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Comments:

<0> hello xterm!
<0> gimme cookie
<1> sonic youth does own
<1> that is all
<0> uhhh, ok
<0> so TopMach.. how's them asteroids, eh?
<2> coming along, Two-Bits.
<2> Can't wait for a copy, eh?
<0> lets just say my butt isn't all that's itching
<2> I'll send you a copy tonight.
<0> squeet
<2> I warn you though, it's still a work in progress. Although it's quite completed I still am finetuning things. I'm a perfectionist.
<0> i know
<0> you do want me to report any problems i find though, right?
<2> And some things I've been putting off, notably music routines and sounds editing
<2> I want you to report any problems you find.



<2> And maybe forget aobut new features.
<2> quite frankly I can;t wait to let it out.
<2> Don;t feel like implementing anything new
<2> Unless it's really minor
<2> I'll need your email address.
<0> lol
<0> ok
<2> noted
<2> actually just fixing a bug I just discovered and I'll package it and send it.
<2> Is it a problem for you that it starts off in fullscreen? I can make it start in windowed mode by default if you want.
<0> yes, windowed please
<0> my graphics card and monitor dont get along so well
<0> well, that is if it changes the screen resolution to do so
<2> it's in 640x480x8
<2> I dount you run that mode
<2> doubt
<0> hehe. no indeed
<0> for some reason, when it tries to return to 1280/1024@60 afterwards, my monitor reports the frequency as being too high. and i dont know if it's my monitor being stupid or my graphics card
<0> both ****
<2> I think it's the video card
<2> you sure you have the right settings for your monitor?
<0> honestly i couldn't tell you. but how it goes from a working mode, to another mode, and fails to return to the working mode properly is beyond me
<0> and unreliably
<0> i do know my monitor supports that resolution at that refresh frequency though
<2> Two-Bits, game sent.
<0> mkay.
<2> So? beat te high score yet? :)
<0> ogg.dll requires libogg-0.dll
<2> ok... was expecting maybe unware libraries like that.
<2> hold on.
<0> and unless that has dependancies of it's own (which i doubt) that should be the only one that's missing
<2> well, seems like it's hidinbg somewrre...
<0> prolly in windows/winnt or system32
<0> those generally go in system search paths.. the ones in the PATH env var
<2> I'm in win32
<2> sysmte32 that is
<0> hrm
<0> want me to send you a dependancy walker?
<2> Sure!
<2> sent
<2> was in my compilers directory
<0> about 188 k, sent
<0> ahh
<2> thanks
<2> lib needed for the music.
<2> The music I sent is one I got from a website. Can;t use it for my final release... unless I pay the guy.
<2> Stillw aiting on my musician to finish music... if he ever gets to it.
<2> music just adds so much to the gaming experience. IMO
<0> heh, yeah
<0> only problem so far is even the first menu is lagging for me. the controls tat is
<0> and if you lose focus, the music is skipping (while windowed)
<2> lagging?
<0> the response time
<2> I know about the music when losing focus. Have to ask te people in #allegro for that
<0> i hit down, and like half a second later it moves the menu selection
<2> I understand what lagging means but not sure what you mean in the menu context
<2> oh
<2> that's odd
<0> hrm.. it's not doing it now
<2> maybe because your PC was busy doing other things like loading the music file
<0> nm i guess



<0> is there a way to pause it?
<2> esc
<0> or return to the main menu?
<0> oh
<0> thought i tried that
<0> very nicely done!
<2> thanks!
<2> Of course I still ahve to do some stuff.
<0> apparently i had tried hitting esc while it was waiting for me to hyperspace into the level
<2> you could still hit esc
<2> you can hit esc at any time
<0> it wasn't working for me
<2> try again.
<0> lemme try again
<2> I'm curious
<0> when it's waiting for hyperspace, if you hit ctrl before you hit esc (at any time) the esc isn't working
<2> hmm. lemme try that
<2> works for me.
<2> that's odd
<0> mkay.. it's not entirely just when it's waiting for hyperspace
<0> even after shooting.. there appears to be a random length of time that esc isn't working
<2> that's very odd cause I handle the esc input just like any other game input.
<0> i take that back. it's not a random amount of time. hitting any of the arrow keys kinda has an unlocking effect on esc after ctrl is pressed
<2> i.e. I use the same routines.
<2> What I can see happening is that some input device you have mask the esc key
<2> Cause I read input by scancode
<0> and it's specifically the ctrl key, not whatever key is bound to fire
<0> hrm.. well it's a not too old/not too new keyboard
<2> I just replicated that. But I tried to press esc while still holding the ctrl key. then it brings up the start menu.
<2> then click on the game window to get focus back and then the esc key doesn't work until I hiot the ctrl key again.
<2> Will look into that.
<2> thanks
<0> yeah, i noticed that too. ctrl+esc is a windows shortcut
<0> the logo i think could use some work.
<2> Well, I'm not very good at coming up with ideas for logos. :/
<2> Have to say that I have worked on it in the very early stages and never stopped thinking about it.
<0> heh
<0> just doesn't look jagged enough like real rock
<0> since it appears to be texture with soft 3d-esque edges
<2> I see.
<2> I had an old in-game quit menu bg that had cracks and looked more like real rocks. I'll use that method to re-decorate the logo
<2> I think that esc bug may be out of my hands and have more to do with the allegro library
<2> but I'll still oook into that.
<0> i dont know if this is intentional. but it might be nice to disallow hyperspacing (when you get a new guy) into the rockroids
<0> and is there a deterministic way to know where you'll hyperspace to while in the game?
<2> well, yes, it's intentional.
<0> i just dont see the point in allowing them to die instantly like that
<2> That's why I have put a lightning (which by the way I'll rework) to hint the player where you'll appear.
<2> lightinig, first 2 ufos are first on my to-do things
<2> Say I disallow hyperspacing onto a rock, what about incoming rocks? I mean, how far, or "safe" should I make it. I think it's pointless since they have total control of when to hyperspace in.
<2> though it's just my opinion.
<2> I'
<2> I'll send a copy to other people and gather in all suggestions
<2> If it comes up often that I'l reconsider.
<2> s/that/than/
<2> I'm tired
<2> partied and stay up late last night and got very little sleep.
<2> s/than/then/
<0> does it automatically avoid creating rockroids on you are have i just been lucky/
<0> ?
<2> no, you've been lucky
<0> oh, my no hyperspace onto a rock is just for entering the game.
<0> once you're in the game, that's all you
<2> I know you meant that
<0> mkay
<0> so what's the rule on starting the next level. should you just go to the center?
<2> it's safer to go to the center since new large rocks appear on the edges
<2> "new game" sound I made I'll rework too. Was just a place holder. :)
<2> same for "game over"
<0> perhaps having a "safe zone" appear that you can move to would help?
<2> yeah, maybe. but people will realize that rocks always appear to the edges so... I'll consider it.
<2> like the original asteroid
<2> I'd be interested to know what settings you settled on for rotational speed and thrust power
<0> i'm still with the defaults


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