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<0> maybe you arent the right person to ask <0> :) <1> the game is awesome <1> :D <0> looks like it has a cool feel over it <1> the hl1 mod is still available for download. but it's miles behind the source version <1> you know you're playing a unique 1st person multiplayer game when you can stick a poisoned syringe into your foe and just stand back and watch them puke themself to death <0> haha <0> thats part of the stuff that needs to be put into more games <1> yeah. <1> and you know all those toilets in games. that are just there for decoration.. you can use ours :D <1> and the sound effects are just disgusting imho <1> i only wonder if our sound artist was doing a bit of method acting there Xp <0> sounds like a proper "of gamers, for gamers" kinda game <1> outerlight have really taken a gamble with this game though. it's not to everybody's taste and it might be hard to convince people otherwise. <1> it might come at the right time though. where people are getting a little fedup with the 'Blast everything that moves' saturation in the industry.
<1> and leans more on a cross between sims style needs & sneaking slow paced splinter cell/hitman <1> we have the eye movement/head rotation etc rigged up to the players mouse movement <1> it really is funny seeing someone do a 'double take' for the 1st time <0> sounds like a game to try out <0> the e3 trailer looked, strange but promising <1> it's available on steam for pre download <2> he's biased :P <1> :d <1> of course i am <1> hahah <1> i've slaved for a year on this project. i want to see it succeed <1> what's the etiquette for plugging projects on this channel btw? <1> i guess i'm going to start really annoying people eventually <1> i just don't have anyone else i want to tell <1> any zbrushers? <3> Aye <3> w***ap ;) <1> i'm having a small problem with rendering disp maps <1> hang on i have some screenshots <3> sure <1> http://www.thetinman.pwp.blueyonder.co.uk/test_head_01.jpg <1> ok don't laugh. it's a really quick test head <3> hehe no problem <3> but i can tell ya right away its one of two issues <3> well potentially 3 i guess <1> http://www.thetinman.pwp.blueyonder.co.uk/test_head.jpg heres the map <3> your UV map doesnt have any overlapping UV's? <1> no <1> check <3> ok, <3> the next in line would be did you use Seam Fix at all? <3> aka overpaint <1> ah. yeah i did <1> you might be able to tell that from the 2nd image i posted <1> had the overpaint set to default 8 <3> did you apply that overpaint to the Disp map? <1> that's in the MD2 options right? <3> overpaint/seam fix isnt a BAD thing as long as its kept within range , ( usually 4 - 10 ) <3> yea if your using MD2 it has it built in i beleive <3> 2nd to that what you can do is export out y our Disp map, then load it on your model as a texture in zbrush, then apply the seamfix/overpaint manually then resave the disp map <1> hmm. that is an option i guess. but it's really a workaround isn't it? <3> and the 3rd potential reason is using improper disp settings in MD2 for the app your using to render the disp map <1> i used the code for best maya disp <3> no its not a workaround, its just how people had to do it before MD2 took the place of standard disp tools <1> DE-LBEK-EAEAEA-D32 <1> hmm. i would prefer to just be able to export a map correctly and plug it into my render <1> i need to nip out and buy a new mouse. i'll try this test again <1> thanks for your help Tranquil <3> you can try setting the overpaint/seam fix a little higher,m and make sure its getting applied ( try a disp test w/ 0 overpaint, then one w/ 10 or 12 ) <3> to see if its making a difference <1> i tried it with 4 8 and 25 <1> heheh <3> did it change anything? <1> i thought cranking it up to 25 might fix things <1> didn't really fix the prob <3> ok <3> hmmmmmmmm <1> i know the maya end is correctly setup as i used the pixolator head <1> as a test <3> the artifacts ya see there are typically just a couple pixels that arent blended up w/ the seam's edge..
<3> specially the mouth ones , that happens alot <3> you can try relaxing the UV's on the head a bit, <1> yeah. i noticed on Tarons neckling head UV's he didn't split the inside mouth uvs from the rest of the head <1> that might be the best way to go <1> i've also been told that using the Pinch tool in zbrush doesn't work with disp maps <1> which is a TOTAL pain as i use it all the time to get nice tight creases <1> http://www.pixolator.com/zbc/showthread.php?t=29778 good thread <4> http://www.pixolator.com/zbc/attachment.php?attachmentid=35457 <3> oh yea No nudging and pinching if that models gonna be used anywhere outside of zbrush <5> aloha <6> http://tinyurl.com/jaoc8 <7> Hi any max animators awake?? <5> morning grey <5> gray <7> Hi how is it going?? <7> Do you know alot about animation in max?? <5> good, just setting up some animations to render for the holiday weekend so i can go party <7> Sweet!!! <5> I don't know everything, but I know enough to figure out what I don't know when I need to <5> ;) <7> Can you tell me if i can do this in max?? I download a mesh file with ik bones setup on it, but i want to remove the models and add a bip file to it can you tell me if there is a way to replace the bones with a bip so i dont have to go trough all the problems setting up the bip like moveing it to fit the mesh?? <7> I hope i was able to explaing what i am trying to do. <5> well, there's no real way to do that , that I know of <7> hmm <5> too many parameters in the bip probably to create a conversion from bones to bip <7> i was about to delaet the bones and just add the bip, but the model is already in a pose so i dont want to spend alot of time trying to fix the bip to the mesh when it is not starting in a t pose. <5> the fun of rigging <5> once you get the swing of it, it only takes an hour to do <7> yeah i know but my model for some reason will not rig the way i want it. :( <8> Gray_Fox0 : ca' <8> ugh <7> i have been at it for months <8> Gray_Fox0 : can't you set the bones of the original rig in a rigging pose? <7> I dont know if it is the way my model is modeled why i cant get it defor the way it hold <8> then delete the bones <7> should <8> add the bip <7> I was tring to do that but I'm haveing problems getting it into the T pose <8> hm <7> WotGorila you work with alot of human rigs right?? <5> can't you put it into the pose with bones and then convert to editible mesh? <5> I do it about once a year for the last 6 years, but I usually do a quick video tut and reading each year before I attempt it again <7> Do you have a video tut i can check out?? <5> hmmm I think there is some on the net, forget where, I have a max subscription so I usually just read up on that <5> I have some old ones from max3, but they wouldn't be much good with max now with all the changes <7> ok <7> I'm trying to set up a rig on a model i made myself, but i cant seem to get it to deform the way i want it.. <7> I dont know if it is because of how the model is modeled... <7> Can you take a look at it for me and tell me if there are any parts around the hip area i need to fix so that it shold defor the eay it should?? <7> I have been at this for months now with out any luck on fixing this probelm. <7> Do you mind if i send you the file?? <5> I can't open it at the moment, have max doing stuff at the moment <5> just do a screen capture of the wire <7> No i did not mean now i send it to you and you take a look at it when ever and the next time you're around you can tell me whats wrong with it. <7> ok let me try that. <5> I'll be back later, gotta mow the lawn and clean the pool before it rains <7> ok <9> http://img99.imageshack.us/my.php?image=render014zj.jpg <7> Piccy looking good!! <9> heh <9> not really <9> lookign at it now <9> too toony. <9> -looking <9> http://img211.imageshack.us/my.php?image=render024ez.jpg <7> Yeah but it still looks good. <8> cool Piccy <8> but the background is .. wrong ;) <8> and needs to be brighter if its a sun light <7> Ahhhh dam rigging is a pain in the you know what!!!!!!!!! <10> ero <10> er <7> Dam i need an animator to take a look at my rig <7> I cant get it right!!!
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