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<0> hello xterm! <0> gimme cookie <1> sonic youth does own <1> that is all <0> uhhh, ok <0> so TopMach.. how's them asteroids, eh? <2> coming along, Two-Bits. <2> Can't wait for a copy, eh? <0> lets just say my butt isn't all that's itching <2> I'll send you a copy tonight. <0> squeet <2> I warn you though, it's still a work in progress. Although it's quite completed I still am finetuning things. I'm a perfectionist. <0> i know <0> you do want me to report any problems i find though, right? <2> And some things I've been putting off, notably music routines and sounds editing <2> I want you to report any problems you find.
<2> And maybe forget aobut new features. <2> quite frankly I can;t wait to let it out. <2> Don;t feel like implementing anything new <2> Unless it's really minor <2> I'll need your email address. <0> lol <0> ok <2> noted <2> actually just fixing a bug I just discovered and I'll package it and send it. <2> Is it a problem for you that it starts off in fullscreen? I can make it start in windowed mode by default if you want. <0> yes, windowed please <0> my graphics card and monitor dont get along so well <0> well, that is if it changes the screen resolution to do so <2> it's in 640x480x8 <2> I dount you run that mode <2> doubt <0> hehe. no indeed <0> for some reason, when it tries to return to 1280/1024@60 afterwards, my monitor reports the frequency as being too high. and i dont know if it's my monitor being stupid or my graphics card <0> both **** <2> I think it's the video card <2> you sure you have the right settings for your monitor? <0> honestly i couldn't tell you. but how it goes from a working mode, to another mode, and fails to return to the working mode properly is beyond me <0> and unreliably <0> i do know my monitor supports that resolution at that refresh frequency though <2> Two-Bits, game sent. <0> mkay. <2> So? beat te high score yet? :) <0> ogg.dll requires libogg-0.dll <2> ok... was expecting maybe unware libraries like that. <2> hold on. <0> and unless that has dependancies of it's own (which i doubt) that should be the only one that's missing <2> well, seems like it's hidinbg somewrre... <0> prolly in windows/winnt or system32 <0> those generally go in system search paths.. the ones in the PATH env var <2> I'm in win32 <2> sysmte32 that is <0> hrm <0> want me to send you a dependancy walker? <2> Sure! <2> sent <2> was in my compilers directory <0> about 188 k, sent <0> ahh <2> thanks <2> lib needed for the music. <2> The music I sent is one I got from a website. Can;t use it for my final release... unless I pay the guy. <2> Stillw aiting on my musician to finish music... if he ever gets to it. <2> music just adds so much to the gaming experience. IMO <0> heh, yeah <0> only problem so far is even the first menu is lagging for me. the controls tat is <0> and if you lose focus, the music is skipping (while windowed) <2> lagging? <0> the response time <2> I know about the music when losing focus. Have to ask te people in #allegro for that <0> i hit down, and like half a second later it moves the menu selection <2> I understand what lagging means but not sure what you mean in the menu context <2> oh <2> that's odd <0> hrm.. it's not doing it now <2> maybe because your PC was busy doing other things like loading the music file <0> nm i guess
<0> is there a way to pause it? <2> esc <0> or return to the main menu? <0> oh <0> thought i tried that <0> very nicely done! <2> thanks! <2> Of course I still ahve to do some stuff. <0> apparently i had tried hitting esc while it was waiting for me to hyperspace into the level <2> you could still hit esc <2> you can hit esc at any time <0> it wasn't working for me <2> try again. <0> lemme try again <2> I'm curious <0> when it's waiting for hyperspace, if you hit ctrl before you hit esc (at any time) the esc isn't working <2> hmm. lemme try that <2> works for me. <2> that's odd <0> mkay.. it's not entirely just when it's waiting for hyperspace <0> even after shooting.. there appears to be a random length of time that esc isn't working <2> that's very odd cause I handle the esc input just like any other game input. <0> i take that back. it's not a random amount of time. hitting any of the arrow keys kinda has an unlocking effect on esc after ctrl is pressed <2> i.e. I use the same routines. <2> What I can see happening is that some input device you have mask the esc key <2> Cause I read input by scancode <0> and it's specifically the ctrl key, not whatever key is bound to fire <0> hrm.. well it's a not too old/not too new keyboard <2> I just replicated that. But I tried to press esc while still holding the ctrl key. then it brings up the start menu. <2> then click on the game window to get focus back and then the esc key doesn't work until I hiot the ctrl key again. <2> Will look into that. <2> thanks <0> yeah, i noticed that too. ctrl+esc is a windows shortcut <0> the logo i think could use some work. <2> Well, I'm not very good at coming up with ideas for logos. :/ <2> Have to say that I have worked on it in the very early stages and never stopped thinking about it. <0> heh <0> just doesn't look jagged enough like real rock <0> since it appears to be texture with soft 3d-esque edges <2> I see. <2> I had an old in-game quit menu bg that had cracks and looked more like real rocks. I'll use that method to re-decorate the logo <2> I think that esc bug may be out of my hands and have more to do with the allegro library <2> but I'll still oook into that. <0> i dont know if this is intentional. but it might be nice to disallow hyperspacing (when you get a new guy) into the rockroids <0> and is there a deterministic way to know where you'll hyperspace to while in the game? <2> well, yes, it's intentional. <0> i just dont see the point in allowing them to die instantly like that <2> That's why I have put a lightning (which by the way I'll rework) to hint the player where you'll appear. <2> lightinig, first 2 ufos are first on my to-do things <2> Say I disallow hyperspacing onto a rock, what about incoming rocks? I mean, how far, or "safe" should I make it. I think it's pointless since they have total control of when to hyperspace in. <2> though it's just my opinion. <2> I' <2> I'll send a copy to other people and gather in all suggestions <2> If it comes up often that I'l reconsider. <2> s/that/than/ <2> I'm tired <2> partied and stay up late last night and got very little sleep. <2> s/than/then/ <0> does it automatically avoid creating rockroids on you are have i just been lucky/ <0> ? <2> no, you've been lucky <0> oh, my no hyperspace onto a rock is just for entering the game. <0> once you're in the game, that's all you <2> I know you meant that <0> mkay <0> so what's the rule on starting the next level. should you just go to the center? <2> it's safer to go to the center since new large rocks appear on the edges <2> "new game" sound I made I'll rework too. Was just a place holder. :) <2> same for "game over" <0> perhaps having a "safe zone" appear that you can move to would help? <2> yeah, maybe. but people will realize that rocks always appear to the edges so... I'll consider it. <2> like the original asteroid <2> I'd be interested to know what settings you settled on for rotational speed and thrust power <0> i'm still with the defaults
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