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<0> *switch off
<0> Murda|: and snap to grind points(it snaps grid point to cursor!)
<1> Very cool Prof.
<2> anyone good at character studio?
<3> yeh, hopefully the next one will sell more, then it'll probably be onto the next gen hardware again
<3> now that'll be interesting :)
<4> fulketerr, when u turn on snap to something it snappes the thing your dragging to the thing you snapped
<1> Do you make art ***ets Prof?
<1> or are you on the programming team?
<3> yeah artist
<0> Murda|: can you try that in your max, select "grid points" and "vertex", then move your vertex to grid point, if that is wrong way, please tell me how?
<5> cool Proffesso
<5> is it yours?
<5> I didnt realise its size, but now I see its put on a laptop
<6> giant apparatus
<5> yes



<3> DGREYZ, yeah its mine, sitting on a 17" macbook, its pretty small
<3> only about 5" tall
<3> its actually a pen + holder
<5> ah I see
<4> fulketerr, you want your vertices snapped to grid points?
<6> i should take pictures tomorow.. a photo documentation of the duck
<3> atari never did stuff like this :/
<6> also a steering wheel ?
<5> nice
<3> no steering wheel
<3> which, I guess is a more obvious choice
<0> Murda|: yes
<5> to not make a steering wheel?
<0> Murda|: i want my vertex exactly at grid point
<3> over a shifter - steering wheel makes more sense
<3> for a racing team
<5> fulketerr snap to grid
<3> or a helmet
<4> then chck only snap to gridpoints
<3> ahh well, happy with this either way
<4> then select the vertex you want to move and drag it on the grid
<0> DGREYZ: can you try it in your max?
<5> no
<3> I did a google for my name the other day
<5> im busy
<4> make sure you not only selected "snap to grid" but also turned it on
<5> hehe
<3> gamespot lists team members from games now
<3> kinda cool
<5> Proffesso thats cool!
<5> creditz!
<0> Murda|: when you select your point you are not selecting center of it!
<7> about time
<5> we should change the topic this one is half a month old b tw
<0> Murda|: try it yourself
<4> when im selecting points?
<3> Shigawire, tell me about it
<3> before it used to just be mobygames
<3> that listed credits
<3> but good to see actual game sites doing it
<0> Murda|: select your vertex and then handler(cursor) will be near your vertex, try it and zoom in
<0> Murda|: and when snap to "Grid Points" on you snap your cursor(not vertex) to grid point
<0> Murda|: when snap to "Grid Points" ON, i mean
<0> you snap your cursor(not vertex) to grid point
<4> oh i think i understand what u mean
<4> u mean like if you select a vertex and lock the selection
<4> then move the cursor and then drag the vertex your cursor sticks to the grid but not the vertex
<4> it stays in the same offset
<4> right?
<0> Murda|: lock the selection?
<4> o_O
<4> u dont know what lock the selction is?
<4> anyway...
<0> sec
<0> Murda|: it is nothing about
<4> if u want your vertex to snap click on it and drag that way your cursor and vertex will snap to the same grid point
<0> Murda|: zoom it
<0> Murda|: when you do, you will see that vertex not in grid point
<4> =O/
<4> sry cant help u more then that
<0> Murda|: you got this ( vertex not in grid point)?



<0> on grid point
<8> so you want the vertex on the grid point?
<0> Murda|: sorry for my persistence, and thank you for your attention....
<8> if so enable vertex and grid point snaps
<0> PXL_MoNKY: yes
<0> PXL_MoNKY:please try it
<8> it may be your snap settings in your configuration
<8> there is a tolerance setting
<0> PXL_MoNKY: i understand ...... this is because i selected all verteces
<0> PXL_MoNKY: i thought it is the only one solution to move corner of my box to corner of grid
<2> anyone good at character studio?
<0> im stupid....
<0> sorry all
<5> fulketerr its ok
<5> we've all been there
<0> i found solution in snap you select "Bounding Box" and "Grid Points" and it is working :)))
<5> ou could also put in a vertex coordinates by hand
<0> DGREYZ: yes i see now, i don't know what was wrong, it just was't work like it should,
<0> fulketerr:just deleted object and created again
<0> and all snaps as it should ......
<5> ah cool
<9> does anyone know how to make fog work with opacity maps in mentalray?
<5> not me
<10> I havent the foggiest...
<10> =)
<9> =(
<4> bye all
<5> my whole pc locks up when I start to render
<5> *sigh*
<5> and always IRC keeps working :D
<10> odd
<11> Maybe increase it's salary?
<11> It could be a union issue.
<6> perhaps the render was ugly and the pc saved you from loosing face
<12> I like that
<5> madkarma I doubt that
<5> my renders kicks *** ;)
<5> ok im off
<5> cheerio
<13> http://www.bit-101.com/blog/?p=942
<14> re
<15> martin, impressive software that is
<1> any way to convert hair into splines?
<16> hey, anyone know of a technique to create car blueprints? i want to try modeling the new 2007 Altima. but cant find any blueprints. is there a way that they are created? possibly from reference photos?
<17> just use reference photos's to create your model
<16> |rt|, seems like it would be difficult
<17> how is it different from drawing anything else
<10> I think you use the side, front, top view to get the rough layout, then you tweak it to look right
<10> I think in the future there will be a "car" button on most 3d packages
<10> and it'll just make it
<10> heh
<17> hehe a truck with parametric redneck sliders
<17> as you slide it up the tires get bigger and the truck gets higher
<10> hehe, or maybe a color picker from light pink to dark red
<10> with the gunrack added later on
<17> or a honda with parametric rice factor
<10> hehe
<17> those are some good maxscript ideas hehe
<17> so panicb how have you been?
<10> so so
<10> if I'm here, I'm working. I actually wish I could take a couple sick days
<17> are you sick
<10> I cant really take any time off tho
<17> or just want a few days off
<10> I dont know if I'm officially sick, but I feel pretty horrible hehe
<17> i got married this past weekend....that seemed to be a pretty good excuse to get a few days off
<10> nice
<10> congrats
<17> thanks
<17> i'm starting to look for a new job though
<17> time to move on....I'm looking at moving into games....seems to be the only big industry in the Boston area
<18> congrats |rt| :P


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