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        <title>OpenGL PBO Sample</title>
        <description>OpenGL PBO Sample quotes</description>
        <link>http://www.quotesdb.info/efnet/opengl/01Jul2006/1.html</link>
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        	<title>OpenGL PBO Sample</title>
        	<link>http://www.quotesdb.info/efnet/opengl/01Jul2006/1.html</link>
        	<guid isPermaLink="true">http://www.quotesdb.info/efnet/opengl/01Jul2006/1.html</guid>
        	<description>&lt;1&gt; Stevie-O: just switch to orthographic projection and turn of depth buffering
&lt;1&gt; then render it to the screen like any 2d obj.
&lt;2&gt; hmmk
&lt;1&gt; Anyone around that knows much about VBOs or something faster than vertex arrays, i'm getting really bad performance in some places and i dont know why 
&lt;3&gt; Hrm. I know a bit :P again, I use d3d more now
&lt;1&gt; yea
&lt;1&gt; well
&lt;4&gt; I know PBOs pretty well, but I don't know much about anything dealing with geometry
&lt;1&gt; for some reason i'm getting some pretty awfull slowdowns using vertex arrays 
&lt;1&gt; I wonder if its all the state changes or the rendering
&lt;1&gt; b/c d3d is a lot faster
&lt;1&gt; and i copy the data twice with d3d
&lt;1&gt; I looked at VBOs for opengl once, trying to find more info on it now, but it looked like it only worked for indexed geometry 
&lt;4&gt; I think now that the PBO extension is out, you can put pretty much whatever you feel like in the buffer
&lt;3&gt; they work pretty much the same as regular vertex arrays
&lt;3&gt; except you put the data in the vbo first
&lt;1&gt; what is PBO ?
&lt;1&gt; maybe i'll kill setting the rendermode and see if its the state changes causing the slowdown 
&lt;1&gt; i'm on a 7900GT and only getting like 10fps in some demos when my d3d gets 50
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