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Comments:
<0> use Foo::Package qw(funcs that you want to use); <1> ChillAxen- right, just clarifying, you have restaurants, and you want to allow each restaurant to define unlimited options? <2> then a list of different types of music played there <2> and thats just htis 1 table <2> exactly <1> all are true/false <1> ? <2> yup <0> ChillAxen: one question <3> ***ociative array, serialized? <3> any objections? <0> the bit order is based on the order of "options" presented <2> im inputting a array of different TYPES that they either HAVE and DONT HAVE thus bools <0> if , say, the second option in the list isremoved, what happens? <1> jed, not easily searchable <2> Two: im just setting it as "" then
<2> and it wont show to user <0> the third option is still occupying the third bit. how would you go about reusing the second bit? or would it become dead? <2> i can always do a m*** change <2> i forgot the operator to use <2> cause i didnt do bitwise comparisons in a LONG time <2> to over-use it <2> as i add a new one <0> if you know a bit is set, you can unset it with xor ^ <2> such as i would change what was "" to the new one <2> and just set all to 0 <2> i thought XOR but didnt know for sure so didnt want to say <3> xor 0 will always unset a bit <2> i havnt delt with XOR OR and AND since asm <4> xor toggles <2> and that was like 4 years ago <0> jedzilla: no <3> er, i'm backwards <3> kicken is right, xor toggles <4> & ~$whatever <0> usually you'd xor the reuslt of & <4> that unsets <2> but none the less, ***uming i wanted to set the 2nd byte back to all 0 and XOR did work <3> anything xor itself is 0 <0> kicken: eh? <3> that's why you see "xor eax, eax" in ***embler so commonly <3> because xor is cheaper than moving 0 into eax <3> usually <1> how about tables RESTAURANTS (restaurant_id, name, address, ...), OPTIONS (option_id, name), RESTAURANT_OPTIONS (option_id, restaurant_id, value) <0> !php $bm = 201; $bm = $bm & ~64; echo decbin($bm); <5> 10001001 <2> olinux: idk... im trying to limit table joins <0> hrm <4> Two-Bits using & ~$field will make the bits defined by $field zero <2> cause if this site im coding it for grows HUGE <2> with lots of traffic <2> that would slow the database bad <3> to always unset a bit, xor it with itself <3> to always set a bit, or it with 1 <2> i mean, if possible, i would ***ume what im trying to do right now is by far the best way <1> not properly indexed <2> when speaking SQL seed <2> speed <0> jedzilla: xoring it with itself turns it on if it's off <0> it doesn't alway unset <4> jedzilla xor 0 is a noop <3> something xor itself is always 0 <3> always <4> xor 1 would only do something for be 1 <0> xor itself, yes <0> but that's useless <3> [18:05:01] <3> to always unset a bit, xor it with itself <0> that's like anything minus itself is always 0 <0> pointless <3> actually, it's speedy <3> and if you ever break into ***embler, use it <3> xoring a register with itself is a lot quicker than moving 0 into it <0> if by "itself" you mean you have to get the actual value of the bit first, then that's what i said earlier about &ing first <3> and 0 will always unset <4> xor is only useful as a toggle <4> if you want it to be 0, you should use & ~ <3> if you want to argue logistics
<3> and not? that's two logic operations <4> so would xoring itself. <0> the only problem i have with using & ~ is if you're using a language that differentiates ints and longs <4> you'd have to make sure it's not on first. <3> uh, no you don't <4> yes you do <4> or you'd turn it on, not off. <3> !php $x = 5; $x ^= $x; print $x; <5> 0 <4> That zero's everything <3> !php $x = 0; $x ^= 0; print $x; <4> not one specific bit <5> 0 <0> !php $bm = 201; $bm = $bm ^ ($bm & 64); echo decbin($bm); <5> 10001001 <0> that's what jed's saying <0> use & to GET the bit, and xor it <0> if it's on, it toggles. if it's off, it's noop <3> !php $x = 3; print $x ^ 2; <5> 1 <0> i find it to be safer too <3> !php $x = 1; print $x ^ 2; <5> 3 <4> see <3> anything xor itself is still 0 <4> yes <0> SO WHAT <3> and it's something that ***embler still preaches heavily <4> but we don't want that :) <0> 1 ^ 2... there is no 2 bit set in 1 <0> so you're not unsetting it <0> you're setting it <3> you want a guaranteed unset, use AND 0 or XOR itself <4> xor is only useful as a toggle, or to zero something in it's entirety <3> you want a guaranteed set, OR 1 <3> ****s <0> dammit jed, illustrate your "xor itself" with a bitmask and a bit <3> i mean in its entirety <0> we're using MASKS <3> i know <3> you think i can't read english or something? <4> you said 'a bit' before. <4> which is untrue <0> we want to SET or UNSET individual bits IN the mask <3> so i made a silly mistake about digital logic <0> #@$^@#$^@ <0> digital!? <3> the realm of which is limited to people who make IC chips and people who stupidly use bitmasks in databases <3> notice s t u p i d l y <0> this has nothing to do with databases <3> yes, digital logic <4> bitmasks are quite common in C. <0> it's a sheer matter of how to set or unset bits in a bitmask <3> there's usually a better way to do it, kicken <3> i've been programming C longer than you've been alive and i've used maybe 2 bitmasks <4> nice way to store several on/off options in a small space <3> i know APIs love them <3> but that's about it <0> bitmasks are a wonderful way to handle this sort of thing as long as scalability is maintained from the beginning <0> very fast, very memory efficient <2> two-bits so what im trying to do is smarT? <3> no, what you're trying to do is silly <0> yes and no <0> and dont listen to jed <3> bitmasks in databases are stupid <3> quite, quite stupid <4> if ($num & 1){ } else { } is a faster way to do if ($num % 2){ } else { } <3> and i believe i have been backed up on this from someone else <0> sounds like an unsubstatiated zealot's rant <3> and 1? the one bit would indicate odd <4> I would use a bitmask in a db, but only if I knew it wouldn't be more than 32 bits <3> you'd have to reverse your logic, they're not interchangable <3> $num & 1 being true indicates an odd number
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