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<0> but all things considered.. i only recall 3 incidents where lives were lost in the US space exploration program.. 1 major accident were there were no fatalities.. i still say nasa's doing a pretty good job <1> warning C6385: Invalid data: accessing 'pkMaps->acCharWidthTexels', the readable size is '256' bytes, but '-24' bytes might be read <2> heh <1> where the hell did it get -24 from? <2> I posted something about a warning like that on the Xbox news groups a couple of months ago. <2> What's the line? <1> from the code analyser? <1> lineWidths[ulLine] += pkMaps->acCharWidthTexels[*cszText]; <2> code analyser? <2> Oh, in vs2005? <2> What's *cszText? <1> const char <2> I would guess 232 <1> this is compile time <2> Where's that variable coming from? <1> a string
<1> p***ed in to the function <2> string literal? <2> Oh, doesn't matter. <2> char is signed. <2> Not unsigned. <1> but wtf is -24? <2> What's the string you're p***ing in? <1> I'm not <2> hmm <2> Where's it coming from then? <1> that's what puzzles me <1> some of these catches by the code analyser are pretty good <1> warning C6271: Extra argument p***ed to 'sprintf': parameter '5' is not used by the format string <1> I guess this one means *possible* leak: warning C6211: Leaking memory 'pCloneMesh' due to an exception. Consider using a local catch block to clean up memory <1> Local declaration of 'sourceLocation' hides declaration of the same name in outer scope. <2> vs2003 reported those iirc. <2> Is this the static analysis that comes with team suite? <1> I guess so <1> I've never seen it in vs2003 <2> I've seen the 'hides declaration' warning somewhere. <2> Maybe it was in gcc, but I doubt it. <1> oops, crashed it <2> pffft <1> I bet it was the code definition window <1> I hear SP1 will make it an acceptable piece of software <2> Why doesn't that surprise me? <2> Does it crash a lot? <3> howdy redwyre, Def <2> schoogwai <2> er <1> nah <2> scalar <1> scalar <3> people just aren't reliable anymore... I was supposed to get a phone call between 11 and noon Eastern Time :P <1> well, I think it stalled once before trying to get it to download the symbol files <2> heh <3> but... on the sunny side of life: burning DVDs at 16x is just swell <0> you know whats swell? having a computer that will actually stay on and is functional :P <2> Downloading stuff at 1Gb/s is swell too. <2> Not that I'm the sort of person who goes around saying 'swell' all the time you understand. <1> restarting visual studio is swell <2> You're such a ****ing liar. <3> swell looks a lot like schwul <1> I'm going to make some pasta <1> and by "make" I mean "pour contents into a bowl and microwave as instructed" <3> oh phone <2> pfft <2> Hmm, so the client has a list of servers it can connect to. <2> There are two servers and it tries to connect to the top one only. <2> Which is running. <2> My local server is the second one in the list which is not running. <2> The connect fails if my server's not running. <2> hmm... <2> Ah no. It just fails. <2> Arse <2> Making pasta's easy. <1> meh <1> make me some then <2> erm
<2> no <2> Well, not tonight anyway. <1> hmmm... didn't turn out as good as it could have <3> I should nuke some of the chili Diana made for me last night <4> scalar: Nuke Mexico. <3> nah, I like Mexico <3> they have cheap Ritalin <1> dystopia is a fun game <1> so is darwinia <1> Steam has a ton of third party games available these days <1> haha, there's a game there called "Dangerous Waters", which looks like a remake/ripoff of and old game called Carrier Command <5> scorch 3d is still my favorite. <5> heh <5> oh but that's not on Steam <5> lol <3> damn <3> something fux0red my Palm database <3> every Calendar entry exists twice, and I can't sync <5> I told you that you can't stuff 180mb of pron onto a 160mb disk <5> and that you couldn't "delete some files" first <5> :P <3> trying to restore from desktop now... <5> what kinda palm do you have? <5> I think I wanna sell mine. <5> i never use it. <3> T|E2 <5> ah <5> I havea T5 <5> that I never use <3> I use mine all the time. couldn't live without it <5> hehe <5> want a T5? <3> nope <6> hi guys <6> anyone know about borland c++ programming? <6> windows? <6> doesnt matter, fixedc it <7> Hey there. <7> Any help? http://cpp.enisoc.com/pastebin/6684 <7> scalar, hehe. <3> you can't modify sentence itself <3> it's a constant <3> most likely, you'll get an access exception <7> Umm, so I need another array? <3> yes, create a copy using strcpy <3> or get smart and start using std::string <7> Heheh, it's way over my league ;p <3> no. std::string is way simpler <7> scalar, perhaps. Maybe we'll talk that next semester. <7> scalar, but that code modifies sentence[] <7> because in the end, it will be: B <3> then what you're doing is not legal <5> i'm calling the cops <7> *hides* <3> and just to point out: there's no such thing as iostream.h <7> Well, it does exsist, because I'm using it. However, it's good/bad, I don't know. <8> mmm iostream.... some nice cl***ic-C <7> Anyway, with that code, I cannot save the outputs in sentence? <7> Since the code removes the caracters that I want to remove. <7> I just need a way to put 'em together <3> and I continue to wage the war against incompetence... <3> I've been in this office for 1.5 years, and the registrar still hasn't managed to get the phone number in my directory listing changed <3> Phr34ck: sentence points to a constant string literal. you are not allowed to write to anything it points to <3> you need to make a copy and then work with the copy <3> I've seen this code being written by C or C++ newbies all of the time. it might work the first time the function is run, but quite often crashes the second time <3> just believe me and don't do it <7> Okay scalar, I won't. <9> scalar: um.. no. <3> const char *constSentence = "ABC..."; const char *sentence = new char[strlen(constSentence)+1]; strcpy(sentence, constSentence); // now work with sentence <9> sentence isn't a pointer, it's a (stack allocated) array <9> char sentence[] = "BAACALRA"; <9> not a pointer <9> perfectly fine to modify sentence's elements
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