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<0> boredboy: this seems like a easier way to handle dynamic date within a dynamic section as well =) <1> a database on one server, and another on a different server <2> uniltor_force_ are you using that TRUE that fedt stuck on there? <0> data* <3> btw, if you don't wanna keep using mysql_select_db(), you can always do SELECT blah FROM db.table <3> sometimes that's easier <3> but this doesn't really apply to you... <2> but hmm...if hes using a different server for the 2nd call, php should be opening up a new connection anyways <2> i thought anyways <1> I thought that, until I discovered Im having to reopen connections evertime I want to run a query on a different server <3> are you or not adding in that boolean? <2> anyways uniltor_force_, try adding that TRUE for the 4th parameter <1> 2 secs, I'll just have a peep <4> uniltor_force_, paste how you use: mysql_(p)connect <4> dont tell me you use same $var; <1> $var ?
<1> what do you mean by that ? <5> uniltor_force_: how about you pastebin the code for us to look at (http://www.pastebin.ca) ? <1> its ok guys, adding that TRUE seems to work :) <1> thanks a lot, that saves a hell of a lot of pissing about opening connections all over the place <3> well, doing it right sure makes it easy <2> but doing it wrong makes it fun <5> oh yea, especially when the script manages to delete 2 million rows instead of 2! <1> just going to have a peep into what that TRUE actually does <2> [23:58:03] <mod_spox> resource mysql_connect ( [string server [, string username [, string p***word [, bool new_link [, int client_flags]]]]] ) <2> [23:58:03] <mod_spox> Open a connection to a MySQL Server <2> [23:58:05] <mod_spox> http://www.php.net/mysql-connect <2> [23:58:13] <4> "bool new_link" <- <2> i think they covered it all about what that true does <6> it means 'not false' <1> well opening up loads of new links might not be a good think if theres repeat calls to it <1> Blake7984: it wasnt covered enought for what I need to know <2> going to the php.net link would have explained it all <1> I mean, is that a new link for everytime its called, or only a new link per database, and repeated calls to same database will return same connection <1> that php.net link does not explain what Ive just said <1> ie I had 3 databases and called it 10 times on each database....is that 3 connections or 30 <2> probably 30 <1> probably, maybe, Im looking into it now <2> that TRUE means new link.....as in new each time.......so close the old links and its not a problem <5> eh, I'm lost. you are creating a new link for each query??? <2> im out <3> yeah, wtf? <3> it's mysql_query([query],[link]); <3> so you'd have link and either $con1, $con2, $con3, whatever <3> and=as <1> obvoisly yeah <6> but if they're all the same database server, just mysql_select_db to the other one <1> there different db servers <1> and for example... <1> if you made your first connection... <3> they're on different host <3> s <1> then ran a query on your first connection, pulled back 20k rows <1> then in a loop, opened up a second db connection on a different server <1> based on values in the first db results <1> so you can then run queries in the loop on the other databases <1> without using TRUE, it wouldnt be a problem... <1> but with TRUE it could be a potential problem <5> your logic sounds a bit flawed to me. The connection details for the other server can only be gained from the query you run on the first connection? <3> that sounds really ****ed, man <1> they are yep <5> odd <1> which second database I open depends on what values I pull bac from the first <1> basically my system is huge, so I come accross lots of arhitecture problems like this.... <1> one database systems are simple <1> its not that weird a situation.... <5> no it's not, why you're having a problem is weird <6> what are you using two database servers for? <6> that's what i'm wondering <1> to break the work load up <6> that's retarded <6> you realize you can cluster mysql <1> I use 8 database servers and growing <6> dude, cluster <6> replication <6> all that **** <1> nope
<6> nope what? <6> why not? <5> evulish: heh, obviously this is easier ;) <1> clustering copies the data <3> do you have like a godaddy host or something? <1> I might cluser my servers soon...but each one contains unique data in the databases <3> they like to put each of your databases on a different server <1> never head of godady <6> that's retarded <1> its not retarted...you dont have nay idea of my setup <6> yeah, it's pretty retarded <3> you don't have any idea on how you're doing any of this...so i wouldn't worry about it <5> uniltor_force_: the databases get replicated. not everything on the entire server, unless you set it up. so you can keep some databases unique (if for some odd reason you need it) <6> you basically set up a management node, a bunch of sql nodes, and a bunch of data nodes <5> but either way, I don't understand why you set up a system the way you have <1> I know how to setup a big system dude <6> uniltor_force_, no, you really don't appear to. <1> ok <5> evulish: actually, do you use mysql clustering anywhere? I tried to get the guys here to go for it (even setup a dev system), but their "server experts" said it's not stable or being used <1> lets say that my site is a huge online game with different "worlds" withthe data in mysql <1> each server holds say 500 worlds <7> evening <1> and I need to process a load of data in a cron job at say 5pm each day for an hour <6> Boredboy, we only have two mysql servers and one's a hot backup.. so no. but we have probably $6 million or more in our oracle cluster <6> we have 3 e25ks for it :P <1> all the data in one database does not scale as the number of worlds grows <6> i think that's $3 million in servers alone <3> uniltor_force_: can i play your game? <5> evulish: heh, I don't think I could persuade them to migrate to oracle (yet) <6> uniltor_force_, what does any of that have to do with why you don't cluster? <1> because if I clustered all the servers each would have the same data <1> can you not see that ? <6> what's wrong with that? <1> its not scaleble <6> what the **** <6> you're dumb <1> can you not see that though <1> I put 500 game worlds on each server... <5> uniltor_force_: basically, what we are asking is why do you have separate servers for individual databases instead of replicating those databases across all servers <1> there all independant <6> clustering is MADE TO SCALE <6> that's the entire IDEA behind clustering <6> you can just throw more and more machines into the cluster <1> I do <5> evulish: I give up, I suggest you do too ;) <3> hahaha <1> yeah, as your obvoisly cant understand <5> now if I could find that trainee and bitch to him about why his slave mysql server isn't configured correctly .... <6> i think we have 3 e25ks, 5 6800s, and a few racks of 880s <6> all sun <6> uniltor_force_, no, it's you that doesn't understand. <6> uniltor_force_, i'm about 100% sure that the databases i work with get much more use than yours <6> and they're clustered <1> but I doubt it runs a cron job that processes a big batch on all its data <1> and if your data doubled so wou;d the time tacken to do your batch <6> we have 100,000 clients requesting updates once a second, we transfer easily over a million dollars a day <1> we have 250,000 members, of which about 150,000 visit daily <6> and the data gets updated multiple times a second <6> these aren't visits <6> these are constant polls, every single second <1> yep, but not in a batch job <6> what the **** does a batch job have to do with anything <1> what I just said <6> .. <1> processes all my game worlds daily <1> if I had them all in the same database, it wouldnt scale <3> your game sounds too successful for your coding <1> as in the bottleneck is disk IO for mysql read write queries <6> uniltor_force_, you realize that's what a cluster would increase <4> really bad db design... <6> i mean, decrease <1> the cluster would just process the same data but on difefrent machines <6> the data nodes would store the databases in memory <1> ok.....so i'll give you this scenario
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