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<0> fra ko til kledisk p firogtyve timer <1> lol koala :) <2> wtf is that? <1> it's danish ;) <0> it's the only cow related danish I know, I saw in on a dairy commercial once <1> It's about milk yeah <1> Arla Express <1> Nutshell, lemme go have a look at that <1> yeah, it seems to cover more or less everything "Common" <1> Any other suggestions ?
<3> Process p = Runtime.getRuntime().exec("cmd /C c:\\vid\\ffmpeg.exe -i f:\\3gpMovies\\Movie5.3gp -b 3000x4000 e:\\A\\q14asdfas.flv"); <3> is it possible to do the same for launching cygwin console?? <0> Fma: probably. try whateverlauncescygwin -? <3> I want to launch cygwin and then p*** some parameters to cygwin console <4> My result is similar, but looks far more ugly. ve=2*vs+sqrt(2*d*a-vs^2) <4> How did you get yours so fast, koala_man? <0> acidjnk: we talked earlier <0> or alternately, "I'm just that good" <2> what application can I view a PKCS#12 certificate with on linux? <4> My problem with it is that while v(s) is a simple formular, v(t) is quite complex, because the formula for the time it takes to travel the distance d with start velocity vs is quite long. <4> Maybe our results are even the same and I just didn't simplify the term as good as I could have. <4> Either way, I find the exercise simple, but I get doubts because of the ugly result I got. <4> However, I found your formula, koala_man. <4> And the reason why my formula is longer than necessary is that I did not take advantage of the fact that d=<v>*t, where <v> is the average speed. <4> And because of the constant acceleration the average speed is just the middle value of the start and the end speed. <0> MooooOOOOOooOOOoooOOOOooOOOooOOOooOOOooOOOooOOOOooOOOoooooooooOOOOooOOoooOOOooOOOooOOooO <0> if I hold a key until it repeats, hitting shift changes case but the key keeps repeating <4> Amazing. I just found the most useful thread: "Roll your head over the keyboard". It is a very, very long thread by now in a famous German board. <0> haha <4> Who would have thought that we would have access to this kind of technology 25 years ago? <0> m,~.mjnhgvf ghjn,. <4> Everybody owning a keyboard, being able to roll the head over it and send it to all those people out there! <0> someone should trail a neural net to recognize what's random typing, what's head rolling, what's cat stepping, etc <4> I like this kind of thread. Intellectually it is the same level as the typical posts on IT boards, but unlike those posts at least it doesn't try to appear to be useful or intelligent. <0> haha <4> Since I don't have anything better to do I tried to imagine this keyboard head banging as a payed profession for the last 5 minutes. Didn't work, though. <4> Lack of imagination. <4> If I were awsomely rich I might pay for this kind of thing. <4> But then again, someone else with that kind of money had that idea already, and he went through it, and that's how MS-Windows was born. <4> bye <5> im trying to use a method <5> but the compiler complains <5> even tho theres no way it should <5> any j2mers out there? <5> im trying to use setFullScreenMode(true); <5> but it cannot be resolved
<5> despite my cl*** extending gamecanvas <5> ??! <6> pastebin? <5> do you code j2me? <6> doesn't matter <5> ok <5> http://rafb.net/paste/results/69blUD91.html <5> im p***ing in midp2 as true <5> at build time <5> and my preprocessed code shows that its picking that up etc <6> which package has GameCanvas? <6> and what's the exact error message? <6> nm, javax.microedition.lcdui.game.*; i ***ume <0> Gaz`: maybe #ifdef rather than #if? <0> or at least, stick with one <5> oh yeh <5> i`ll try that <5> java.lang.Object <5> extended byjavax.microedition.lcdui.Displayable <5> extended byjavax.microedition.lcdui.Canvas <5> extended byjavax.microedition.lcdui.game.GameCanvas <5> nah that wasnt it <5> still doesnt like it <6> error message? <5> 176-208-highdetail-midp2-wmapi-mmapi-nokiaui\psrc\Gooey.java:185: cannot resolve symbol <5> [javac] symbol : method setFullScreenMode (boolean) <5> [javac] location: cl*** Gooey <5> [javac] setFullScreenMode(true); <5> [javac] ^ <5> [javac] 1 error <6> can you double check in your constructor if (this instanceof javax.microedition.lcdui.Canvas) ? <5> k <5> hmm <0> how about removing all the preprocessor junk to make sure it's actually java <5> no its not an instance of canvas <5> anyway to print out what it is an instance of? <6> in j2me, dunno <5> ive got exact working code <5> that is the same as far as i can see <6> in your public cl*** ... lines (the conditional ones) have each of those conditions also set a private field string to say which it really is <5> it wont agree that it is a GameCanvas! <6> perhaps it's not
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