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<0> I ahve a problem with max im in perspective window, when i zoom in to an object dont let me look good when i zoom appears lookinside object and im not to very close any suggestion? Because i need to zoom to a hand but when i zoom dont let me close beacuse show me the inside of hand and im not too close of the hand :/
<1> hm user view :)
<2> select the object you want to zoom around..and press "Z"
<1> or a little trick that problem is cause the camera clipping
<1> buzt if you make a ctrl c (create camera from view)
<1> grab tha target
<1> change to local transforamtion
<1> move the target as close as its possible to your camera...
<1> change the window to camera view
<1> after change to perspective
<1> take care that the other views can't be perspectives
<1> if you change the camera view to perspective it will hold all the information of the camera... as perspective...
<1> most of the time the viewport clipping roll isn't works...
<3> is there any way to launch a ridged body like a canon
<1> like a canon?
<1> like a ragdoll?



<3> ?
<1> or like just some force what makes the thing came out from a tube
<1> sorry i read rigged body (skinned character...:)
<1> i thought you wanna shoot out a body from a cannon ;)
<3> i have a ball i made as ridged body... the ball has m*** so wen i prewview the animationit falls down... i want it to have a force that pushes it forwars or at a given direction
<0> mmm
<3> like a canon ball
<3> ill leave the tube for last i just want to know how to push a ridged body like that
<1> as i know the animation what you makes for an object will make the deffault force for them...
<1> but maybe I'm wrong
<3> ere...?
<3> wat do u mean
<1> a moment i try myself
<1> just open a max first
<3> at the moment i want to launch a geosphere at a cloth (i want to learn to launch it first) then after i want it to make a hole through the cloth like a sail...(im new to reactors... i did everything manualy till now lol)
<1> a moment
<3> k
<3> oh and i got max 8
<1> m2
<3> cool
<1> ok field a moment first fire
<1> Fire
<1> try out this
<1> move the sphere on X in autokeymode on the 2nd key (0,1,2) and start the simulation from the first key
<1> on the 2nd frame...
<1> start on the first
<1> the ball will got a basic motion data...
<1> it eill be used up on animation
<1> thgats all... now i show you the door.. you have to enter....
<1> :P
<3> ok let me try
<3> ....
<3> wait....er..... im a bit lost
<3> move the sphere on X in autokeymode on the 2nd key (0,1,2) and start the simulation from the first key...
<3> so i move the ball on the x axis form fram 0 to 2?
<1> you have to animate the ball speed
<1> how much will it goes in one frame
<1> ...
<1> the start of the simulation have to be start when the ball is in motion
<1> 2 way
<3> ...ok
<1> if you make a key at 2nd frame
<1> the 1st frame will got animation information
<3> er
<3> can you send me the max file?
<1> or you can make the before and after animation continous you can make in curve editor
<1> sure
<3> (sorry im new to all this) i have got the ball and i made it ridged body, i add m*** to it, then i move it along the x axis from fram 0 to from 2... once i preveiw animation the ball just falls to the ground
<3> frame*
<3> why did it stop
<2> dude do you have a webbrowser with a flash player?
<1> don't you see my file i'm sending
<2> http://www.gkmotu.com/temp/canon.html
<2> there u go
<2> FiRe_
<2> look and learn
<3> i accept it but then it says connection attempt failed
<3> gk_ ok
<3> gk_ how is that a connon
<3> cannon
<2> dont you want to fire off a ball?



<2> preanimate a sphere and take the velocity from first reactor frame and carry over?
<3> yea i want to fire a ball....
<2> then thats what you need to do
<3> er but you have to explane a bit more (im new and have no idea wat you mean).... ok so when i do that thing on the swf link u sent me what do i do
<2> u do like that
<3> ok ill do that
<2> use pause...
<2> on the film.
<2> after each step
<3> ok
<2> number 2 button from the left AND right. or optimized... Center button. looks like a -> ||
<3> i followed it exactly
<3> i understand what it does when i watch it but when i do it it doesnt work
<3> it seams to be a diferesnt version of max
<3> the main diference is when the guy on the animation presses preview animation it shows nothing on the swf but on my 3dsmax it shows the box falling downwards
<2> you forgot to push KEY at frame 20
<3> no
<3> i pushed the big key pic on frame 20(and so locked it
<3> and on frame 0
<2> you did not set the frame start IN reactor to be 20
<3> yes i did..ok ill send the file
<3> sending
<2> well you did something wrong
<2> because
<2> i just deleted your reactor frames from 20-100 and made a new keyframe in 20 and hit create animation
<2> or else mail splutterfish..
<2> sry
<2> autodesk
<2> im 500% sure im doing it right..so if its not working at your place..your reactor/max is Foked.
<3> o
<2> or u do something u think you have to do...
<4> good evening GK, Fire
<2> yo Ryan
<3> sup
<4> hows it goin guys
<3> is there a way to make it launch in animation mode
<3> like... make it a ridged body then ad another modifier
<3> like motor or sumthing like that
<3> does anyone know how to launch a ridged body like a sphere in a direction
<3> make the sphere act as a cannon ball
<3> launch like a bullet or sumthing??
<5> howdyo
<4> heyya roth
<3> does anyone know how to launch a ridged body like a sphere in a direction
<3> <3> make the sphere act as a cannon ball
<5> does anyone know if maxscript allows you to actually modify the editpoly rollout?
<4> Im not sure roth, sorry
<5> i'm less concerned how to do it, but mostly just.. is it possible with maxscript? or is programming required?
<5> or is it even possible at all? -- haha
<6> !seen gkmotu
<7> I found 2 matches to your query (sorted): [gk] gkmotu. [gk] (Miranda@port283.ds1-sl.adsl.cybercity.dk) was last seen quitting from #3dsmax 41 minutes ago stating (Read error: 54 (Connection reset by peer)).
<3> does anyone know how to make something go through a cloth and leave a hole?
<1> i think you have to be tricky for that thing fire;)
<6> well is the thing penetrating the cloth fast ?
<1> our job is to use up hundreds of tricks...
<1> hm
<3> yea its prity fast
<6> well
<6> why not make to cloths
<6> one with a hole
<6> one without
<6> and unhide the one with the hole
<6> as soon as the thing hits it
<6> hiding the normal one at the same time
<1> hm a little correction as i see... so
<1> make one without hole
<1> make the simulation
<1> and in the point of the hole
<1> creace a clone
<1> make a hole on it
<3> swait
<3> wait
<1> and recrate the animation
<1> ...


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