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Comments:

<0> gn8
<1> g'night Def
<2> use this lead pipe instead
<1> well my preferred implement is a baseball bat (or anything really) wrapped in razorwire..
<2> at least wait for me to put a blood sheild on
<2> i dont know where some of these people have been
<2> liek scalar.. the slut that he is
<4> heh
<5> Hola Def. Where have you been recently?
<6> ?
<5> Uh. The line where he said "James" was highlighted, so I responded to that. Then I carried on reading. Stupid :P
<2> you will address him as "Slut", not "Stupid"
<5> I was remarking on myself.



<0> The Vulture: Ouch man...why the beating? :(
<7> Delayed opinion: I'm not a huge fan of exceptions... I find MDAC throws way too many of them
<0> We just had a lengthy discussion and it turns out that expcetion sepcification is really not that usefull
<0> I wasn't aware that if your code throws anything it doesn't advertise it will abort()
<1> mozai: "gn8"
<0> I thought of it more as a form of code self documenting
<0> The_Vulture: I am tired man :)
<0> Now I understand why MS VC++ implements throw( Exception ) as throw (...). It all makes sens now
<7> the Delphi equivalent of atoi() throws an exception if the string is not a valid integer.... but if you generate more than around 500 - 1000 of these per second, the whole app GPF's and dies... well my code to get around that is way more complex than it needs to be if I could only turn off the generation of the exception
<7> was easier just to create my own (slower) function
<5> Well, actually, that's just termporary. They've had a working implementation of exception specifications for about 3 years, but it generates unacceptably bad code, particularly with the standard library which has a lot of exception specifications.
<0> Rethguals: what is just temperary, the MS implementation?
<0> I think that exceptions sepcs is uselss if the application aborts on unpulished excption
<5> Yes. They will fix it at some point.
<0> I hope not :(
<5> mozai: I won't argue with that; I'm just stating that MS intend to implement the standard behaviour.
<0> I see
<0> I will use the throw(...) then
<0> and then properly document the method instead
<5> That's the default. It's much better to not use exception specifications.
<0> Oh
<0> so throw(...) doesn't do squat?
<0> not even help compiler optimise code?
<5> It's there for symmetry :)
<0> symmetry meaning code clarity?
<1> symmetry with catch blocks
<5> No... just so that there's always a throw spec that applies. throw(), throw(...) or throw(Stuff)
<1> oh, right
<0> I see, but if you don't specify a throw(...) it is there by default
<0> right?
<5> Yes. It had to be that, for all the existing C++ code from before 1996 (which I think was when they were formalised), and for C functions which propogate exceptions from C++ callbacks, etc.
<0> Ok, thanks. What happens if you advertise no expcetion throwing() and you throw one, or the code you use does, does it abort() as well?
<5> Yes. It calls unexpected. Since unexpected can't translate the exception to bad_exception in that case, unexpected will call terminate, which will call abort.
<0> ouch! double ouch!
<0> and i though I was being a good C++ programmer..LOL..I will have to refactor most of my methods
<5> Note that VC has a declspec(nothrow), which unlike throw(), can in fact be used to optimise code. In practice though, the improvements aren't worth it (especially if you're working with functions which aren't declspec nothrow).
<0> great, thanks Reth for your advice
<5> mozai: Herb Sutter recommends replacing "throw(Exception)" with "// throws Exception", which is the proper way to document what can be propagated :)
<0> Reth: excellent. Who is Hern Stuuter? :)
<5> Author of Exceptional C++ and More Exceptional C++ (which are both worth reading, and both contain items on exception safety as well as other subjects), Exceptional C++ Style and co-author of C++ Coding Standards. He's also convenor of WG21, and does a bunch of other stuff.
<5> http://gotw.ca/
<0> thanks a lot. I though that the writer of Exceptional C++ Style is written by the Loki writer?
<5> No; Andrei Alexandrescu (who wrote Modern C++ Design) co-authored C++ Coding Standards, which is probably what you're thinking of.
<0> exactly.
<5> All those books are in Stroustrup's C++ In Depth series.
<0> Yes, are they recommended?
<0> is mr. Stroustrup like the editor if these, or he just land his name for $$$
<5> I recommend all those mentioned. Stroustrup certainly reviews the books... I would certainly say that the Addison Wesley series is the best 'brand name' for C++ books.
<0> great...Thanks for everything Reth.
<8> IRS rejected 5k in taxes on my return. I am very upset.
<6> ouch
<6> howdy Rethguals
<5> Hail, scalar.
<6> really? how big? golf ball-sized?
<4> hoi Reth
<5> Hullo, teq.
<4> Should have said "Heil", and yelled it, for scalar to comprehend it as a greeting.
<6> yes
<6> I would have understood that
<6> :)
<4> "HEIL SCALAR! VENT TO ZE STORE?"



<6> YA!
<4> oh, "Ya" can mean Yes in Indonesian...
<4> or it can mean No in Indonesian
<4> go figure.
<6> really? reminds me of the Red vs. Blue episode I just watched again today
<6> "Is 'honk honk' your name?" - "Blargh." - "Oh, I think 'blargh' means 'yes'. Does 'blargh' mean 'yes'?" - "Blargh." - "I knew it!" - "You don't know that. It could also mean 'no'. Except if 'honk honk' wasn't his name, then he's been saying 'no' to you." - "Oh, shut up."
<9> http://www.newscientist.com/channel/info-tech/mg18925405.700.html
<7> thanks, I just burst a few neurons
<10> mhm
<6> hmm
<5> What was dota?
<11> You know, WinAPI programming with Python is beautiful and elegant.
<4> Rethguals: Warcraft III Custom map.
<5> Ah.
<5> Zen: it's not WinAPI programming unless it involves casting pointers to longs and reading documentation about how to specify the size of a buffer.
<5> Although, to their credit, the cast-to-long stuff is going out of fashion.
<6> I just know DOTT
<6> Day of the Tentacle\
<6> great game
<6> :)
<5> Yeah. The old LucasArts graphic adventures were awesome.
<10> hehe
<10> some time ago i played "beneath a steel sky" in a emulator .. quite fun
<10> and now sometimes oolite .. old Elite clone :)
<5> Heh :) It's a shame the Elite successors have been so buggy.
<10> no
<10> they even copied the bugs :)
<5> Urgh
<10> ok was a joke ...
<12> i'm using windows xp sp2, my ram only got 64mb, what can i do to optimise and increase the speed of my com?
<10> downgrade to win 3.11
<13> your com?
<10> or buy much more memory .. or use linux
<11> what the **** are you running on 64mb or ram for?
<11> I mean, 512mb sticks are only like $30 now
<11> But seriously, you're an idiot for putting XP sp2 on there. That thing shouldn't be running anything more than NT4.0 workstation or Windows ME.
<11> MAYBE Windows 2000 if you shut enough stuff off.
<10> ... linux i say
<10> considering that your windows version is warezed anyways
<4> I still play DOTT on ScummVM. :)
<10> what is DOTT?
<4> Day of the Tentacle
<4> same league as Monkey Island, Sam and Max, etc.
<10> ah ok .. oh we have the orginal on diskettes
<10> i never played it
<4> cehteh: www.scummvm.org will let you play it on mordern systems
<10> and no 5 1/4" flolly here anyways :)
<10> i have the scummvm
<10> debian packaged it and B*** & flight of the amazoon queen
<10> B*** is awsome
<10> startkeylogger
<14> foo.
<10> :)
<15> hello can any one tell me a good c++ compiler to download ?
<10> gcc.gnu.org
<14> visual C++ 2005 express
<16> devc++ @ bloodshed.net
<14> pffft
<14> He said 'good'
<14> :p
<10> yes VC isnt :)
<15> i would like a free download compiler .i try dev but is not very good
<14> It's better than most.
<14> If not all.
<10> lol
<14> If it were that bad people wouldn't use it.
<10> wont run here, and i am not permitted to run it here, and its license forbids me to create the software i wat with it
<14> ****s to be you then. ;)
<10> i have gcc
<14> So do we for our server builds.
<15> so can any one tell me a good and free compiler to download like dev or borland?
<15> please?
<1> HIGHLLAND: you seem to be confusing IDEs with compilers.


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