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Comments:

<0> maybe you arent the right person to ask
<0> :)
<1> the game is awesome
<1> :D
<0> looks like it has a cool feel over it
<1> the hl1 mod is still available for download. but it's miles behind the source version
<1> you know you're playing a unique 1st person multiplayer game when you can stick a poisoned syringe into your foe and just stand back and watch them puke themself to death
<0> haha
<0> thats part of the stuff that needs to be put into more games
<1> yeah.
<1> and you know all those toilets in games. that are just there for decoration.. you can use ours :D
<1> and the sound effects are just disgusting imho
<1> i only wonder if our sound artist was doing a bit of method acting there Xp
<0> sounds like a proper "of gamers, for gamers" kinda game
<1> outerlight have really taken a gamble with this game though. it's not to everybody's taste and it might be hard to convince people otherwise.
<1> it might come at the right time though. where people are getting a little fedup with the 'Blast everything that moves' saturation in the industry.



<1> and leans more on a cross between sims style needs & sneaking slow paced splinter cell/hitman
<1> we have the eye movement/head rotation etc rigged up to the players mouse movement
<1> it really is funny seeing someone do a 'double take' for the 1st time
<0> sounds like a game to try out
<0> the e3 trailer looked, strange but promising
<1> it's available on steam for pre download
<2> he's biased :P
<1> :d
<1> of course i am
<1> hahah
<1> i've slaved for a year on this project. i want to see it succeed
<1> what's the etiquette for plugging projects on this channel btw?
<1> i guess i'm going to start really annoying people eventually
<1> i just don't have anyone else i want to tell
<1> any zbrushers?
<3> Aye
<3> w***ap ;)
<1> i'm having a small problem with rendering disp maps
<1> hang on i have some screenshots
<3> sure
<1> http://www.thetinman.pwp.blueyonder.co.uk/test_head_01.jpg
<1> ok don't laugh. it's a really quick test head
<3> hehe no problem
<3> but i can tell ya right away its one of two issues
<3> well potentially 3 i guess
<1> http://www.thetinman.pwp.blueyonder.co.uk/test_head.jpg heres the map
<3> your UV map doesnt have any overlapping UV's?
<1> no
<1> check
<3> ok,
<3> the next in line would be did you use Seam Fix at all?
<3> aka overpaint
<1> ah. yeah i did
<1> you might be able to tell that from the 2nd image i posted
<1> had the overpaint set to default 8
<3> did you apply that overpaint to the Disp map?
<1> that's in the MD2 options right?
<3> overpaint/seam fix isnt a BAD thing as long as its kept within range , ( usually 4 - 10 )
<3> yea if your using MD2 it has it built in i beleive
<3> 2nd to that what you can do is export out y our Disp map, then load it on your model as a texture in zbrush, then apply the seamfix/overpaint manually then resave the disp map
<1> hmm. that is an option i guess. but it's really a workaround isn't it?
<3> and the 3rd potential reason is using improper disp settings in MD2 for the app your using to render the disp map
<1> i used the code for best maya disp
<3> no its not a workaround, its just how people had to do it before MD2 took the place of standard disp tools
<1> DE-LBEK-EAEAEA-D32
<1> hmm. i would prefer to just be able to export a map correctly and plug it into my render
<1> i need to nip out and buy a new mouse. i'll try this test again
<1> thanks for your help Tranquil
<3> you can try setting the overpaint/seam fix a little higher,m and make sure its getting applied ( try a disp test w/ 0 overpaint, then one w/ 10 or 12 )
<3> to see if its making a difference
<1> i tried it with 4 8 and 25
<1> heheh
<3> did it change anything?
<1> i thought cranking it up to 25 might fix things
<1> didn't really fix the prob
<3> ok
<3> hmmmmmmmm
<1> i know the maya end is correctly setup as i used the pixolator head
<1> as a test
<3> the artifacts ya see there are typically just a couple pixels that arent blended up w/ the seam's edge..



<3> specially the mouth ones , that happens alot
<3> you can try relaxing the UV's on the head a bit,
<1> yeah. i noticed on Tarons neckling head UV's he didn't split the inside mouth uvs from the rest of the head
<1> that might be the best way to go
<1> i've also been told that using the Pinch tool in zbrush doesn't work with disp maps
<1> which is a TOTAL pain as i use it all the time to get nice tight creases
<1> http://www.pixolator.com/zbc/showthread.php?t=29778 good thread
<4> http://www.pixolator.com/zbc/attachment.php?attachmentid=35457
<3> oh yea No nudging and pinching if that models gonna be used anywhere outside of zbrush
<5> aloha
<6> http://tinyurl.com/jaoc8
<7> Hi any max animators awake??
<5> morning grey
<5> gray
<7> Hi how is it going??
<7> Do you know alot about animation in max??
<5> good, just setting up some animations to render for the holiday weekend so i can go party
<7> Sweet!!!
<5> I don't know everything, but I know enough to figure out what I don't know when I need to
<5> ;)
<7> Can you tell me if i can do this in max?? I download a mesh file with ik bones setup on it, but i want to remove the models and add a bip file to it can you tell me if there is a way to replace the bones with a bip so i dont have to go trough all the problems setting up the bip like moveing it to fit the mesh??
<7> I hope i was able to explaing what i am trying to do.
<5> well, there's no real way to do that , that I know of
<7> hmm
<5> too many parameters in the bip probably to create a conversion from bones to bip
<7> i was about to delaet the bones and just add the bip, but the model is already in a pose so i dont want to spend alot of time trying to fix the bip to the mesh when it is not starting in a t pose.
<5> the fun of rigging
<5> once you get the swing of it, it only takes an hour to do
<7> yeah i know but my model for some reason will not rig the way i want it. :(
<8> Gray_Fox0 : ca'
<8> ugh
<7> i have been at it for months
<8> Gray_Fox0 : can't you set the bones of the original rig in a rigging pose?
<7> I dont know if it is the way my model is modeled why i cant get it defor the way it hold
<8> then delete the bones
<7> should
<8> add the bip
<7> I was tring to do that but I'm haveing problems getting it into the T pose
<8> hm
<7> WotGorila you work with alot of human rigs right??
<5> can't you put it into the pose with bones and then convert to editible mesh?
<5> I do it about once a year for the last 6 years, but I usually do a quick video tut and reading each year before I attempt it again
<7> Do you have a video tut i can check out??
<5> hmmm I think there is some on the net, forget where, I have a max subscription so I usually just read up on that
<5> I have some old ones from max3, but they wouldn't be much good with max now with all the changes
<7> ok
<7> I'm trying to set up a rig on a model i made myself, but i cant seem to get it to deform the way i want it..
<7> I dont know if it is because of how the model is modeled...
<7> Can you take a look at it for me and tell me if there are any parts around the hip area i need to fix so that it shold defor the eay it should??
<7> I have been at this for months now with out any luck on fixing this probelm.
<7> Do you mind if i send you the file??
<5> I can't open it at the moment, have max doing stuff at the moment
<5> just do a screen capture of the wire
<7> No i did not mean now i send it to you and you take a look at it when ever and the next time you're around you can tell me whats wrong with it.
<7> ok let me try that.
<5> I'll be back later, gotta mow the lawn and clean the pool before it rains
<7> ok
<9> http://img99.imageshack.us/my.php?image=render014zj.jpg
<7> Piccy looking good!!
<9> heh
<9> not really
<9> lookign at it now
<9> too toony.
<9> -looking
<9> http://img211.imageshack.us/my.php?image=render024ez.jpg
<7> Yeah but it still looks good.
<8> cool Piccy
<8> but the background is .. wrong ;)
<8> and needs to be brighter if its a sun light
<7> Ahhhh dam rigging is a pain in the you know what!!!!!!!!!
<10> ero
<10> er
<7> Dam i need an animator to take a look at my rig
<7> I cant get it right!!!


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