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Comments:

<0> damn to big for my baking oven
<1> Yeah, 3 foot 6.
<2> what is mscomctl.ocx ?
<2> does all c++ program need that file
<3> it's probably the Micosoft Common Control library ocx... so no
<2> then what language uses that
<3> it's not a 'language' thing
<3> it's an activeX control... most languages can use it
<4> ugh. another day gone by messing with hardware :P
<3> that what you kids call it these days
<5> is anyone here interested to work on a BIG project with payment ?
<6> Do you represent a company?



<7> do you advice mathematica
<6> No, he didn't.
<7> :)
<0> i hope he didnt want to offer a PHP job
<7> I am getting still believement Europe Humans
<7> I remeber give up to claim php
<7> phpp virus ?
<7> easy but effect
<0> well .. PHP is the only programming language with build-in-remote-administration-support :)
<7> yes
<7> do you have web page ?
<0> I? yes
<0> sure .. but no PHP on the server
<7> okey
<7> I want to see
<8> beginner here. is there any difference bet _tmain() and main()?
<9> _tmain() sounds like a compiler extension
<9> int main() is the standard
<9> i wouldn't know if there's any functional difference between them when compiled in some particular compiler (or environment) tho
<8> but it has nothing to do with being unmanaged c++ or managed?
<9> what the hell is managed c++? :>
<0> managed c++ is a compiler/runtime extension
<9> that too sounds like some weird platform-specific thing
<10> __happy_guy, Do you know what TCHAR is?
<8> yeo
<8> yep
<10> Well, _tmain is to main what TCHAR is to char.
<8> ahh.yeah
<9> what's tchar?
<8> i think has something to do with unicode,ascii or somesort.
<6> For people who still write ANSI applications, TCHAR is a way to switch between char and wchar_t depending on preprocessor definitions.
<10> six, It's a typedef like..... #ifdef UNICODE typedef TCHAR wchar; #else typedef TCHAR char; #endif
<7> main() standart c
<6> rhw, you **** at typedefs.
<10> erm, yeah
<8> yep:)
<10> feh, he got the point :P
<9> right
<8> hey another one.in Visual C++ how do u make line number visible at left corner?
<10> Tools -> Options -> Text Editor -> C/C++ -> check Line Numbers.
<6> As opposed the right corner?
<8> ah
<6> Or do you mean margin rather than corner?
<8> yea rethquals
<8> let see..if i can find it there
<8> found it thnx much.rhw
<10> Apparently, as opposed to not visible at all :P
<7> under insurence ansi-c who is president ?
<7> codes
<6> Are you a random string generator?
<0> sound like this :)
<9> rethguals, pretty good distribution too
<10> Good night.
<6> Bye
<6> Hm. What's the complexity of a the retarded Fibonacci algorithm?
<6> Er, never mind. It's obviously Fib(n + 1)
<11> anyone familiar with lex?
<0> Rethguals: lol
<0> Rethguals: thats O(n)
<6> Er, no.. I was thinking of the implementation that says Fib(n) = Fib(n - 1) + Fib(n - 2)



<0> O(2n) == O(n) isn't it?
<6> Yes, but that's not O(n)
<0> well ... ok you recurse ...
<0> O(n^2)
<6> Nah.
<0> almost :)
<6> Not even close.
<0> mhm
<0> ok forget about big-O
<6> Heh, wow. My crappy preprocessor discards 739143 environment frames during the computation of Fib(22).
<6> I was expecting about 17756 :p
<6> Er, twice that.
<6> Meh... stupid profile guided optimisation:
<6> 1>2713 of 2713 (100.00%) profiled functions will be compiled for speed
<0> mhm
<6> Maybe I designed my code so awesomely that it doesn't have any cold spots.
<0> heh .. sure :)
<6> Heh, having said that, the runtime is 1.15 seconds faster.
<6> It's now 14.39
<0> in C?
<6> C++
<6> Why did you think C?
<0> dunno what you try .. but for implementing fibonacci C == C++ in most cases
<0> unless you try to optimize recursion with templates
<6> Er, no... I'm optimising the Artois preprocessor.
<0> ah ok
<0> has artois a GC?
<6> The preprocessor does.
<0> or just relying on managed C++ ? :)
<0> which one?
<6> Nah, I even cross compile this on GCC to avoid depending on anything Windowsy
<6> cehteh, a spectacularly bad one that I wrote myself.
<0> well bad one too :)
<6> Actually, it's just a system for following references without getting into loops and clearing up anything else. It works surprisingly well.
<0> first i had a reference counting one .. but thats was awful to debug and quite inflexible
<0> http://www.pipapo.org/pipawiki/Acogc
<0> well i think it is in no way compareable with biggier players .. but as small GC it will work quite well for its purpose
<6> Sounds pretty similar. Although mine's very simple: at the moment, just a 300 line header with a few templates, and policies for each instance of use.
<0> $ cat engine/acogc.c engine/acogc.h | wc -l
<0> 1138
<0> got a bit biggier
<0> my first reference counting one was very minimal .. compiled to a only 180 bytes objectile
<6> It works really well though. Reference counting would be impossible in the interpreter for the Artois preprocessor because it has first-cl*** functions and closures, but the speed hit from this is negligable. It's probably a performance benefit for "normal" translation units.
<6> 180bytes?!?
<0> yes .. well ok .. with -Os
<0> and stripped
<6> Meh. I can't imagine anything so small :)
<0> hehe
<0> http://www.pipapo.org/cgi-bin/archzoom.cgi/chth@gmx.net--2004/mala-glibc--rgc--0.2--patch-4/engine/rgc.c
<6> Oo.. long time since I've looked at C. It's horrible really, isn't it? :)
<6> Well, without reading the code :)
<0> G*
<0> the debugging instrumentation is really bad ... was a fast hack
<6> It always is :(
<0> i now use valgrind based instrumentation
<6> valgrind?
<0> you dont know valgrind?
<0> http://www.valgrind.org/ ... omg :)
<0> well ok its linux only .. but its awesome
<6> Hm, nope. I've googled. Looks almost exactly like something I wanted the other day.
<6> Ah. I knew there was a catch :P
<0> a virtual machine which checks every single bit
<0> actually it has diffrent plugins .. memory checker, profiler, cache analyzer, lock race analyzer ...
<0> heap profiler
<0> http://www.pipapo.org/people/ct/acogc_in_action.ps even generates such nice heap-usage diagrams :)
<0> http://www.pipapo.org/people/ct/acogc.png or such
<6> Heh, nice :)
<0> http://www.pipapo.org/people/ct/dbg21.ps ... a binary tree looks like that when you swap left and right accidentally :)
<6> Heh :)
<6> VC doesn't do anything like that.
<0> thats just a small dump macro i did by myself
<6> Oh.


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