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<0> I ahve a problem with max im in perspective window, when i zoom in to an object dont let me look good when i zoom appears lookinside object and im not to very close any suggestion? Because i need to zoom to a hand but when i zoom dont let me close beacuse show me the inside of hand and im not too close of the hand :/ <1> hm user view :) <2> select the object you want to zoom around..and press "Z" <1> or a little trick that problem is cause the camera clipping <1> buzt if you make a ctrl c (create camera from view) <1> grab tha target <1> change to local transforamtion <1> move the target as close as its possible to your camera... <1> change the window to camera view <1> after change to perspective <1> take care that the other views can't be perspectives <1> if you change the camera view to perspective it will hold all the information of the camera... as perspective... <1> most of the time the viewport clipping roll isn't works... <3> is there any way to launch a ridged body like a canon <1> like a canon? <1> like a ragdoll?
<3> ? <1> or like just some force what makes the thing came out from a tube <1> sorry i read rigged body (skinned character...:) <1> i thought you wanna shoot out a body from a cannon ;) <3> i have a ball i made as ridged body... the ball has m*** so wen i prewview the animationit falls down... i want it to have a force that pushes it forwars or at a given direction <0> mmm <3> like a canon ball <3> ill leave the tube for last i just want to know how to push a ridged body like that <1> as i know the animation what you makes for an object will make the deffault force for them... <1> but maybe I'm wrong <3> ere...? <3> wat do u mean <1> a moment i try myself <1> just open a max first <3> at the moment i want to launch a geosphere at a cloth (i want to learn to launch it first) then after i want it to make a hole through the cloth like a sail...(im new to reactors... i did everything manualy till now lol) <1> a moment <3> k <3> oh and i got max 8 <1> m2 <3> cool <1> ok field a moment first fire <1> Fire <1> try out this <1> move the sphere on X in autokeymode on the 2nd key (0,1,2) and start the simulation from the first key <1> on the 2nd frame... <1> start on the first <1> the ball will got a basic motion data... <1> it eill be used up on animation <1> thgats all... now i show you the door.. you have to enter.... <1> :P <3> ok let me try <3> .... <3> wait....er..... im a bit lost <3> move the sphere on X in autokeymode on the 2nd key (0,1,2) and start the simulation from the first key... <3> so i move the ball on the x axis form fram 0 to 2? <1> you have to animate the ball speed <1> how much will it goes in one frame <1> ... <1> the start of the simulation have to be start when the ball is in motion <1> 2 way <3> ...ok <1> if you make a key at 2nd frame <1> the 1st frame will got animation information <3> er <3> can you send me the max file? <1> or you can make the before and after animation continous you can make in curve editor <1> sure <3> (sorry im new to all this) i have got the ball and i made it ridged body, i add m*** to it, then i move it along the x axis from fram 0 to from 2... once i preveiw animation the ball just falls to the ground <3> frame* <3> why did it stop <2> dude do you have a webbrowser with a flash player? <1> don't you see my file i'm sending <2> http://www.gkmotu.com/temp/canon.html <2> there u go <2> FiRe_ <2> look and learn <3> i accept it but then it says connection attempt failed <3> gk_ ok <3> gk_ how is that a connon <3> cannon <2> dont you want to fire off a ball?
<2> preanimate a sphere and take the velocity from first reactor frame and carry over? <3> yea i want to fire a ball.... <2> then thats what you need to do <3> er but you have to explane a bit more (im new and have no idea wat you mean).... ok so when i do that thing on the swf link u sent me what do i do <2> u do like that <3> ok ill do that <2> use pause... <2> on the film. <2> after each step <3> ok <2> number 2 button from the left AND right. or optimized... Center button. looks like a -> || <3> i followed it exactly <3> i understand what it does when i watch it but when i do it it doesnt work <3> it seams to be a diferesnt version of max <3> the main diference is when the guy on the animation presses preview animation it shows nothing on the swf but on my 3dsmax it shows the box falling downwards <2> you forgot to push KEY at frame 20 <3> no <3> i pushed the big key pic on frame 20(and so locked it <3> and on frame 0 <2> you did not set the frame start IN reactor to be 20 <3> yes i did..ok ill send the file <3> sending <2> well you did something wrong <2> because <2> i just deleted your reactor frames from 20-100 and made a new keyframe in 20 and hit create animation <2> or else mail splutterfish.. <2> sry <2> autodesk <2> im 500% sure im doing it right..so if its not working at your place..your reactor/max is Foked. <3> o <2> or u do something u think you have to do... <4> good evening GK, Fire <2> yo Ryan <3> sup <4> hows it goin guys <3> is there a way to make it launch in animation mode <3> like... make it a ridged body then ad another modifier <3> like motor or sumthing like that <3> does anyone know how to launch a ridged body like a sphere in a direction <3> make the sphere act as a cannon ball <3> launch like a bullet or sumthing?? <5> howdyo <4> heyya roth <3> does anyone know how to launch a ridged body like a sphere in a direction <3> <3> make the sphere act as a cannon ball <5> does anyone know if maxscript allows you to actually modify the editpoly rollout? <4> Im not sure roth, sorry <5> i'm less concerned how to do it, but mostly just.. is it possible with maxscript? or is programming required? <5> or is it even possible at all? -- haha <6> !seen gkmotu <7> I found 2 matches to your query (sorted): [gk] gkmotu. [gk] (Miranda@port283.ds1-sl.adsl.cybercity.dk) was last seen quitting from #3dsmax 41 minutes ago stating (Read error: 54 (Connection reset by peer)). <3> does anyone know how to make something go through a cloth and leave a hole? <1> i think you have to be tricky for that thing fire;) <6> well is the thing penetrating the cloth fast ? <1> our job is to use up hundreds of tricks... <1> hm <3> yea its prity fast <6> well <6> why not make to cloths <6> one with a hole <6> one without <6> and unhide the one with the hole <6> as soon as the thing hits it <6> hiding the normal one at the same time <1> hm a little correction as i see... so <1> make one without hole <1> make the simulation <1> and in the point of the hole <1> creace a clone <1> make a hole on it <3> swait <3> wait <1> and recrate the animation <1> ...
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