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<0> guess u have to buy a super computer then <1> yeah :| but I cant buy anything for a while <1> ah well <0> I still think u should just do DOF in post <2> evenin guys! <0> spent 10 hours on tweaking it and you can probably have it done in 20 hours <0> vs 120 hours <0> you save 100 hours <2> Do any of you know where I can find modeling sheets/blueprints for leather chairs? Or is my best bet to google a perspective image and shoot frmo the hip? <0> try IKEA ;) <0> or furniture manufacturer <2> Right on Rambo, I'm checking IKEA now...thanks :) <0> they should have those for ***embly purposes <1> Hrmm.. <0> I know for certain a lot of architectural components have blueprints on their websites <0> like lighting
<0> Heatinging/ventilation <2> yah...Ikea looks like it just has the glory shot for each of it's pieces <0> I think they should have <0> or other manufacturer <2> I'm modeling/rendering my studio right now...got the lighting set, modeled some desks, but its time for the chairs now...I can take photos of the actual chairs at work tomorrow, just trying to get a jump <0> they provides those sheets and dimensions for interior designers <0> because interior designers usually bulk buys for client <0> to fit those <2> oh for real? Lemme google it up <0> sure <2> hrm it seems everyone sells these office chairs but nobody lists the manufacturer. <0> start taking photos ;) <0> INterirtus, or anyone, I think there is a prominent 3D artist who does a lot of Brazil/VRay/Maxwell rendering <0> who developed a DOF effect plugin for photoshop/AE <0> forgot his name <0> I think it's Rosenburg? or something <0> he has a page with lots of test rendering of brazil/vray/maxwell <0> if someone remembers it <0> check his page. well for that plugin <0> if u can remember his name <1> there's a DOF "lens blur" effect in AE, but it needs a z depth shot <1> and the z depth render is limited to 255 levels, so it doesn't allow a lot of detail, and it ended up looking horrible <0> oh <1> I'm gonna fiddle with the DOF in video post now <0> can't u radial blur it <1> radial blur? <3> What do you guys think about how my hands are comming along http://home.earthlink.net/~gray_fox001/Fox%203ds%20Models/Images/work%20in%20progress/Hand.jpg <1> I don't think anything post-processing will look very good without accurate detail of the z-depth... my scene has a lot of depth, and is akin a large field of pillars... more or less <0> radial blur so you get smoother transition of your z depth <0> just an suggestion <0> okay found it INterirtus <0> http://www.dofpro.com/info.htm <0> Richard Rosenman <0> LOL <0> I thought his name is Rosenburg <0> haha <0> atleast I remember ROs.. something <4> Why is it that I can't see the back side of this object even though I have the texture set to 2-sided? <0> it's a single sided polygon <3> Mark_P thats easy to fix <1> how do I render just a render element, just the z depth? <5> aloha <6> hey <5> Hiya Flashed <6> sup? <5> just got back from band practice <5> checking to see what animations I have to get done for tonight <5> what's new? <6> was watching a xna movie <0> xxxna <5> hiya Rambo <0> hey Wot <0> sup :) <6> hehe <5> yeaaa, just put up the last door on my office <5> finally <5> took forever to get the right doors <5> amazing how hard it is to find good solid wood doors <5> everything seems to be crap these days <6> ehhee
<6> yup <6> nowadays its more several layers of wood <6> with frames inside <5> wow, crap load of free textures www.burningwell.org <7> ch CHING <7> well <7> theres a lot of junk in there <7> they need more <8> anyone tried 3ds max on Vista yet? <9> ffs <9> can i move the pivot of an object to the bottom of the bounding box? <9> easily? <0> haha <0> talk about irony <0> http://www.cnn.com/2007/US/01/31/missing.sailor.ap/index.html <0> the guy that developed the tech for mapping programs like google earth is lost at sea <9> heh <9> ahh thats more like it <9> align tool, align Z axis, to minimum <9> thanks myself <9> youre welcome <3> Hi anyone chatting in here, and can help me on how to use hdr images in max?? <6> use the hdr bitmap map <6> what max version 're using? <3> 8 <3> i did that and i get the same thing <6> then its there <6> what thing? <3> i want to hdr image to ligh the object, but it is on the whole scene, <3> How do i get it to only effect the object only. <6> WHAT RENDERER? <6> sorry the caps <3> brazil <6> hum.. <6> think u'll need to composite it <3> ok <6> dont work with brazil for a long time, but yeah <6> u'll need to composite it <3> but most of the tut dont say that. <6> what tut? <3> on 3d total <6> link? <3> also the tut for hdrs <3> here is the link' <3> http://www.splutterfish.com/sf/contrib/tutorials/gabry_hdri_tut/_contents/index.html <3> from the pic you get it without doing any compositing. <6> they dont have different illumination per object <6> all the same <6> a skylight <3> yes i'm using a skylight. <6> then i dont get what u want <6> the tut is fairly simple <6> the hdr is hooked up eith the skylight so it lights the objects <3> yes it is and i went throught it and i am not getting what is in the tut. <6> and hooked with the backgorund map so it is on reflections <6> then show what u have <3> ok hold on <3> http://home.earthlink.net/~gray_fox001/Fox%203ds%20Models/Images/work%20in%20progress/light.jpg <3> there you go <3> see in the background you can see the hdr image in the tut you dont see it. <6> its a material issue i guess <6> r reflection <6> go to the reflection server <6> and where u have the number of bounces and etc <6> see if u have a check on a black color box <3> the bounce is only at 1 <6> :( <6> make it 6 <6> same for refraction <6> and same for total <3> ok <6> then check if the exit clor or something like that is set for black color <6> or background map <6> should be for background
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