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<0> I understand this is a channel on c++, but I just wanted to know if the language "Autoit" is helpful in game dev..? <0> Can anyone help me with somthing? <1> Gattsu, your question was stupid so we're ignoring you. <2> I understand this is a C++ channel, but would anyone like to discuss using buttplugs as a nonsymmetrical fashion style? <3> Zenethian-: you want an off topic question? <4> haha <4> CrewdenX: sorry, I was mocking someone from earlier that you missed. <5> why nonsymmetrical? <3> Zenethian: ok <4> Why not? :D <5> maybe you have 2 ***holes? <5> .. i take that as silent commitment :) <6> pfft <6> C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg. <7> when doing boundary checking, how can you prevent infinite looping if the user enters a character? For example, i have a loop that gets user input while the input is outside the interval [0, 3], but if I enter a X, my loops iterates infinitely. How can i prevent this? <7> the input should be an integer
<1> Er, you need to reset the stream state if it ****s. <8> hai all <8> hai all+GYK+ <8> + <8> '/ <8> do <8> u <8> kno <8> w <8> GYK <9> hm... <9> Reth, why didn't they design basic_string with a guarantee on operator[] for s[s.size()] to be 0? <8> sup <8> anyone here <10> yep <8> hi illuminatus <10> sup <8> ****er <10> hah <9> s/and/an <8> hehe <8> *peace* <10> hey teq <9> heya <10> that's intense <9> nicest looking design I've found in a while: www.bartelme.at <10> thanks <11> Hey <9> yo <12> mornin' RobotBebop <12> oh, and tequilla <9> hola Meekys <11> Nobody alive ? <11> Hey Meeks, Glen <12> nah, no one alive <11> Heh <12> nah... <11> heh <11> Whoa <11> The +o returns <11> :) <11> I wish the girl that digs me was at the party i was at :( <9> how's life? <11> Not so bad <11> Can't complain <11> Do you realize?? <11> That we're floating in space o/` <13> but what is space floating in? <11> I dunno <11> don't you listen to the flaming lips ? <9> only the fiery eyeball in the sky <9> oh wait, the stupid Hobbits killed that. <13> I think I damaged my soundcard <13> I guess playing a 40Hz sine at full volume wasn't a good idea <11> eh? <13> eh? <11> buh?
<13> buh? <14> do anyone know this _|_ <10> looks like my cock <14> hehe hey illuminatus <14> u still there <10> yea <10> yea i'm still here <10> downloading counterstrike <9> I bet RobotBebop does a /whois scalar <9> before joining #C++ :P <10> why <10> are they gay lovers? <4> just you and I baby <14> ? <10> LOL <9> don't let Zenethian fool you <9> his gay lover is a guy called Wayne <10> am i the only straight guy in here? <4> hehehe <10> i wonder what would happen if you put a previously-trained soldier in bootcamp <10> he'd probably beat the **** out of the drill sarge <13> what is technorati? <10> some left-wing propaganda news network <10> or blog <13> somehow a blog post of mine go on there <15> hi. <1> Hm <1> +e? <9> exemption for him, since we have qualitynet akicked <1> Oh yeah. <16> is there some library out there that provides a draft implementation of tr1 <1> I think Boost has the closest thing to one that's freely available. <1> I mean, most of the libraries were theirs to begin with. <16> I like shared_ptr a lot <16> but I was hoping that shared_array would make it in there too.. so you wouldn't have to use shared_ptr< vector <T > >() in place of shared_array <1> You can use shared_ptr with an array deleter. <16> how do you mean <1> struct delete_array { template<cl*** T> void operator() (T* a) const { delete[] a; } }; <1> std::tr1::shared_ptr<char> p(new char[5], delete_array()); <1> You only need one delete_array, and can put it somewhere safe. <1> :) <16> interesting <16> I'm also a little confused about weak_ptr <16> When is it appropriate to use weak_ptr ? <1> When you don't want your reference to the pointer hold on to it. <16> just access? <1> Basically, if you have a shared_ptr to an object, that object won't go away. If you have a weak pointer to it, it might go away, in which case the weak_ptr will nullify itself. <16> interesting, thanks for explaining that. <1> It's really useful for detecting cycles of objects, and occasionally useful if you have some kind of cunning scheme where things "magically" update, as an implementation detail. <16> well i've used auto_ptr, I used it fairly recently to transfer ownership <16> rather than some other kind of hack <16> that's error prone <1> Well, auto_ptr is also error prone, but yeah.. I do the same thing. It's good style. <1> It'll be much better when we get move_ptr in C++0x. <16> what is it <1> It uses rvalue references and move semantics to prevent the kinds of problems that are seen with auto_ptr. <16> what kind of problems <1> With move_ptr, you can return it or p*** it to a function to transfer ownership, but copying and ***igning from an lvalue won't compile. <16> I think auto_ptr is, at least, relatively straight-forward ;p <1> The canonical example involves calling sort on an array of auto_ptrs. <16> I can see a slip up of like, auto_ptr< char >(new char [25]) etc <16> cause that'll probably compile and run, although it's probably doing dubious things <1> Nah. <1> At some point, it's likely that an element's going to be copied to be the pivot, and at that point the element in the original sequence will be removed by accident. <1> There are lots of problems with the way auto_ptr has move semantics written with copy syntax. It enables a lot of code that only makes when copying is used to compile with auto_ptr. <1> There are some features of the design of auto_ptr to reduce that (the copy ctor doesn't take a const reference), but others which compound it (an rvalue can convert to an auto_ptr_ref. <1> ) <16> I wish vector has some specialization built in too <16> like the copy ctor for a T = char should use memcpy <1> It does, and it's a terrible mistake that we've deprecated. The evil vector<bool> <16> and not copy ctor each element <1> jdavis, oh, there's nothing stopping your implementation from doing that. <1> That's not a problem with vector, it's a problem with your library implementation. Metrowerks library is real big on such refinements; it has specialisations for vector<std::string> and vector<vector> too. <16> yeah I know
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