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<0> hi <0> how can I input this:" (09) 123456 " without the bracets <1> ?... <0> I have in a file as the form "(09) 123456" and I want to output it as "09 123456" <1> input it where? why? how? <1> do you know anything about File I/O in C++? does your book have a section on it you might read? <0> I selectively want to remove character lying between numbers <0> I tried thre <0> there is only the .ignore <0> but it doesnt help in this case <0> I cant selectively choose what characters to keep and what characters to input in sequence of integers having some sort of characters between them such as (09) 123456 <0> the "(" and ")" <0> how can I discard them while inputing from a file? <0> does anyone understand what I mean? <0> can someone help? <1> how are you reading from the file at the moment? it's not overly hard
<1> just read a string using >> then trim off the first and last characters using erase or substr or whatever.. <1> std::string has lots of methods that you could use for that task <0> I am using C <0> I'll try <0> thanks anyway <1> so why are you here in #C++? <0> is there a channel for c? <2> can you set two variables with one cin<<? <2> *cin>> <3> sure <2> how? <4> int i, j; cin >> i >> j; <2> thanks <2> when using " while (yn == 'y' or yn2 == 'yes') {" the debugger (using dev-c++) says "no match for 'operator==' in 'yn2 == 7955827'" why does it do this? <2> and how can i get it to work so that when people write y or yes it will do the while loop? :| <3> post the whole thing somewhere <3> has yn and yn2 been declared? <2> they get declared with cin... <2> Cancel - the pastebin doesnt let me paste my code <3> dont ya think maybe ya should declare them before you try to cin something into them? <2> oh, they are declared yeah. char yn; string yn2; <2> sorry got confused :| <2> nah done it now... i changed it to yn2 == "yes" <2> i'm trying to make sure what is seen in is an int, and "if (yn != int) {code}" but it doesnt work, is there a way to check if what is entered is an int? <5> entered? <5> entered from what? <2> from the keyboard? <3> well if its declared an int it cant really be anything else can it? <2> it's not declared as an int, it's declared a string. but when numbers are put in it just goes into a mental loop <5> "put in"? <5> the keyboard cannot read into numbers in C++ <5> you have objects such as std::cin that can read numbers, however <3> aah got ya <3> orlux: I'd say regex or type conversion with an exception if it isnt what you want <5> orlux, look up the members of std::cin <5> std::cin will report an error if it attempted to read into an integer but did not receive one <5> I think you can check like this <5> int i; <5> std::cin >> i; <3> you can still put a letter there <3> try it <5> if(!std::cin) { std::cout << "Please enter an integer"; } <3> it will just give a value for the number <5> yes, but cin will report an error <3> didnt for me <3> just did it <5> um <5> what method are you using to check the condition on std::cin? <3> none <3> I just did <5> there are a number of methods cin has to report error conditions <5> wtf <5> you aren't listening to me <5> you don't just USE the value <2> nah i changed it so it would exit instead of go into that loop with else { cout << "Invalid argument\n\n"; Sleep(1000); exit(0); } <3> int myvar; <3> std::cout << "Enter number!" << std::endl; <3> cin >> myvar; <5> you check the error condition on std::cin, and if there IS NO ERROR CONDITION, you can use the results <3> and I entered a letter <3> no errors
<6> Xiphoris: nobody listens <5> Cancel, you ****ing moron <5> I said you check the error condition on std::cin <3> possibly <6> to you, or anyone else <5> you aren't doing that <3> aah gotcha <5> std::cin has methods that report whether an error occurred <5> I'm not talking about exceptions <3> didnt say you were <5> look up std::cin and look at its public methods <5> [19:19] <3> no errors <5> you weren't even CHECKING the error conditions, you don't even KNOW if there were errors <2> it's 19 o clock? :| <5> how do you know if there were errors if you didn't check for them? <3> Xiphoris: yes got that <3> hence the <3> <5> you aren't doing that <3> <3> aah gotcha <5> http://www.cppreference.com/cppio/index.html <5> that is a reference of the public members of stream cl***es <5> I think you can just do if(!cin) { // the last input was bad <5> there are a bunch of them, such as fail(), good(), eof(), bad() <5> and I don't remember what they all mean <5> the operator ! is some logical combination of the error conditions <5> in any case <5> istream instances will not throw exceptions AFAIK <3> didnt say they would <3> saying ya can make your own <5> however, if you read input from them and something goes wrong (such as reading into an integer and user enters a letter) they will report an error condition <3> hence the "or" <5> int i; <5> std::cin >> i; <5> if (cin) { // input is ok } <5> else { // input is bad } <2> which is what i did <7> I'm looking for some info regarding the way to customize Win32 windows...My goal was to define my own window...Some know good link for that case..? <8> customize in what sense? <8> if you want to provide different functionality for other windows that your own application did not create, you will have to subcl*** them with SetWindowLong, GWL_WNDPROC and your own window procedure (that calls CallWindowProc eventually) <8> this also applies to customizing other windows' appearance <7> humm... <7> the windows apparence like...Spyware doctor...The main window... <7> A custom window... <7> With not the standard API conmtrol... <7> shape...Form...fucntion.. <7> More oriented on the graphical side... <9> skins? <9> you'll be owner-drawing a lot <7> with skin can we change the form of the window? <8> Zirck: you'll have to either create a window with a WS_POPUP style and draw your own titelbar and handle moving/dragging or you can use WM_NCPAINT with an overlapped window to paint over the existing titlebar <8> the former method is preferred <8> with controls you'll have to subcl*** your child windows and handle WM_PAINT or use ownerdraw styles/functionality if any (for common controls, it's called custom-draw) <8> if you're not a competent GDI programmer, it's not worth it <10> i'm sure there are some cheap toolkits to do it <10> i know the window themes libraries have available commercial dlls for doing it <7> Toolkit for handle the basic structure and let only the graphical work...? <7> I understand the basic way tequilla...Thanks for the info.. <7> I will search some inforation in that way.. <8> np <11> yo teq <12> morning tequilla dp2 <11> moin ct :) <8> yo ceh, dp2 <11> what's goin on? <8> not much, website design woes again :P <8> trying to think of some way to design navigation for a layout like http://www.pastehere.com/?wwufxe <8> et tu? <9> hmm, it's all greek to me <8> and here I thought it was latin :P <11> that's cool. I'm kind of preparing to overhaul several systems, and I'm redrafting a network design for my application servers <10> tequilla: how many tables are in there? <11> yo pax :) <10> hola dp2, how goes it?
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