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<0> but after that break I've just been greedy <1> hell i've even stopped taking vitamins, and i've given up on pain killers all together.. i just suffer with my headaches .. apparently the pain makes me look constantly pissed off and people dont talk to me <0> good example about the increased ***ual desire: the chick I ran into on my way to the snack machine... I think she's a statistics grad student <0> but of course, I didn't do anything about it. I never do :/ <0> great, now there's some Asian bitch in the lab that keeps talking <2> smoke her <3> just go "SHUT IT, CHINKYBITCH" <3> lol <1> and threaten her with the tenticles of hentai if she keeps it up <3> and offer to give her a nice bukkake <0> what's so cool about "tentacle porn"? <3> no idea <3> tentacles? <4> hentai genre
<4> cute manga-girlies disturbed by tentacles ... <1> those monsters always get the hot chicks <3> often represented to being far too young for those tentacles. <1> the japanese are weird <3> yes <3> scalar <3> can you explain to me what this word means: <3> Schchtelchen <4> a little box <4> tiny even <5> How can you check the size of a type at compile time and throw an error if it's not what you were expecting? <5> Oh I see... everyone shuts up when I ask a question. <5> Bastards. <5> :p <3> lol <3> I don't know? <4> whatz wrong with sizeof() ? <5> grr <5> Doesn't seem to work. <5> Unless I'm using it wrong. <5> #if sizeof( uint64 ) != 8 <5> fatal error C1017: invalid integer constant expression <4> evil <4> BOOST_STATIC_***ERT(sizeof(uint64) * CHAR_BIT >= 8*8); ? <4> BOOST_STATIC_***ERT(sizeof(uint64) * CHAR_BIT == 8*8); ? <5> hmm <5> ****ing Microsoft cunts! <5> I've only wasted a ****ing day tracking this bug down. <5> And where was it? In Win****ingSock2.****ingH <5> You're lucky. <1> so what relation does a .****ingh have to .h and .pch ? <3> Hmm <3> Win****ingSock2. Heh <3> Advice: stop using ****ty compilers. <5> It's got nothing to do with the compiler. It's part of the platform SDK. <3> Stop using ****ty platforms. ;) <4> def is too young to know that there's a world outside of windows <5> hahaha <5> I wish <5> Just so people know, if you have a project which includes winsock2.h but doesn't defined WIN32 in the project settings, winsock2 changes the structure packing to 4 bytes. <5> They've fixed this for VS2005. <6> Hey guys hows it going <6> Just have a quick question about the comment my instructor left <6> http://cpp.enisoc.com/pastebin/6703 <7> ewwwww <7> "IT" cours? <7> e <6> haha yes sir <6> IT210 <6> i need it for my major <6> blah
<7> ugh <6> C++ is very ... interesting <7> that's not even legal C++ <7> main can't return void <7> C++ is great, but it's made for certain tasks and not others <6> haha yea you should see me in cl*** im so lost <7> :P <6> and theres not hotties in there <6> really pisses me off <7> same with my university <8> Ok, maybe this sounds crazy, but is it possible to sent a function over a network? I was thinking taking a function pointer and copying to a buffer and sending? <7> hotties dont like computers <7> IndirectX, oh, please :P <6> hhaha exactly <6> do you know what my instructor meant though <6> about that comment <8> Xiphoris: impossible, eh? <7> IndirectX, consider what a pointer is pointing to <8> Xiphoris: I figured it could be hacked to work similar to a buffer overflow exploit <7> a pointer only has meaning within your *process* on your computer <7> no, because it refers to all kinds of other things <7> you need to understand how machine code works to understand it <8> I do. <7> the function's code also depends upon its position in memory <7> and the state of the stack, and tons of other things <8> obviously every function would not be able to work like this <7> .NET has a technology where you can send a proxy'd object over the wire <7> and when calls are made on it on the remote machine, code is executed on the sending one <8> i did consider that, but it wouldn't be very feasible for what I'm trying to design <7> why not? <7> it's the easiest way for you to do things, probably <6> typecast numerator is ?? :-(??? <7> there are other technologies <8> I'll explain <7> alternatively you could send the ***embly to the other machine <8> I made a particle system that the user specificies a function to generate each particle <8> so for a 5000 particles system, this function is called 5000 times <8> in this case remote execution wouldn't be necessary - I could just generate all the particles on my side and then send them over the wire <8> So how would I accomplish sending the asm over the wire? <7> eh, i dunno <7> I wouldn't do that <7> just send a DLL across the wire <7> then call a function in the DLL <8> I thought about that <4> IndirectX: distributed computing is what you're looking for <8> and it seems like the only feasible solution now... but sending a file across just seems so... hack <8> Bebabo: go on <4> http://en.wikipedia.org/wiki/Distributed_computing <8> Bebabo: as far as I knew... distributed computing refers to just p***ing different data sets to different computers and having them crunch number and returnt he results <8> but my problem lies in that the remote machine must use a function that it does not possess to do the crunching <4> then send the function to ur remote <4> what's the problem there ? <8> scroll up <4> i do that all day <8> ok, how do you send the function to your remote <4> i type them in bash <4> that is putty <8> well, you're almost useful <4> occasionally also with the browser <4> browser though for all automated sends <8> Xiphoris: thanks for the help <8> adios
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