texture just the rendering
<1> ah i need to scroll down :)
<0> smack smack!
<1> hehe
<1> ok now i have some questions
<1> i select my object
<1> it says object channel 3 an edge padding 2 what is that?
<0> toss that ham and fried the pan
<2> channel should be the uvw channel to render to..
<1> ok
<1> in the target map slot
<0> insane in de membranee



<2> edge padding is how many pixel it will expand the seams colours so u dont get bad artifacts..
<2> INSANE IN THE BRAIN!
<1> it says ambient diffuse etc
<2> dunno dude..
<2> just used it once..
<1> i selected ambient but the image it gave me is bad...no relation to my ball texture :(
<2> but if i remember.. target is like were it will put the texture.. cuse it creates a new material..
<0> nnigga like me is going inssannee
<2> INSANE IN THE BRAIN!
<2> Momma u're just jealous!!!
<2> cuse it's the...
<2> BEAST
<2> E
<2> BOYZ
<0> hehe
<3> hello
<2> hello
<3> Anyone know anything about streamlining two hard drives together and rendering?
<3> Im trying to find some cgtalk and internet articles about that
<2> You're user number 1.000.000 please send Credit Card number so we can send you your gift.
<2> Sumps: like a raid?
<3> erm i am not sure what it is called
<3> is that what raid is?
<2> having two HD behaving as one?
<3> uses two physical drives at the same time
<1> can i flatten a sphere?
<3> yes
<2> then google for raid..
<3> cool thanks
<2> there are several tipes of raid for diferent purposes..
<2> np
<2> smakl_: yeah.. use a uv map.. set projection to sphere..
<4> night all
<4> :)
<3> ty again, peace
<0> After the sale of StickDeath's ISP in 1999, it was discovered that StickDeath had been utilizing 95% of the entire networks resources for a minuscule (in terms of bandwidth and data usage) $40 per month.
<0> LMAO
<5> hiya all
<5> anyone in?
<6> !seen megalith
<7> Megalith (gchapman@c-24-126-125-197.hsd1.ca.comcast.net) was last seen quitting from #3dsmax 1 day, 22 hours, 4 minutes ago stating (Quit: User pushed the X - because it's Xtra, baby).
<2> hi meth!
<1> hi i have a question (i was here before :). i have a ball which consists of several thousand faces. i use three textures to texture each face. the problem is that my 3ds loader doesnt load more than one texture per object and this one has three. is there any alternative way of texturing it in 3ds so that ill use only one?
<1> the problem is that i cant apply one texture to the whole object. if i do that it applies to to every face
<6> gordon, gimme your email or something
<8> ppl who know channel about maya? plz
<9> this channel isn't only max users
<10> hola
<11> morning
<12> ohio
<10> hello Grid
<11> anything new?
<13> sup
<12> I'm learning uvw mapping all over again :>
<10> nah not much new
<10> well, unless you havent seen that head I made :p
<10> months ago I think, already.
<12> http://www.tores.net/tores/stay/zebra_scene.jpg <- my new (if anyone cares) :>
<10> hehe
<10> its funny
<10> http://dgreyz.migee.com/images/helmet.jpg



<10> this is my latest, but unfinished
<12> I've seen that :)
<13> :) cool SINN
<10> you have?
<12> SINN: really nice btw
<10> thanks narcosys
<12> I'm lurking here :D
<11> helmet is just a cheap way of getting away with not making ears and hair ;)
<12> I click all urls everywhere
<12> GRID: and that's a problem? :)
<11> i didnt say problem :)
<13> http://img.photobucket.com/albums/v388/drailed/xsi/xsi_head2.jpg
<10> GRID pffff
<10> but yeah,.
<10> ears are not a problem
<10> hair is
<10> but I wanted a helmet, but still to have a "decent" result for the time being I quicly made something to cover it :p
<10> hehe
<10> I ****
<11> hehe
<11> i havent made anything better myself so.....
<13> same
<13> good stuff SINN
<13> the only thing that I question is the nose
<13> it seems a bit flat compared to the rest of the face
<10> a well
<10> speed modelling eh ;)
<10> last night I've seen cars!
<10> phat movie! it rocks
<13> :D yeah
<13> it was great
<13> "My names Mater, like Toe-Mater, without the Toe"
<10> hehe yea
<14> yeah, it was pretty darn good
<10> pretty yeah
<15> anyone know how to save the radiosity in the mesh so I can export to x3d?
<10> nope
<10> g|s
<10> sup
<10> hey lc
<10> sup to you too
<16> http://webmaster.zattevrienden.be/img/garfield.jpg
<17> well, where i can find 3dsmax sdk for programming plugins ?
<18> same cd as you installed max from
<17> suurland: only by that cds?
<18> as far as I know.. but if you don't have that cd then you wont need the SDK anyway
<19> hi
<19> i remember I once I found a website of concept artists, a place where collaborations would happen
<19> anyone know of this?
<18> http://www.conceptart.org/ maybe
<19> thanxs
<19> hmm suur let me explain a little further
<19> not the greatest "drawer" here, so im looking for a place where I can find non technical people that can draw beautifully, and ask them if they wanna collaborate on my next 3d project they draw i model...
<19> ideas anyone?>
<10> deviantart
<10> hehe
<19> hmm
<19> ill check it out
<10> noir.org
<10> :P
<20> hi chanerl
<21> www.gkmotu.com/temp/extended_end_wall.jpg just started this one...trying to copy some nominated minimalistic bathroom.
<16> im tired of that minimalistic concrete style
<21> its not concrete
<21> gl*** and fressnel
<10> fuxxor
<10> nice brick
<22> gl***?
<22> hm
<22> !seen ccrat
<7> Anvile, ccrat was last seen on #3dsmax 1 year, 18 days, 10 hours, 52 minutes ago.
<22> :O
<22> where is that bastard


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