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<0> def: ():int; <0> er <0> def x: ():int; <1> ...and besides, def is allowed at different scopes to other declarations. <0> or alternatively, defless, x: ():int; <1> def can't be used inside statements or at global scope, etc. <0> def x(5): int; <0> :/ <0> were you planning on def x: int = 5; ? <0> can you help me come up with a good name for the language? I like Artois but I suspect you don't want me to use it :p <1> No, def's don't have initialisers. <0> oh, so how do you instantiate a cl*** and p*** p1,p2 to its constructor? <1> var x = T(p1, p2) <1> ; <0> hmmm, interesting <0> did you pick a constructor syntax?
<0> I was planning on using a method called new() with no return value <0> bbiab, showering <0> er, no return type <1> foo: type { def m: int; construct { init { m(5); } } } <2> does anyone know what circuit I need to add that? <1> I use construct and destruct, because I don't like using 'new' as a verb. <2> basucally, when a fan is running and the power for it is turned off, I want it to keep running for another 5 minutes or so <3> well <3> you could use a really high farad capacator <3> no, that wont work for a motor. <3> you'd just burn it. <3> Uhm <3> I dunno, because the powersupply doesn't keep outputting power like that. <2> I was more thinking of some kind of transistor <3> does it? <2> I used to build blinkenlights with my dad, and I remember the resistor controlled the frequency <2> it doesn't have to run when main power is off <3> oh, an RC circuit yeah. <2> I have this fan controller, and it turns a fan on when the temperature reached 45 C <3> you can use a resistor-capacator and a transistor for it <3> yeah <2> then temperature drops to 44.9 C and the fan is turned off <3> but why do you want it to stay running for 5 minutes after? <2> I want it to keep running for a while, so that the temperature drops more and the fan doesn't have to be turned on right away again <3> Oh I see <2> right now the fan goes on-off-on-off every 10 seconds <3> so that it's not constantly on-off-on-off <3> that's annoying. <3> ****ty fan controller <3> most good fan controller have a threshold that is configurable. <2> the newer version of this fan controller has that (5% hysteresis)... but this one was $10 <3> On at 45, off at 40 <3> or whatever <3> hehe <2> yeah this one doesn't :P <3> Get a new one. <3> D: <2> it's not too bad. the way I have it set up now, it doesn't usually reach the temperature when the fan gets turned on <2> unless I have my apt's AC off or something <2> but I'm a perfectionist <3> haha <3> YOU? REALLY? <1> The easiest way to be a perfectionist is to just buy stuff which doesn't ****. <3> :D <2> shut up :P <2> I didn't realize this product didn't have it when I bought it <0> SlightlyCriminal: ah, alright. <0> thanks for the advice <0> gonna go see a movie with my roommate& gf now <0> should I keep you up to date with what I'm working on? <1> That's up to you. <2> please don't. we've heard too much today already ;) <0> well of course it is. but teh question is whether you're interested or care enough sice I'm bastardizing it :) <4> I used a function to return a HDC type value in order to draw sth on screen , but i got a question here: Q. Doesn't it has a memory leak or some damages since i didn't delete the declared HDC? (I can't delete it since i will return it as a value) <1> I'm always willing to talk about things like that. <0> k <0> I'm gonna make it as much like Artois as I can, as long as I like the features :) hehe <5> it is a memory leak <0> SESE, e.g. amazing! <4> oic..
<5> play friendly with the os <1> papaonn: You must call ReleaseDC for each call to GetDC, and EndPaint for each call to BeginPaint, and DeleteDC for each call to CreateDC/CreateCompatibleDC/etc. <4> HDC offsetdc; <== is it just a declaration or already created? i didn't use CreateDC / CreateCompatibleDC <5> Oh... <1> The HDC (handle to DC) is a handle to the DC. It's like a pointer; you can copy the pointer by value, and it's not the value you release but the object referred to. <4> or just a simpel handle to it @@? <4> ohh.. <1> papaonn, oh, I remember you now. <5> was it the eyes? <4> so it won't hav a mem leak right @@? <1> I'm saddened that you don't appear to have moved on very far in the past two days. <4> yeah it's <4> ohh @@"? <4> i'm sorry then @n@.. <4> well thanks all =) <2> ho Fu <2> whoa. new look for OkCupid <3> haha <3> You have a woman, you don't need OKCupid. <2> I never used these websites to get women. I always used them to get rid of time <3> Um <3> Okay explain how that works <3> Oh <3> wait I misread <3> haha <2> procrastination <3> I thought you said "I always used them to get rid of them" <3> haha <3> I was like urm... <2> hehe <2> when I get sick of my girlfriend, I put her up for auction. that's how <3> :) <3> $5 <2> for $5 you get "Gums" <3> I can handle that. <3> :D <2> that's "Gums" on the right: http://img164.imageshack.us/img164/9760/eball005smallsized2cz.jpg <2> Diana calls her that <4> =D <6> hello ppl. can anyone give me the example, of how does round() function work? <2> std::cout << std::round(1.2); // 1 <2> std::cout << std::round(1.5); // 2 <2> std::cout << std::round(-1.2); // -1 <2> std::cout << std::round(-1.5); // -2 <6> thnx alot <1> Huh? <2> oh, `round' is not a member of `std' <2> I thought I had seen it in cmath <6> yeah i just compiled it and it didnt work :( <6> what about floor() <6> ? <2> you can write your own round: double round(double x) { return (x>0)?(static_cast<int>(x+0.5)):(static_cast<int>(x-0.5)); } <6> hehe :D <6> thnx <6> and is there any chance to round 1.25 so that I get 1.3 ? <2> multiply by 10.0, round, divide by 10.0 <2> http://www.patmedia.net/trlyka/Treadmill.wmv <1> I wonder how long that treadmill will work. <2> I wonder how long her pump will continue to work <2> o/` don't waste your money on a new set of speakers, you get more mileage from a cheap pair of sneakers o/` <2> I kinda want new speakers though. and new sneakers <7> scalar: agh, my eyes <2> damn I'm ***y <8> hi..im trying to convert numbers from decimal to hexidecimal ...im using the command printf("%x.\n", number);...the problem is that i dont want to print the number on the screen in want to ***ign it to an integer..any ideas on how to do that? <9> um, that makes no sense? <10> The integer is the same whether it's decimal or hexadecimal. It only looks different when printed. <9> int x = 0x0A; printf("%d\n", x); -> "10" <10> Ah, that could be what he wants. <10> But that wouldn't be converting to hexadecimal from decimal really. <10> Oh well. <9> i'm not sure if that's what he wants <9> i was more trying to demonstrate that x is an integer and it doesn't really say anything about the presentation :P <10> Ah. <9> not quite sure what he wants
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