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<0> Feh, finally delegating ctors. <1> does anyone by any chance know the name of that website where a bot will talk to someone on AIM? <2> sometimes I'm utterly stupid <3> No comment :) <4> hehehe <5> finally got around to reading Bsttle of Corrin. Ended better than I thought it would <3> Heh... I still haven't ventured out to find a copy of the earlier books :) <5> I bought the first one in hardcover, which was an investment I don't plan to repeat <3> Hardcover books are for gifts, as fas as I'm concerned :) <3> They're a pain in the arse to read and they don't fit in your pocket. <4> i like hardcover books for my library <3> Oh, they look nice... I'm just don't tend to keep non-technical books. <4> i would like most of my library books hardcovered but also in pdf form <3> You would read fiction in a PDF? <4> possibly, but most of my books are technical <3> Yeah, it's a nice idea for technical books.
<4> then i could carry them around and read them on my palm pilot <4> or on a computer like this one: http://www.oqo.com/ <3> Ah, yes... I've seen them. The performance really ****s when you're using the external VGA. <3> Which makes them basically useless for presentations. <4> that ****s <3> Its worse when you don't know that they **** for presentations, or when you're part of the audience of someone who didn't :) <4> heh <2> I was wondering why I was getting zero-length matches with the "Find" command <2> while editing, I had *removed* the line that set the string to the text I was searching for <2> duh :P <3> This your Captain Java work, scalar? <6> Captain Java? <2> DrJava <2> yes <2> I had noticed today that multi-line search & replace wasn't working on Windows, because the document was using \n and the search string \r\n <2> hehe, "It's a modern day Cinderella's slipper." http://www.collegehumor.com/pictures/1688786/ <7> hi all <7> any body knows any channel for the project managers ? <8> #project-managers <8> ... and dont wonder if you are the only one there :) <7> THANK U <3> Project managers are socially well-adjusted and technically inept. They don't use IRC. <3> Actually, I'm not sure about that first part, but I guess all things are relative. <8> i had doubts about the first part too :) <7> hey <7> calm down <7> JUST I AM ASKING <4> that was amusing :D <9> hiiii ts le monde <9> any one ? <9> i need HELP plz ? <9> :( <8> uhm <9> ok <9> i need help about Pascal :) <8> ask in #pascal <9> any one is there <9> can u help me plz plz plz :( <8> stop trolling <9> ok <9> 3asba 3la zok ommek mla <10> how do u fix a warning: "variablename" unreference variable,when compiling?what does it mean? <10> warning C4101: 'aE' : unreferenced local variable. <3> It means you've declared a variable and then not used it. <10> ah.. <3> Basically, the compiler's telling you that you're an idiot and you're wasting its time. <10> hehe <3> void foo() { int a; } // Ugh? Why did I write 'int a;' there? <10> well i havent finished the whole code yet im just 'testing' <10> atleast now i know thnx reth <5> Stuppid pigeon on my balcony woke me up. Grabbed a bat and tried to clunk him one. <5> Great big pigeon... probably eats people's cats. Almost too fat to escape <3> Hm... the edible kind of pigeon? Or the flying rat kind? <3> Anyway, I have geese and ducks to wake me up. You should count yourself lucky. <11> Hello! My name is Sir William. My goal is to be banned from all channels on DALnet. Resistance is futile. <0> *yawn* <3> Morning, rhw. <2> morning <0> Hey Reth, scalar. <12> hello
<12> any body can help me <12> segmentation error <0> belajar_c, How about you stop for a second. <0> Use your head and ask a decent question. <4> rhw, i didn't see any question there. ;) <0> idiom_savant, Yeah... I was about to kick him right on the spot, but I'm in a good mood this morning. <4> lol <3> Hm. My debug builds are literally 32 times slower than release builds. It's really annoying. <3> Testing completed in 10.344s (0.15% overhead). <3> Testing completed in 0.36s (13.33% overhead). <0> :) <0> That's pretty insane actually. <0> Unless 9 of the extra 10 seconds are you stepping through some function in interactive debug mode :P <3> That wasn't even under the debugger. You should see how slow it goes then :P <0> haha <0> I didn't really play with this a lot, but really, 32x seems crazy. <3> I'll have to change my coding style to be less abstract, I suppose :P <0> heh <3> Def's probably never suffered from an abstraction penalty in his life :P <0> haha <0> He probably compiles release builds just to cut down the executable size :) <3> Hm... I've clearly done something to upset things, anyway... my benchmark test has increased from 2.19s to 2.38s (or 184.86 in debug builds). <0> haha <13> what else do i need to link in opengl app besides glut.lib glut32.lib and glu.lib ? <13> I'm getting error LNK2001: unresolved external symbol __imp__glClearColor@16 <14> huh? <13> oh ok i missed the Opengl32.lib <13> see i was supposed to link these libraries to my project in order to use the symbols in my header file say glClearColor in gl.h I linked everything related to glut and glu but missed out the opengl32.lib so thats where the problem was <13> now the compilation problem has gone and another wonderful problem has showed up <13> The application has failed to start because OPENGL.dll was not found <3> Def: Do your debug mode apps run stupidly slowly? <13> isnt OpenGL.dll shipped with Visual C++? <14> Usually. <15> isnt it opengl32.dll? <14> Well, actually it depends. A lot of my own personal apps aren't too bad in debug. But the debug client for the game here is appallingly slow in debug. <3> Meh. The problem is, I have very little in the way of debug code... only a few ***erts in unimportant places, and linking against the debug libraries... but even so, this project is 32 times slower than release when running a bunch of code-coverage tests, and about 70 times slower when running a benchmark designed to test the general case. <3> ...and basically, it's really annoying me. <14> Can I see? <14> If you're using a lot of STL the VS2005 STL is dog slow. <14> dead-dog slow. <13> dee003 i was linking to glut.lib thats why this error came i linked to glut32.lib instead and its working fine now <3> It's Artois. Nobody sees it until it's done. <3> :) <3> It probably is the STL though. <14> Disable iterator debugging and see what happens. <3> Hah.... this is annoying. It seems there's a bunch of code like " _Keep; // unused in this branch" <3> ...although that just generates a warning that it's a pointless statement. <3> Right, let's give it a go. <3> Hm... that's better. On the benchmark it's not down to 48.77s instead of 184.86. <3> The Release build is 2.38 though. <0> Reth, Is namespace A::B { /* ... */ } legal? As opposed to namespace A { namepsace B { /* ... */ } } //? <3> Nope. <0> It should be! <0> feh <3> That's what Jon Jagger said. <16> legal in managed c++ <3> ...except that he wanted it to work like C#, where namespace A::B { is equivalent to namespace A { namespace B {. <14> What are you doing then? <3> What am I doing about what? <14> What are you doing that takes so long? <3> I was hoping you could tell me. <14> I'm not a mind-reader... <14> Without seeing stuff I'm as much in the dark as you are. Hopefully more so. <3> I mean, my code has always been written at a high-level of abstraction and designed to be optimisable, but now things are getting silly. <3> dee003: I think you're wrong. <3> Argh. <3> I'll just give up running the debug build. Compiling and running the debug build is slower than compiling and running the release build, so there's basically no point to it. <14> Except for when you have a bug. :p <3> I don't often use the debugger to find bugs anyway. <14> What do you use then? <3> My head. <14> You bang it against things? <3> I'm trying test-driven development for Artois anyway, so I always have something which broadly works. <14> hehe
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