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Comments:

<0> Wow.. Guess I spoke too soon. The textures of merged objects didnt show up in the bitmap/photometric path editor
<1> which is it the modifier i choose if i want to "cut" one shape with another?
<2> boolean
<1> ty
<3> its not a modifier
<2> this is not modifier
<3> its a compoound object
<2> yep :)
<3> :)
<0> fyi, it collapses the modifier stack
<4> test
<5> evening
<6> someone use here vray?
<2> I have sphere. it has color #00598e, scene has white background, when i dial down opacity of material to 50% my color becomes #7facc6(brighter), how can i compute original color so if i dial down opacity for that color it becomes #00598e?
<7> opacity makes it transparent.. so its allowing more of the white (brighter) background to show thru?
<8> hum



<8> math wise?
<8> pixel = #00598e * Alpha + #FFFFFF * (1-Alpha)
<8> in your case alpha is 0.5
<2> ty, will try, may be a program somewere?
<8> what u really want to do?
<7> lol thats what im thinking too
<9> anyone know where i can find 3ds2rib for windows?
<8> u need a plugin for that
<8> or u use animal logic's plugins
<8> or pax rendus
<8> both ****
<8> stick t vray
<8> bye
<9> heh
<6> or maybe know ho to render an irradiacne scene with vray?
<8> thats ez
<8> lol
<8> just turn on GI :P
<2> flashed:"program" - i mean like: please enter you opacity, enter your bgcolor, enter your object color, then press "compute" and you get your color, but i think windows calc will do work :)
<8> ok
<8> color = fgcolor * Alpha + bgcolor * (1-Alpha)
<8> use that
<8> will work i guess
<7> fulketerr, whats your purpose for doing this?
<10> hi all
<2> trevtrev: to have object its original color while being translucent, if you have drawn image of your object, with told characteristics. am i sad clear?
<2> have = was given
<7> oh. render out as a seperate p*** and change its blending move in photoshop? ;/
<6> no to easy flashed becasue when you run aniamtion render
<6> each frame appears with sahdow moving or different sahdow
<10> http://home.earthlink.net/~gray_fox001/data/FujinAkumaWalkTest.avi
<10> dam why is the torso area so hard to rig!!!
<10> the clip is render useing divx.
<11> sup field3d
<10> dam i think her hips also need alot of tweaking!!!
<10> damit!!!
<2> Gray_Fox0: whats your purpose for doing this movie?
<12> her boobs look like muscles
<13> little bags of sand
<10> it is a test render to see how my rig look.
<10> really
<13> thats from 40yo virgin
<10> I also made it to get input from any one who know alot about rigging.
<10> panicb what are you talking about??
<13> little bags of sand
<13> from the movie 40yo virgin
<12> is a line the main character says
<10> ahh i see
<13> its a funny one
<10> ok
<12> you gave her some hips there, and her butt doesn't seem to move with her legs
<10> yeah i'm still working on teh envlopes
<10> dam it is a paing to get them to look right
<12> she's got a budunkachunk
<12> fun stuff huh gray? :)
<12> wish I had my rubber b render
<12> I made her move up and down real fast and had flex on her chest
<12> her breast was like rubber
<12> cracked me up for like 10 minutes
<10> yeah i'm messing with the flex mod to get it to look the way i want them



<12> I'm entertained easy
<10> yeah i can see that.
<10> i think i fixed the butt area but i did not have time to render it.
<12> I'd minimize the pouch
<10> what pouch??
<12> tummy
<12> she turns and it looks like she is carrying child
<10> ahh i see
<10> i will try to fix it
<12> it just looks off to me, but your model looks better then mine
<14> hello
<10> Some how i dont think so.. my model ****s and need alot of work to make it look just ok.
<14> im trying to create some triangles to fill in a region. ive done it before but when i click my starting vertex, travel counter clockwise i cant seem to hit the next vertex
<10> hmmm
<10> are you using edit poly or mesh...
<10> damit i think it works on both of them.
<14> edit poly
<10> ok
<14> dunno what im doing wrong :\
<10> hmm can i take a look at your file??
<14> yeah
<14> woops
<14> dcc work?
<14> the area in question is right by her nose
<10> ok let me check it out
<10> ok
<10> hmmm it woks fine for me
<10> are you in vertex sub mode??
<14> whats are the exact steps you took
<14> i tried create in edge mode
<10> do it in poly select mode
<10> click on poly and then right clikc in the view port and click on create
<14> awesome
<14> im an idiot sorry
<10> it's ok
<14> ok now i know edge is not to create polygons :D
<14> somethings broke also in my max :/
<14> i can't move vertex along the x axis
<15> whats this model i hear of
<15> any chance of a repost
<10> what model??
<10> are you talking about my test rig??
<15> could well be
<15> i hear of a model and im curious
<10> http://home.earthlink.net/~gray_fox001/data/FujinAkumaWalkTest.avi
<10> my test rig
<10> i render it using divx
<10> bgilb are you working on a game model??
<14> slightly
<14> and learning
<14> my max is starting to act crazy
<14> can't even model anymore
<14> first i couldn't move vertex and now the camera wont move anywhere
<10> hmmm
<10> maybe you shold reinstall it
<14> does this happen alot?
<10> not to me
<15> fox.. animation is pretty good
<15> the model has some odd curves here and there some bulges in places there shouldn't be
<14> how do i reset the perspective view?
<15> but still.. cool stuff
<10> thanks
<10> still working on her.
<10> hope i can get her to look better with some time.
<16> m33p m33p
<15> the stomach is messed up
<10> really??
<15> soften the detail there and you are almost there
<16> hello madkarma
<10> ok will try.
<15> fox .. MP
<17> bleh so sleeepy


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