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<0> Wow.. Guess I spoke too soon. The textures of merged objects didnt show up in the bitmap/photometric path editor <1> which is it the modifier i choose if i want to "cut" one shape with another? <2> boolean <1> ty <3> its not a modifier <2> this is not modifier <3> its a compoound object <2> yep :) <3> :) <0> fyi, it collapses the modifier stack <4> test <5> evening <6> someone use here vray? <2> I have sphere. it has color #00598e, scene has white background, when i dial down opacity of material to 50% my color becomes #7facc6(brighter), how can i compute original color so if i dial down opacity for that color it becomes #00598e? <7> opacity makes it transparent.. so its allowing more of the white (brighter) background to show thru? <8> hum
<8> math wise? <8> pixel = #00598e * Alpha + #FFFFFF * (1-Alpha) <8> in your case alpha is 0.5 <2> ty, will try, may be a program somewere? <8> what u really want to do? <7> lol thats what im thinking too <9> anyone know where i can find 3ds2rib for windows? <8> u need a plugin for that <8> or u use animal logic's plugins <8> or pax rendus <8> both **** <8> stick t vray <8> bye <9> heh <6> or maybe know ho to render an irradiacne scene with vray? <8> thats ez <8> lol <8> just turn on GI :P <2> flashed:"program" - i mean like: please enter you opacity, enter your bgcolor, enter your object color, then press "compute" and you get your color, but i think windows calc will do work :) <8> ok <8> color = fgcolor * Alpha + bgcolor * (1-Alpha) <8> use that <8> will work i guess <7> fulketerr, whats your purpose for doing this? <10> hi all <2> trevtrev: to have object its original color while being translucent, if you have drawn image of your object, with told characteristics. am i sad clear? <2> have = was given <7> oh. render out as a seperate p*** and change its blending move in photoshop? ;/ <6> no to easy flashed becasue when you run aniamtion render <6> each frame appears with sahdow moving or different sahdow <10> http://home.earthlink.net/~gray_fox001/data/FujinAkumaWalkTest.avi <10> dam why is the torso area so hard to rig!!! <10> the clip is render useing divx. <11> sup field3d <10> dam i think her hips also need alot of tweaking!!! <10> damit!!! <2> Gray_Fox0: whats your purpose for doing this movie? <12> her boobs look like muscles <13> little bags of sand <10> it is a test render to see how my rig look. <10> really <13> thats from 40yo virgin <10> I also made it to get input from any one who know alot about rigging. <10> panicb what are you talking about?? <13> little bags of sand <13> from the movie 40yo virgin <12> is a line the main character says <10> ahh i see <13> its a funny one <10> ok <12> you gave her some hips there, and her butt doesn't seem to move with her legs <10> yeah i'm still working on teh envlopes <10> dam it is a paing to get them to look right <12> she's got a budunkachunk <12> fun stuff huh gray? :) <12> wish I had my rubber b render <12> I made her move up and down real fast and had flex on her chest <12> her breast was like rubber <12> cracked me up for like 10 minutes <10> yeah i'm messing with the flex mod to get it to look the way i want them
<12> I'm entertained easy <10> yeah i can see that. <10> i think i fixed the butt area but i did not have time to render it. <12> I'd minimize the pouch <10> what pouch?? <12> tummy <12> she turns and it looks like she is carrying child <10> ahh i see <10> i will try to fix it <12> it just looks off to me, but your model looks better then mine <14> hello <10> Some how i dont think so.. my model ****s and need alot of work to make it look just ok. <14> im trying to create some triangles to fill in a region. ive done it before but when i click my starting vertex, travel counter clockwise i cant seem to hit the next vertex <10> hmmm <10> are you using edit poly or mesh... <10> damit i think it works on both of them. <14> edit poly <10> ok <14> dunno what im doing wrong :\ <10> hmm can i take a look at your file?? <14> yeah <14> woops <14> dcc work? <14> the area in question is right by her nose <10> ok let me check it out <10> ok <10> hmmm it woks fine for me <10> are you in vertex sub mode?? <14> whats are the exact steps you took <14> i tried create in edge mode <10> do it in poly select mode <10> click on poly and then right clikc in the view port and click on create <14> awesome <14> im an idiot sorry <10> it's ok <14> ok now i know edge is not to create polygons :D <14> somethings broke also in my max :/ <14> i can't move vertex along the x axis <15> whats this model i hear of <15> any chance of a repost <10> what model?? <10> are you talking about my test rig?? <15> could well be <15> i hear of a model and im curious <10> http://home.earthlink.net/~gray_fox001/data/FujinAkumaWalkTest.avi <10> my test rig <10> i render it using divx <10> bgilb are you working on a game model?? <14> slightly <14> and learning <14> my max is starting to act crazy <14> can't even model anymore <14> first i couldn't move vertex and now the camera wont move anywhere <10> hmmm <10> maybe you shold reinstall it <14> does this happen alot? <10> not to me <15> fox.. animation is pretty good <15> the model has some odd curves here and there some bulges in places there shouldn't be <14> how do i reset the perspective view? <15> but still.. cool stuff <10> thanks <10> still working on her. <10> hope i can get her to look better with some time. <16> m33p m33p <15> the stomach is messed up <10> really?? <15> soften the detail there and you are almost there <16> hello madkarma <10> ok will try. <15> fox .. MP <17> bleh so sleeepy
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