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Comments:
<0> Hey all, any easy way to keep track of time in perl? Such as to make a stopwatch or similar? <1> umm <1> time(), would've been my first guess? <0> That would work but I was hoping for a slightly easier way as with time() I'll have to constantly reference it from the initialization to the continued time() value and compare by seconds :) <0> I was kinda hoping with TIMTOWTDI there would be an easier way :) <1> alarm() i suppose <1> dependant on system though <0> Well my plan is to put it into a CGI script :) <1> time() it then <1> its not as though its too difficult to setup a trap <0> Looks like Time::Elapse may work though
<2> ok, let's say I want to store 10 strings in some variable (array, hash, something) and pull one out at random. Any hints on how I might do that? <3> perl -le'@a=1..10; print $a[rand $#a]' <2> thank you <3> i love perl <2> perl is fun <3> see perldoc -f rand <2> nothing unexpected ther <2> e <3> rgr <2> on a side note, would "@a = qw (some things here)" work? <3> yes <4> Any body <4> ? <4> Do you speak perl <4> ? <3> perl -le'print "yes"' <4> Hello <3> perl -le'print "hello"' <4> are you italian? <3> perl -le'print "nein"' <4> Deutch? <3> perl -le'print "do you have an on-topic question?"' <4> like what; <4> Hi Mariandroide ! <5> hi <4> Do you write perl scripts or CGI? <5> I wonder why I'm here twice =) <4> me too! <4> Who writes perl or CGI Here? <5> I do some. <4> Do you about unix shells or bash shell? <5> I know some about it... <6> Perl, just ask your actual question and if people can help, they will. <4> I am writing good things for perl and i am learning unix, CGI, and Apache Now. <5> but my workaround for sh is usually perl =) <4> I am sure we can do anything with perl <6> I write shellscripts all the time. They usually look like, 'export PERLLIB=/some/path ; perl /some/other/path' ;) <4> I made a big successful program from perl and gave it a good GUI and it is selling. <4> I am worhing for windows with Win32::GUI <4> I have been looking for someone who writes perl all the time <4> we can share ideas about this great language... <4> use Win32::GUI;
<4> use strict; <4> use arnings; <4> hi Nibble <7> Perl : um, if you need to post code, try pastebin.com <5> so... I lost the question a bit =) <4> What question? <8> alright, I'm out for a drink <7> nibble : toss one back for me, too <8> you guys have fun <4> Is Nibble is that part of the breast?! <8> yea <4> I am newly married and it tastes very deliscious!!! <8> I will mrplaydoh.... I will ;) <4> Do you write Perl Mr. Nibble? <8> Mr Nibble is now gone <7> lol <4> lol <8> Mr playdoh and Mr Mariandroide will answer your further questions <4> I can answer any perl questions too... <5> Bye Mr Nibble =) It's Ms Marandroide =) <8> and its Mis Nibble <8> Miss that is <4> Android means Manly in Greek or Latin!! <5> Confusing huh? =) But you caught the right reference, it had nothing to do with metal men =) <4> why nobody is talking/ <7> because this is a channel for perl help and not idle chat? <7> and, btw, taking the nick 'perl' is a surefire way to label yourself a lamer <7> just an fyi <4> Okay but we all here knows perl and we are waiting for anyone to ask!! <4> GTG and will be back soon I got to distribue my program.. Bye <9> "index($e->mode,$mode) eq FALSE" what can i use instaead of FALSE? <6> VT`, what are you trying to do exactly? <6> VT`, If you're trying to check the trueness of index() return value, just if(!index($e->mode,$mode)) would do it. You don't need to eq anything. <3> index returns -1 for a non-match in that situation <3> 0 would be positive match on first char <6> Ah. <6> But that would be == -1 <6> Not eq <6> Kind of. <10> Doesn't change the way the if statement evaluates it. <6> There are obscure cases in which eq doesn't give the right answer for numbers. <6> And an == is needed instead of !func() for -1 failure values, since -1 is not false. <10> huh? Isn't false equated as -1? <11> negative integer values usually indicate a particular error <11> 0 http://www.foo.be/docs/tpj/issues/vol4_2/tpj0402-0002.html <11> grr <6> 0, "", and () are false, iirc. <6> Everything else is true.
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