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Comments:

<0> Feh, finally delegating ctors.
<1> does anyone by any chance know the name of that website where a bot will talk to someone on AIM?
<2> sometimes I'm utterly stupid
<3> No comment :)
<4> hehehe
<5> finally got around to reading Bsttle of Corrin. Ended better than I thought it would
<3> Heh... I still haven't ventured out to find a copy of the earlier books :)
<5> I bought the first one in hardcover, which was an investment I don't plan to repeat
<3> Hardcover books are for gifts, as fas as I'm concerned :)
<3> They're a pain in the arse to read and they don't fit in your pocket.
<4> i like hardcover books for my library
<3> Oh, they look nice... I'm just don't tend to keep non-technical books.
<4> i would like most of my library books hardcovered but also in pdf form
<3> You would read fiction in a PDF?
<4> possibly, but most of my books are technical
<3> Yeah, it's a nice idea for technical books.



<4> then i could carry them around and read them on my palm pilot
<4> or on a computer like this one: http://www.oqo.com/
<3> Ah, yes... I've seen them. The performance really ****s when you're using the external VGA.
<3> Which makes them basically useless for presentations.
<4> that ****s
<3> Its worse when you don't know that they **** for presentations, or when you're part of the audience of someone who didn't :)
<4> heh
<2> I was wondering why I was getting zero-length matches with the "Find" command
<2> while editing, I had *removed* the line that set the string to the text I was searching for
<2> duh :P
<3> This your Captain Java work, scalar?
<6> Captain Java?
<2> DrJava
<2> yes
<2> I had noticed today that multi-line search & replace wasn't working on Windows, because the document was using \n and the search string \r\n
<2> hehe, "It's a modern day Cinderella's slipper." http://www.collegehumor.com/pictures/1688786/
<7> hi all
<7> any body knows any channel for the project managers ?
<8> #project-managers
<8> ... and dont wonder if you are the only one there :)
<7> THANK U
<3> Project managers are socially well-adjusted and technically inept. They don't use IRC.
<3> Actually, I'm not sure about that first part, but I guess all things are relative.
<8> i had doubts about the first part too :)
<7> hey
<7> calm down
<7> JUST I AM ASKING
<4> that was amusing :D
<9> hiiii ts le monde
<9> any one ?
<9> i need HELP plz ?
<9> :(
<8> uhm
<9> ok
<9> i need help about Pascal :)
<8> ask in #pascal
<9> any one is there
<9> can u help me plz plz plz :(
<8> stop trolling
<9> ok
<9> 3asba 3la zok ommek mla
<10> how do u fix a warning: "variablename" unreference variable,when compiling?what does it mean?
<10> warning C4101: 'aE' : unreferenced local variable.
<3> It means you've declared a variable and then not used it.
<10> ah..
<3> Basically, the compiler's telling you that you're an idiot and you're wasting its time.
<10> hehe
<3> void foo() { int a; } // Ugh? Why did I write 'int a;' there?
<10> well i havent finished the whole code yet im just 'testing'
<10> atleast now i know thnx reth
<5> Stuppid pigeon on my balcony woke me up. Grabbed a bat and tried to clunk him one.
<5> Great big pigeon... probably eats people's cats. Almost too fat to escape
<3> Hm... the edible kind of pigeon? Or the flying rat kind?
<3> Anyway, I have geese and ducks to wake me up. You should count yourself lucky.
<11> Hello! My name is Sir William. My goal is to be banned from all channels on DALnet. Resistance is futile.
<0> *yawn*
<3> Morning, rhw.
<2> morning
<0> Hey Reth, scalar.
<12> hello



<12> any body can help me
<12> segmentation error
<0> belajar_c, How about you stop for a second.
<0> Use your head and ask a decent question.
<4> rhw, i didn't see any question there. ;)
<0> idiom_savant, Yeah... I was about to kick him right on the spot, but I'm in a good mood this morning.
<4> lol
<3> Hm. My debug builds are literally 32 times slower than release builds. It's really annoying.
<3> Testing completed in 10.344s (0.15% overhead).
<3> Testing completed in 0.36s (13.33% overhead).
<0> :)
<0> That's pretty insane actually.
<0> Unless 9 of the extra 10 seconds are you stepping through some function in interactive debug mode :P
<3> That wasn't even under the debugger. You should see how slow it goes then :P
<0> haha
<0> I didn't really play with this a lot, but really, 32x seems crazy.
<3> I'll have to change my coding style to be less abstract, I suppose :P
<0> heh
<3> Def's probably never suffered from an abstraction penalty in his life :P
<0> haha
<0> He probably compiles release builds just to cut down the executable size :)
<3> Hm... I've clearly done something to upset things, anyway... my benchmark test has increased from 2.19s to 2.38s (or 184.86 in debug builds).
<0> haha
<13> what else do i need to link in opengl app besides glut.lib glut32.lib and glu.lib ?
<13> I'm getting error LNK2001: unresolved external symbol __imp__glClearColor@16
<14> huh?
<13> oh ok i missed the Opengl32.lib
<13> see i was supposed to link these libraries to my project in order to use the symbols in my header file say glClearColor in gl.h I linked everything related to glut and glu but missed out the opengl32.lib so thats where the problem was
<13> now the compilation problem has gone and another wonderful problem has showed up
<13> The application has failed to start because OPENGL.dll was not found
<3> Def: Do your debug mode apps run stupidly slowly?
<13> isnt OpenGL.dll shipped with Visual C++?
<14> Usually.
<15> isnt it opengl32.dll?
<14> Well, actually it depends. A lot of my own personal apps aren't too bad in debug. But the debug client for the game here is appallingly slow in debug.
<3> Meh. The problem is, I have very little in the way of debug code... only a few ***erts in unimportant places, and linking against the debug libraries... but even so, this project is 32 times slower than release when running a bunch of code-coverage tests, and about 70 times slower when running a benchmark designed to test the general case.
<3> ...and basically, it's really annoying me.
<14> Can I see?
<14> If you're using a lot of STL the VS2005 STL is dog slow.
<14> dead-dog slow.
<13> dee003 i was linking to glut.lib thats why this error came i linked to glut32.lib instead and its working fine now
<3> It's Artois. Nobody sees it until it's done.
<3> :)
<3> It probably is the STL though.
<14> Disable iterator debugging and see what happens.
<3> Hah.... this is annoying. It seems there's a bunch of code like " _Keep; // unused in this branch"
<3> ...although that just generates a warning that it's a pointless statement.
<3> Right, let's give it a go.
<3> Hm... that's better. On the benchmark it's not down to 48.77s instead of 184.86.
<3> The Release build is 2.38 though.
<0> Reth, Is namespace A::B { /* ... */ } legal? As opposed to namespace A { namepsace B { /* ... */ } } //?
<3> Nope.
<0> It should be!
<0> feh
<3> That's what Jon Jagger said.
<16> legal in managed c++
<3> ...except that he wanted it to work like C#, where namespace A::B { is equivalent to namespace A { namespace B {.
<14> What are you doing then?
<3> What am I doing about what?
<14> What are you doing that takes so long?
<3> I was hoping you could tell me.
<14> I'm not a mind-reader...
<14> Without seeing stuff I'm as much in the dark as you are. Hopefully more so.
<3> I mean, my code has always been written at a high-level of abstraction and designed to be optimisable, but now things are getting silly.
<3> dee003: I think you're wrong.
<3> Argh.
<3> I'll just give up running the debug build. Compiling and running the debug build is slower than compiling and running the release build, so there's basically no point to it.
<14> Except for when you have a bug. :p
<3> I don't often use the debugger to find bugs anyway.
<14> What do you use then?
<3> My head.
<14> You bang it against things?
<3> I'm trying test-driven development for Artois anyway, so I always have something which broadly works.
<14> hehe


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